Sandbagging – A Problem?

TeamFortress.TV is known to many (and to some proudly) as a ripe source of drama within the competitive community. Whether it’s the newest revelations about the ESEA scandal, players getting VAC banned, or a top player leaving a team, TF.TV will gulp it all up. This week has brought renewed attention upon a certain phenomenon – sandbagging. To recap, the ESEA Main grand finals took place on Wednesday night between Street Hoops eSports and AG Rinkuing with Rinku. AG Rinkuing with Rinku, which had been a roster moved down from Invite that had recently picked up several Invite players to… [Continue Reading]

Read more

January 23rd – January 30th

A fairly exciting week, this week, on 25th January, saw the addition of everyone’s completely forgotten favourite CTF map, CTF_Well, as well as some particle optimizations and a few bug fixes, particularly on Gravelpit. It took a very long time though for some very simple things, such as Medics getting a percentage on their Ubercharge meters. This wasn’t added until January 28th in 2009! Also added were the update progress and the level of an Engineer’s buildings in their HUD.

Read more

How to be an Average Medic

Let me be honest, I’m not the best Medic in the world. Nor am I of high level competitive standards. My level of skill is average, UGC Cardboard if you will. But nonetheless, since I’m an average Medic, that means that 50% of all other Medics are better than me, and the other 50% aren’t as good as me. There’s some room for improvement, not just from me, but from that other 50% as well. In today’s article, I’m going to give you some tips on how to be an average Medic. I won’t be going into huge detail, as… [Continue Reading]

Read more

Headshot-Avoiding Unusuals

Alright, so you’ve bought yourself a fancy unusual. Or maybe you unboxed it. Good for you. Well done. But do you realise that you are now 99% more visible to the enemy team? No, I’m not referring to the bug where the Disco Beat Down effect could be seen through thin walls. I’m talking about the fact that you have a large glowing sign that says “Shoot me!” on your head. Maybe we ought to avoid this. Here’s my list of Headshot-avoiding unusuals.

Read more

If you could add a weapon of your own design into TF2, what would it be?

The Clear Shot Level 5 Grenade Launcher On hit: +20 health -25% clip size aabicus: As someone who loves the Grenade Launcher but wishes he had more survivability, this very simple setup (that should remind you of a current TF2 weapon) has been my favorite stat concept I’ve come up with. We’re going with Clear Shot for its name only because my suggestion was a little rude. In my opinion, it holds an attraction for all brands of Demoman. Sticky Launcher demos can use it to regain health if they get the opportunity, demoknights and Sticky Jumper demos have to… [Continue Reading]

Read more

The Non-Soldier Trolldier

Did you know that Demoman has a neat axe melee weapon?  No, not the Halloween one.  It’s great and all, but I’m talking about a different one.  You know, that one that’s under that pile of dust in the corner of your backpack, next to that Sun-on-a-Stick.  Yeah, the Scotsman’s Skullcutter, and I’m here to show you one of the best ways to actually use this weapon: pair it with the sticky jumper.

Read more

January 15th – January 22nd

This week is a week late, but that’s not a bad thing because this week in TF2 history was actually rather dull. The earliest patch is in 2008, on Jan 15th, which fixed two bugs where the Medi Gun would continue to appear on switching class, and people zooming in too quickly as Sniper. 2009 had no updates at all in this period, neither did 2010, but on the 19th of Jan 2011, we saw a small bug fix update and the addition of a plate when one throws the Buffalo Steak Sandvich. 2012 was equally dull, only adding the… [Continue Reading]

Read more

The TF2 Server is Live!

After a bit of brief downtime, I am proud to announce the third iteration of the SPUFServer!   We’re going back to the basics, and rebuilding from the ground up.  A few important things about the move: The address is still the same- tf.spuf.info We are quickplay enabled- no more waiting in an empty server The server is now based in Atlanta. Central control of the server has been moved to myself, binarycoder. bow before your new overlord! We are also working to incorporate more active server and community members into our admin team. Be on your best behavior, more info… [Continue Reading]

Read more