On Becoming a Parody of Your Former Self

I’ve been re-reading and re-watching a lot of TF2 stuff lately. While my desire to actually play the game has fizzled out lately, I’ve always been a fan of the crazy TF2 back story. Always will. But my recent reviewing of it all has made me notice a few things. Things are changing. In ways I’m not sure I like. It hit me when I read Gargoyles and Gravel Pits, the Scream Fortress 2015 comic. In it, Medic is depicted as a complete lunatic, while Engineer is pretty chill about everything. And I realised that Medic has gone more and… [Continue Reading]

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The Righteous Pomson

I’d been meaning to talk about this for a while, but back when Tough Break came out, there was an unintended side effect caused by the Flamethrower tweaks, and it doesn’t even refer to the Pyro. Tough Break’s patch notes mentioned that “The base Flamethrower’s damage fall off over distance has been decreased, resulting in higher damage output at range” and I could write a whole article about how all of these stock flamethrower buffs have elevated the weapon back to a surprising level of viability. But this affected more than just the flamethrowers; the Righteous Bison and Pomson 6000 mimic ‘lasers’… [Continue Reading]

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Regenerating Health – The Concheror, Cozy Camper, and Amputator

Today I want to go over a trio of related weapons that were all affected by a change made to the Medic’s base regen during the Tough Break Update. As you can see, the description to the Concheror claims “+4 hp regenerated per second” but what actually happens is that you start regenerating at 1 hp and that number gradually increases to 4 the longer you go without taking damage. The Cozy Camper and the Amputator are identical, except that the Amputator stops at 3. I thought I’d talk about what this means for each weapon, because it’s interesting to… [Continue Reading]

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The Black Box

So the other day I tried out the Black Box for the first time in ages. Never thought I’d use that gun again. It used to be my go-to; an everpresent mainstay in my Soldier arsenal that I adapted each and every loadout around. I’d use it with Gunboats to dominate close-range combat, I’d use it with shotgun for all-purpose versatility, I’d use it in all-crit servers with the Battalion’s Backup to negate crits while firing healing crockets, heck I’d even use it in the early waves of MvM to regenerate health until I had the credits to deck out… [Continue Reading]

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Weapons that are deemed underpowered

In this game there are several weapons which people view as garbage, now most of them are actually complete shit but a few of them are just being utilized the wrong way. Listing time! The Overdose: “OH MY GOD!”you say, “That 10% movement speed is amazing for decent medics and the penalty doesn’t mean anything.” say the good Medics. whereas newer players soon realize that it has to be active and don’t see a point so scrap it immediately. The real use of the Overdose has nothing to do with 10% and so much more to do with 3%. Let’s… [Continue Reading]

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Liberty Liability – Having fun with the Liberty launcher

I’ve always been a bit of a purist. For years, I insisted on using stock weaponry on almost all my classes. I still do for Sniper, Spy and Scout, and I use mostly stock on Demoman, Pyro and Heavy. It took me a long time to finally let go of my trusty Bonesaw in exchange for the Solemn Vow. Soldier though has always been different for me. I’ve never been able to settle on a loadout I actually enjoy, and that includes stock weapons. Now I have. Before I go on about the Liberty Launcher, I want to explain WHY… [Continue Reading]

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A Truly Random Topic of Conversation

I couldn’t decide what to write about, so I hit “Random Page” on the wiki, and I’m gonna write about whatever pops up. Huh. Okay then. Grockets have by and large exited the public conscience ever since Valve removed them from the maps in which they crashed, but for a time they were the closest thing TF2 had to extraterrestrial contact. Birthed from a collaboration with Weta Workshop and Valve, the first Grockets crashed into 2fort, Badwater and Barnblitz on July 18, 2011. Two days later they were revealed to be teasers for the new Grordbort Victory Pack, which came… [Continue Reading]

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Calm down, dear!

” Go free. Get clean.” – Confusion, 2015 Or not. That quote is actually from me ending a conversation with him because I needed to shower. Then again, in this weather, you can shower every hour and still find yourself stinking of sweat, that’s how hot it is for me currently. Hot weather, particularly heatwaves, make one stressed. As do video games. That line actually fits quite well with this article. It’s genuinely surprising how annoyed I get at video games, even when my team wins. I’m calmer now though. What’s even more surprising is how annoyed people get while discussing… [Continue Reading]

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May 25th – June 2nd

This article will wrap up Ketchup week. We’re back on track for “This Week in TF2 History”! Congrats everybody! I know it wasn’t actually a week, but the only alternative was to wait to fall behind an extra 14 days before starting, and that’s just the sort of logic that got us into this mess. Speaking of messes, the Spy weapons added as per Sniper vs. Spy were all decently buggy due to how strangely they messed with the mechanics of the game. The Dead Ringer in particular had more bugs than any other weapon before or since, and the… [Continue Reading]

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