Force-A-Nature: The Superior Scattergun

The Force A-Nature is a peculiar weapon. Seemingly underpowered, people constantly set it aside in their backpacks to collect dust or be converted into metal, but does it deserve this kind of treatment? I say ‘No, of course not!” The Force-A-Nature is different weapon, like the Quick-Fix. You have to think differently. Think mobility and disorientation. The FaN trades off six shots and a little damage for two shots, more pellets, knockback, and faster firing speed. At first glance, you may think “Why on earth would I use this? Six shots is much better than two, and knockback is a… [Continue Reading]

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The New Popper-Cola Combo

Let’s face it: The new Soda Popper is pretty sweet. The new movement mechanic activated from hype that causes the Scout to have up to 5 jumps after getting off the ground has a far better purpose than farming situational mini-crits. It still does good damage without the mini-crits. I believe the weapon was buffed rather than nerfed, since there still isn’t a damage penalty that doesn’t allow you to land two good meatshots identical to the Scattergun’s damage. But besides that, what we’re overlooking right now is how it affects the old Popper-Cola Combo (Soda Popper + Crit-a-Cola of… [Continue Reading]

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Sniper melees and you!

Sniping’s a good job indeed, but there are people who really want to avoid all that polite and efficient bussiness and bludgeon you to death with a golf trophy. Wankers. Then you have to sigh, take your favourite oversized knife and stick it to their bodies until they are no more. Here we are again, 3rd attempt to jam all the useful melee information in your brains. This time we’ll cover Sniper’s melees. Unfortunately (or fortunately?) there aren’t many Sniper melees… Let’s check them anyways. Your stock kukri is geniously named Kukri. As always, its reskins are Frying Pan, Conscientious Objector, Freedom Staff,… [Continue Reading]

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Out-Playing or Out-Thinking Unlocks

Gosh darnit Engineer, why must you STILL be around for me to type an article on? Everyone’s starting to question my relationship with you! D’oh! Fine then. Where was I? Oh yes, the blog. Well as you all have discovered this Australian Christmas, a bunch of weapons have been changed, the Soda Popper now turns Scout into Rocket J Squirrel during the initiation of his Hype Mode via Alt-fire, Soldier gains maximum health and active health regeneration with the Battilion’s Backup and the Concherer respectively…

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5 things you may not know about stock weapons

The weapons that have been in the game since it came out in 2007. The oldest things in your backpack. Every player in the game has used them. Could there really be something you don’t know about them at this point? Maybe. Here are some things I didn’t know about several greytext weapons for a surprisingly long time. 1-Sticky Launcher nuances: Holding down right-click lets you charge up a sticky and shoot it really far. You already knew that? Shucks. How about that destroyed (not detonated) stickies leave 1 ammo you can pick up (or extinguish yourself, in the case… [Continue Reading]

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In Defense of the Gunslinger

The Gunslinger gets a lot of hate. In fact, if we were to gather all the hate for the Gunslinger, we could probably power a mission to the moon. Actually, that was probably a bad example, as modern calculators have more power than those rockets that went to the moon had, but still, there is so much hate, it can make your head spin. Hours have been spend on SPUF going backwards and forwards, with nothing to show for it apart from a single bug fix. Now, before we start, let’s make this clear: I am not a fan of… [Continue Reading]

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PSA: You can rent weapons from the Mann Co. Store for free

This gets it’s own article because I didn’t know this when I was new to TF2, but man I wish someone had told me. You can get one free weapon of your choice in TF2 every week. HOW TO DO IT 1. Go into the Mann Co. Store. 2. Find the weapon you want to try out and click on it. 3. Click “Try it Out!” 4. You now have an untradeable, uncraftable, unmodifiable copy of that weapon for one week. You can rent one weapon a week (even the same weapon over and over) and you can do this… [Continue Reading]

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A Caber To The Past: Medieval Demo

SPUFblog really likes Medieval Mode. You have plenty of evidence. Even if the gamemode itself is not the most popular one, it is still enough popular that it gets played regularly, and you can pretty much always find a good server where to play (I unluckily can’t say the same for Arena…). And this means you pretty much always have a chance to play the subclass we’re talking about today: The Caberdemo! Or the Handgrenade demo. Caberknight? Democaber? It’s not played that often, and thus people usually just refer to it as “That Demo who is just trying to be annoying”. But the Caberdemo… [Continue Reading]

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“Medic, if you mention the Amputator one more time…”

Yeah, another article about a Medic weapon. I write what I know, and I know a lot about Medic weapons. The Amputator is one of them. And like its counterpart, the Crusader’s Crossbow, it’s been messed around a lot lately. But despite what I and a lot of others felt, after using it, I don’t think the new Amputator is as bad as everyone makes out. Let’s have a lookee…

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