December 7th-December 14th

This was a huge week in Team Fortress 2 history! We’ve got things from every year back to 2008! 2008 saw Valve finally fix a glitch that was funny maybe the first time you witnessed it; Engineers could upgrade the dispensers in payload carts so they healed more than they should. This kind of broke payload, and was a welcome removal. On December 11th they also added some features that are now huge parts of the metagame: Teleporters and dispensers were given a Level 3 (previously only Sentries had a Level 3), spies could now recharge cloak by picking up… [Continue Reading]

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In Memory of Itsurblog 2

Urblog thread 2: The Revenge was the next in a duology of wildly successful blog threads on SPUF, both started by Zekrom3112, who must have some sort of voodoo magic for getting away with it twice. It once again has been locked, and unlike last time I’m not sure why. I was surprised when I went to the last page of itsurblog 2 and noticed that every post was TF2-related. The mods didn’t even put it out of its misery like the dongers/neontext/Lenny-faced ending of itsurblog 1. It was calm, rational, and conversational TF2 to the last post. I really… [Continue Reading]

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4 Reasons you should bind a key to suicide

Dying is almost always a bad thing in TF2 (indeed, most shooters). You aren’t helping your team while dead, you aren’t having fun while dead, and a good many unlocks are dedicated to keeping the player or his teammates alive. Trying not to die is, for the most part, a pretty good strategy and you’ll go far with it. So why would you ever want to die? And I don’t mean “Divebomb the enemy medic, caber them, and then who cares if the enemy mows you down”, I’m talking “bind a key to ‘explode’ then press it and explode for… [Continue Reading]

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Community-Ifiers: A Suggestion

Do you own a Community Weapon? Chances are, probably not. There are only two ways to get one: Be rich and buy a sparkly Lugermorph, or become a respectful upstanding member of the TF2 Community who leaves the game a little better than when he arrived, and wait for Valve to contact you and give you one. The system is as old as the concept of weapon qualities. Back in the day that Vintage weapons outnumbered Unique weapons, Valve implemented this method of rewarding specific members of the community. But I’m starting to think this procedure could use an update.… [Continue Reading]

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Some strategies for Jailbreak mode

For those of you who don’t know this game mode, Jailbreak is a psychological experiment disguised as a TF2 game. There are no respawns, and it requires custom specialized maps designed for the mode. Most of the server plays as RED, and begins the round drained of all ammo and clip. The BLU team consists of a few guards and a Warden, who have allcrits. The Warden must order the prisoners around, using his guards’ superior firepower to enforce control, and get them to participate in mini-games, where the players who lose the mini-games often die. When a single RED… [Continue Reading]

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November 31st to December 6th

2010 and 2011 were the big years this week. In 2010, Valve took efforts to fix some problems with players bypassing restrictions on building construction and destruction using the console. Until now, Engineers could immediately destruct sapped buildings and spies could destroy their sappers, as encapsulated in this great video: Fun fact: This happens because the game considers the sapper a building. This is why it’s immune to critical hits (a crit wrench does not remove it in one hit) and why the Homewrecker deals double damage to sappers (and does remove it in one hit) In 2011 Valve added… [Continue Reading]

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8v8 Highlander Medieval Tournament with Non-Medieval Maps

THE TIME: Saturday December 14 at 6pm GMT THE PLACE: SPUF Regular server Who doesn’t love Medieval Mode? I love Medieval Mode. I just get tired of DeGrootKeep after a while. So, this tournament is going to involve non-medieval maps played with Medieval mode enabled! (The theme is “Maps ruined by mini-sentries”) Current Map rotation: koth_king, sd_doomsday, and for the tiebreaker/fun round plr_hightower_event (for those of you who’ve wanted to try Medieval with spells ;). After that we’ll be taking requests for other maps the participants might want to play. More information: -There will be 8 players per team -All… [Continue Reading]

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What is this?

This new column will function as a sort of “Letters to the Editor” section, where readers can submit questions to our staff. In addition, I will use it to announce credit or submission mistakes when they are made by The Daily SPUF, so that each author is given the attention and credit they deserve. To submit a question about the blog, TF2, or anything else: simply login, click the +New button, write your question in the title, and provide further information if necessary in the body. Make sure to mark the Category “Dear Aaby” in the upper right-hand category box.… [Continue Reading]

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My favorite TF2 Glitches

As we all know, TF2 is a perfect game with absolutely no flaws. As a matter of fact, not only is it completely flawless now, but it’s actually remained a perfect game since the day it came out, with a grand total of zero glitches for the past seven years. That’s pretty impressive. But every so often Valve feels the need to remove legitimate gameplay strategies such as “Taunt with Amputator, disconnect from server, your team regnerates health indefinitely until the server crashes or changes maps.” Here are the ones I miss the most. 1. The Level 2 Mini-Sentry Is… [Continue Reading]

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November 24th-November 30th

This was a busy week in Team Fortress history! Back in 2007, Valve fixed a very annoying bug with the demo system where it would get all jittery when you played it back. In 2011, they fixed a problem with allclass hats where they wouldn’t appear until you touched a resupply cabinet. November 30th, 2012 saw the release of the Track Terrorizer, War Pig, Pyrotechnic Tote, Bearded Bombardier, Soviet Gentleman, Pocket Purrer, Medi-Mask, Koala Compact and Hat of Cards, the latter of which is one of my favorite Spy hats. 2012 was also the conclusion of the Saxxy Awards, meaning… [Continue Reading]

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