The Classic Spy

He’s last in every class lineup, so it’s only fair to save the Team Fortress Classic spy for my final class breakdown article. The Classic Spy has a huge arsenal of toys and tricks available to him. Interestingly, he fills almost the same role as our spy but the tools at his disposal are almost completely different. The first thing you’ll notice is some serious firepower that our spy could only dream of. Super shotgun, hand grenades, nailgun…when push comes to shove I’ve seen a cornered spy simply shoot his way out of pretty hairy situations. 1) You can throw… [Continue Reading]

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Team Fortress Classic Soldier and HWGuy

The ultimate migratory classes for TF2 vets who are first trying the game. I don’t know what much to say about them, they play almost identically to their TF2 counterparts, and if you don’t change your playstyle in the slightest you won’t really go wrong. Here are some generic tips though: 1. Rebind your slot 5 weapon to slot 4. Just a suggestion, it really helped me. In TFC, there are actually 5 weapon slots, but no class uses more than 4 of them. I’ve never really understood the logic by which Valve chose each weapon to link to which… [Continue Reading]

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Spy Melees and You!

This message will self destruct in 3… 2… 1…  Nah, just kidding. Instead, I’m here to discuss the various shivs you can drive between the shoulder blades of your hapless foes as TF2’s conniving, dashingly handsome rogue, The Spy. Sorry to step on the toes of Chevap666, but I haven’t seen one of these in a while, and figured “hey, there isn’t one for The Spy yet!”   The Butterfly Knife (And it’s Reskins: The Saxxy, The Black Rose, and the Sharp Dresser): The most magnanimous and recognizable of the Spy’s melees is also his default, and is a wonderfully serviceable weapon.… [Continue Reading]

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Some Tips for Underwater Combat

I love underwater combat, and a recent run of pl_underwater_rainy has given me a lot of practice with it. Here are some things I’ve learned about fighting in Davy Jones’ locker. (Also, apologies for the fuzzy pictures; it turns out TF2 Replay doesn’t like photos taken underwater.) 1) Understand which of your weapons don’t work underwater. This is pretty basic, but you don’t want to waste valuable time trying to fire your Huntsman or stun with your Sandman only to find out they don’t work. Rule of thumb, things that involve taunts don’t work, so no stun, no Holiday Punching,… [Continue Reading]

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Advice for Playing TFC Scout

TFC Scout has a lot in common with his Boston counterpart, but he emphasizes completely different parts of the Scout class role. Notably, he is even faster than TF2 Scout, but packs hardly a punch in combat. No meatshots, or moonshots, or really any sort of meaningful shots from this merc. Here’s what you gotta know: 1) You are a flagrunner true and true. Unlike Medic, who can flagrun, heal, infect, and kill all in the same life, you are a fragile speedster who better run away from everything. Your loadout is completely built around getting the heck out of… [Continue Reading]

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Evolution of the Spy

Let’s face it; TF2 is very old in video game terms, especially for a multiplayer FPS. It’s been going strong for almost seven years now, even though in the last two years Valve has been winding down on updates and general attention-giving to it in favor of DOTA 2, their new moneymaker, as well as their own console and probably some super-secret projects with their names written in indecipherable coding which just translates to “HL3”. In these seven years, TF2 has gained a fanbase and with that, people have learned things about the game and its classes, and how to… [Continue Reading]

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Countering the Gunslinger

SPUF has pretty much agreed: we hate the gunslinger. I am not going into a rant about whether it is overpowered or not – check any page of SPUF for that. Regardless of whether or not it is OP, it is still no fun to play against. But it can be countered by most classes without too much effort. Of course, you can always call a friend over to help you take it out, but sometimes you just have to do it yourself. The mini-sentry has 100 health and 48 DPS, which is formidable considering it is such a small… [Continue Reading]

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Bush Sentries: When Man & Machine team up with Nature to ruin your day

Being one of the elders of tf2 at nearly the age of thirty, I’ve been around since the release of the Orange Box, before the game was stuffed to the gills with trickle content and inevitably released for free to the public as a means to extend it’s life, Before the Beggar’s Bazooka and it’s inevitable sky flying nerf; Before the Axtinguisher’s reign on close quarter encounters and it’s inevitable demoknight contenders and even before before The Mini Sentry and it’s widespread loathing and unavoidable slandering towards one’s sexual preference for choosing to use it liberally on King of the… [Continue Reading]

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The Non-Soldier Trolldier

Did you know that Demoman has a neat axe melee weapon?  No, not the Halloween one.  It’s great and all, but I’m talking about a different one.  You know, that one that’s under that pile of dust in the corner of your backpack, next to that Sun-on-a-Stick.  Yeah, the Scotsman’s Skullcutter, and I’m here to show you one of the best ways to actually use this weapon: pair it with the sticky jumper.

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