“That’s a lotta gun…”

So, as some of you may have heard, Gunslingers VS Highlanders season 3 concluded the other day, after a hard struggle on both sides and a lot of mess and confusion. You probably read that post announcing the winners. If you didn’t, it was a tie. Four maps, one of which fatally crashed, with mini-sentries everywhere. Why am I writing about this when you’ve probably already heard about it? Well, I think you should know how it feels like, being on the Highlander side. As the team’s Medic. Yeah, it’s horrible.

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Regarding the Homewrecker

Ladies and gentlemen, boys and girls, lend me your hats! I am about to share with you the best Pyro melee weapon in existence! Is it the Axetinguisher? The Powerjack? Perhaps the Back Scratcher? Nope. It is none other than the Homewrecker. “WHAT!” You may exclaim, “The Homewrecker is the most broken Pyro unlock in history. It’s a pain to Spies, and completely worthless otherwise.” Yep. And that’s why it’s a perfect side grade.

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Some tips for playing Doomsday

If you haven’t guessed by now, I have something of a fondness for horrible unbalanced maps. With the right loadouts, you can become the undisputed king of these horrible spamfests, it just requires a significant amount of time playing them with an open mind, and always trying new things. For example, when I’m flying around this map with my Sticky Jumper, for once my trusty Locomotive Pain Train is no use considering there are no control points. So instead I bust out the Ullapool Caber for this first tip:

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A Comparison of Scout Secondaries

If you were to ask me what I thought the most versatile weapon slot in TF2 is, I’d say Scout secondary. Unlocks in that section vary from pistols to drinkables, to throwables that either deal damage or leave status effects. (If Valve ever releases the Scout and Medic Grordbort sets, that’ll add a laser weapon to the list). Of all the classes, scout is the one I have the most different loadouts for. Most classes it’s more like “Every so often my Pain Train isn’t needed, so I equip Caber,” or “If I’m using the Quick-Fix, I might as well… [Continue Reading]

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Why you really, really should not be a Battle Medic.

For everyone who plays Team Fortress 2 and is at least not a potato, it’s clear as day why Battle Medics are never a good idea. Although Medics have that little speed boost and regenerating health, their weaponry simply isn’t built for fighting. This, on top of a lack of heavy-class health and no true, reliable advanced mobility, is a recipe for disaster. Plus, it annoys your team mates, who are probably on fire right now. But just how bad is a Medic’s weaponry when it comes to fighting? Let’s start with the basics. We’ll concentrate on primary weapons, because… [Continue Reading]

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The Solemn Vow – Saving Your Life At A Glance!

Most Medics I know run with the Ubersaw. That’s understandable, it’s a nice weapon. It looks good. It’s useful. It’s balanced. It’s fun to use. And if you see a dumb Spy or an AFK Sniper, you’ve just got yourself free Uber. The Ubersaw also has a fancy kill taunt. A while ago, it used to be silent, so you could hide around corners and catch people unaware with it, just like the Stab Stab Stab taunt. Some other Medics use the Amputator. When the Medieval Medic set was around, it was a great weapon, but to be fair, no… [Continue Reading]

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Some Other Reasons the Crusader’s Crossbow is my favorite primary

When I first made this blog, I was planning on having a lot of posts just dedicated to single weapons, like how the first post ever was about the Half-Zatoichi. However this hasn’t really happened, so now I’m going to try to incorporate more of them into our standard rotation. Because Valve has added some very cool weapons with unique stats into TF2. My favorite is the Crusader’s Crossbow! Unique from the Syringe Gun unlocks in the Medic primary slot, it fires a single bolt (which recently became a bolt and not an arrow during the July 10th Update) that… [Continue Reading]

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Why the Razorback is one of the best Sniper secondaries

Spufblog: Hey everybody! Today we’re going to be interviewing Maxillaws, one of SPUF’s most prolific posters and a sniper main. He’s going to be playing Sniper for the SPUF team in the recently announced “SPUF vs. Discussions II: Requiem.” Today’s topic of conversation: The Razorback. Widely derided as a joke secondary and one of the worst weapons Valve ever added to Team Fortress 2. But Maxillaws disagrees. Why is that?

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The best pyro loadout in the game

Ah, pyro. Pyro pyro pyro. How SPUF can’t seem to make up its mind about you. On one hand, even pyro mains think he needs a buff. His weapons are all incredibly close-range save the flare guns, his primary only seems good at inconveniencing the enemy, to the extent that the Degreaser is far more popular because it allows combos with afterburn (often touted as the only thing afterburn is good for.) If it’s not that, its the ability to remove sappers from friendly buildings, or the ability to gain full health+crits with Phlog, or the ability to…basically do anything.… [Continue Reading]

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A guide to Shotgun Heavy

Shotgun Heavy, AKA “Fat Scout”, is a method of playing Heavy by attacking and killing enemies with only your secondary and melee weapons. Not a supremely easy (or even very effective) strategy, it is more for use in the mindset of not entirely caring or messing around. As such, if you are in a situation that you playing Shotgun Heavy is a pure detriment to your team and is causing your team to lose, don’t do it; more, reserve Shotgun Heavy for times when you’re on a team that is good enough to where you can essentially do whatever you… [Continue Reading]

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