On 28 March 2018, TF2 received an update

And in it came a bunch of matchmaking changes, balancing and bug fixes. For one, Competitive mode now uses CS: GO’s Glicko skill rating system for matchmaking, which should help ensure that the matches are more balanced. Aside from that, The ranks in Competitive has been changed from 18 ranks to 13. Aside from that, Competitive Matchmaking Passes are now US$ 9.99. Non-pass holders need to be at least Casual level 3, be a Premium user and have a valid phone number associated to the account, which should hopefully reduce the amount of hackers in Competitive mode by raising the… [Continue Reading]

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Counter Triangle Counter Square

Woo boy, it’s been a long time since I wrote a Team Fortress 2 article, but even though I hardly play any more, there’s something to be said about the unusual balance in TF2. Team Fortress 2 has always been a circle of classes and class counters. This counters that. That counters something else. Really, you have two kinds of counters. The counter triangle and the counter square. It’s all to do with how classes counter each other. The Counter Square is somewhat obvious and obscure at the same time. You know how a Pyro counters a Spy, right? Well… [Continue Reading]

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Why Medic?

I suppose there are a lot of people that, when they first got into TF2 and saw the Medic class, asked this: Out of the nine classes available, why would anyone go for the one class that can’t kill anything to go healer? The main draw for me to play Medic is probably power. Every other class in the game has the power of death, whether it is with the pinpoint precision, single target elimination of the Sniper, or the mass destruction of the Demoman. Medic has none of those, despite what every single Battle Medic out there says. Medic… [Continue Reading]

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Separating Lore From Gameplay

If you have a story to tell and a game to sell, many people often find that they don’t always go hand in hand. Or that anything really goes hand in hand. Yes, your main character guardian is supposed to be super powerful, but that doesn’t always mesh well with how the rest of the game is going to work. Generally, it’s like a hill. You start off small and weak, a no one in the story. As you climb, you become more powerful. You reach the end of the story and you’re, well, maybe not a god, but you’re… [Continue Reading]

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Combat Engineer, Part 2

Playing Combat Engineer is essentially a giant balancing act for me. I still have a Dispenser and a Teleporter Exit to take care of, but I need to juggle my combat role as an anti-flank and a harasser as well. I need to apply pressure on the enemy team, make a few picks against stragglers and lone-wolf flankers, and hold off a choke or a key area. At the same time, I need to make sure that the Teleporters are up so that my teammates can get to the point quickly, and my Dispenser is able to provide resources for… [Continue Reading]

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Combat Engineer, Part 1

I never like playing classic Engineer. I mean, if I need to defend last and I get to set up properly, I’ll take out the Jag and start building my Level 3 Sentry Nest, but I much rather play anything else except Sniper. On Offense or just whenever I can get away with it however, I love playing as a Combat Engineer with the Gunslinger. I know it’s possible to run a Level 1 Sentry with a rather offensive playstyle, but I personally like using the Mini Sentry since I really like the quick deploy. Being able to rapidly slam… [Continue Reading]

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Team Fortress 2’s Cosmetics System

At this point, Team Fortress 2 is so deeply associated with hats and cosmetics people probably won’t believe that it actually launched without them. Cosmetics were first introduced in 2009 during the Sniper VS Spy Update, and the game’s cosmetics customization system has only been getting more and more complicated as time goes on. Foxzet wrote an article on TF2’s cosmetics two years ago, but I think this is worth looking at again. But before I talk more about TF2’s cosmetics customization system, I think I’ll address something first. I did talked about it briefly in my Crosslinker’s Coil article,… [Continue Reading]

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First impressions of the Smissmass 2017 Cosmetics

The Smissmass 2017 update dropped recently, and if any of you actually believed that there aren’t any cosmetics with this updates you must be from 2007. There are also some new taunts released with the update, but that isn’t my business to care. I am only here to look at the new hats. And as per usual, I’ll just wait a few days for the prices to drop, then get the ones I like on the SCM. It’s a lot more convenient than using the trading system. Sledder’s Sidekick AHHH IT’S A PUPPY LOOK AT IT IT’S SO FLUFFY AND… [Continue Reading]

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A Series of Unlikely Gaming Stories 7 – The Smissmas Soldier

They’d been at this custom Mann VS Machine mission for an hour now. A Heavy, a Scout, a Medic, a Demoman and an Engineer. A pretty standard team, to be honest. The problem was, they were missing a sixth player, and the lack of that extra damage output was really screwing things over. There just weren’t enough of them to defeat all those giant Soldiers and their Uber Medics, while also staying alive. The more they tried and failed, the more frustrated the team got. Now they were all an inch away from arguing properly and turning their weapons on… [Continue Reading]

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A Series of Unlikely Gaming Stories 1 – The Lost Heavy

So I started playing Team Fortress 2 when the Free to Play update came out. I was never someone to just jump in to whatever everyone else was doing, I was always the guy who goes to random servers and messes around in their own way. I’d played a handful of maps already, a CP map and an obvious CTF map. And I played 2fort as well. There were tons of other, different server types, from ‘achievement’ servers to ‘vsh’ maps that I later found out stood for “Versus Saxton Hale”. One map type stood out. It was called surf_something… [Continue Reading]

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