Pyro has been reduced to a W+M1 machine

When news of Tough Break broke (mind the pun) I expressed how excited I was. That was mostly due to the plethora of balance changes, some of which many of us have been whining about for years and years (Half-Zatoichi crits, for one.) On first glance it really did seem like a nearly perfect update. In practice, though, you’ll find pubs flooded with Phlog Pyros. That’s because this update destroyed Pyro as we know it. All-Class – Base weapon switch speed changed from 0.67 seconds to 0.5 seconds … Pyro – Pyros like to collect rainbows! Extinguishing a teammate will… [Continue Reading]

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The Tough Break Smissmas Update

Editor’s note: Yes, I know we published an article on this yesterday, but Night’s article is better than mine. And more factually correct. This Smissmas is looking damn good. I can’t remember the last time I was really excited about an update. Gun Mettle was fun, I liked the contracts. koth_probed was fun on Invasion. Other than those two I haven’t paid attention to any major TF2 updates since mid-2014. The Tough Break Update, however, has my attention. This update brings the Tough Break Campaign Pass, available for US$5.99. The campaign will be spread over three months, just like Gun… [Continue Reading]

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Mind of a Very Mad Man (And an Analysis of Learning)

In the last twenty minutes or so I’ve ragequit four separate servers, died a grand total of four times and, to top it all off, closed TF2 once (thus far.) It’s probably apparent that I do not deal well with anger, even more so without an outlet. It’s probably why each death resulted in a ragequit, culminating in closing the game, while the last fifteen minutes during which I’ve written about three sentences of this draft have been me running 11 headshots to 6 deaths on Borneo defense, which while mediocre at best by most standards (especially for a Valve… [Continue Reading]

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A New WAR! Update?

Shortly after the release of this year’s Scream Fortress, a Facepunch user named testinglol (who has leaked and predicted several previous updates) found code in the game files suggesting there would be an update that would pit the Spy and Engineer against one another in the style of the WAR! Update that happened all the way back in 2009. Being a Spy main, this interested me supremely. You can find a full list of the features here, or watch Valve News Network’s video here. But for those of you who didn’t head off to soak in those links, here’s a… [Continue Reading]

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Evolution of the Spy

Let’s face it; TF2 is very old in video game terms, especially for a multiplayer FPS. It’s been going strong for almost seven years now, even though in the last two years Valve has been winding down on updates and general attention-giving to it in favor of DOTA 2, their new moneymaker, as well as their own console and probably some super-secret projects with their names written in indecipherable coding which just translates to “HL3”. In these seven years, TF2 has gained a fanbase and with that, people have learned things about the game and its classes, and how to… [Continue Reading]

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“The Hatless Update”

Oh, you thought I meant this Hatless Update? Haha, no, that is so 2011. I’m talking about the November 21, 2013 update, known as the Two Cities Update, though I believe the main feature of this update is the fact that it contains no new hats. If I’m not wrong, this is the only content update this year to not add any hats to the game. Isn’t that interesting? In all seriousness, I’m loving this update. It added so many new amazing things, adding a whole new role for the Medic in MvM, two new maps and added our much-loved Snakewater to… [Continue Reading]

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