The Secret Way Scout Can Still Fire Nails

All glory to Trebel for this awesome visual bug he found. This glitch could be very old. I wouldn’t be surprised if this existed since the first release of TF2 in 2007. The conditions are simple, but rather unlikely in normal play. 1. Spawn as scout on a map with Resupply Cabinets. Equip the Scattergun. 2. Jump on top of the Resupply Cabinet and reload your scattergun so it ejects a shell onto the top of the cabinet. 3. It’s not a scattergun shell, it’s a nail! What? This is almost certainly a holdover from TF2’s Development, when Scout’s primary… [Continue Reading]

Read more

Mod Showcase: Mario Kart

Hello. I’m Brickinator. This is Mod Showcase. The end is coming. Today we’ll be having a look at Mario Kart, the worst custom Team Fortress 2 map ever made. There are no objectives and the level is a horrific, blocky landscape covered in rainbows. It basically looks like a Lego set covered in pixie jizz. Be afraid. Be very afraid. At first glance, Mario Kart appears to be a sugary bit of children’s drizzle where you can piss around, but the more you play it the more you realise it’s actually a stonehearted exposé of everything that’s wrong with our faltering so-called… [Continue Reading]

Read more

Real Teammates of Genius

Red Shed Brewers presents Real Teammates of Genius. Today, we salute you, Mister Determined Last Point Engineer. Only a man of your caliber would even attempt as daring a feat as building on your own last control point as soon as the game started. The other Engineers on your team lack the foresight to prepare for the worst. But fret not, RED Team, for you have Determined Last Point Engineer, and no one is taking his point, except the Spy that just sapped all of his buildings. Even in the face of your entire team asking you to move that gear up,… [Continue Reading]

Read more

February 23 – March 1st

Bye February! Nice knowing you! The last week of February has always been a popular time for TF2 updates, possibly because of the natural progression from Winter to Spring leaving Valve feeling optimistic and energized. Or random chance. Who knows. February 28, 2008 saw a reduction in the comically oversized reserve ammunition carried by the Soldier and Demoman. Before this update, Soldier had 36 reserve rockets, and Demoman had a whopping 30 Stickybombs and 40 Grenades. If only the Persian Persuader had existed back then… Tournament mode also became a thing, which disables autobalance and map objectives like flags and… [Continue Reading]

Read more

Voice Lines – Scout

One of the things that makes Team Fortress 2 unique, apart from the cartoon style, the unique classes, the cool weapons, the hats and a bunch of other stuff, is all the chatter. Most of this talking comes from the voice lines spewed from our favourite mercenaries while killing each other, so you don’t always hear them. In this article, I’m going to rectify this problem, starting with the Scout.

Read more

February 16th-22nd

Pretty tame week here, but there were some highlights. In February 19th, 2008 Valve added the gimmick that dropped weapons restored half of your weapon’s reserve ammo. To be honest, I was unaware this hadn’t been in the game from start. February 16th, 2009 saw one of the largest Stickybomb nerfs that wasn’t the arm time one; reduced damage rampup at close range turned demoman from a generalist into a generalist with a close-range weakness, which really made a big difference. The weapon was also renamed “Stickybomb Launcher” instead of “Sticky bomb Launcher”, as far as I know the only… [Continue Reading]

Read more

What’s In Your TF>Custom Folder?

This will be a general survey to see what y’all keep in your TF>Custom folder in the way of mods, skins, scripts, or whatnot. Screenshots are encouraged! Medic: I feel bad. I don’t have much in my custom folder at all. I have a custom hitsound, but it’s just a simple ding noise. I do have 3Fort’s SPUF hat as a reskin for the Proof of Purchase. I do love that hat and it’s one of the few I wear often, apart from my unusual. I only have it as a reskin for Medic’s Proof of Purchase recently, I’m not… [Continue Reading]

Read more

Of Pistols, and the Engineer, I Sing

The Wrangler has long been plagued by regular accusations of being overpowered. The Short Circuit was massively buffed during the Smissmas 2013 update, to immediate or nigh-immediate bans from all Highlander leagues; subsequent nerfs have failed to placate them (or angry Soldiers and Demos). So where does that leave the Engineer’s third secondary option — the humble Pistol? Many insist that in the face of such strong unlocks, there is no reason for Engineers to use the Pistol — to use considerably less colorful language than a typical comment along those lines. In fact, the Daily SPUF’s own aabicus ran… [Continue Reading]

Read more

So, about those Pyros…

Pyros are the bane of my existence. They’re the one thing that can screw up a perfectly good push, apart from another Ubercharge. They have a lot going for them yet are also considered the weakest class in the game, despite their ability to completely screw over multiple classes. So what about them? The issue with Pyro is simple. Pyros are bloody annoying. Ask someone to name some of the most annoying things to be killed by, and a Pyro-related death will almost certainly be on that list. Even when they’re not killing you, they’re still annoying. Time to break… [Continue Reading]

Read more