Last Goodbyes

Today, Monday the 5th of June 2017, is the day SPUF dies. No one will ever be able to post ever again. Today’s article contains the goodbye notes from various SPUFers throughout the ages, serving as a goodbye to the forum some of us have spent years posting on. For some SPUFers, it was just a place to hang out, for others, it was a source of inspiration, for others still, it was full of advice and nice, community things. Either way, SPUF was a great place and it’s a shame to see it go. “SPUF had a good run… [Continue Reading]

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Celebrating 1000 articles with the Daily SPUF!

Wow. Just wow. 1000 articles. The big one zero zero zero. One. Thousand. Articles. All over 250 words. An article, sometimes two, every day since the 18th of August, 2013. It’s now 2016. Our very first article was complaining about the Half Zatoichi, which is a fair point. But while the weapons of Team Fortress 2, the classes of Team Fortress 2, even core mechanics, have changed since then, we’re still publishing an article every single day. Okay we’ve probably missed a day, but only because of extreme circumstances. No, really, we’ve only missed one day. September 19th, 2013. And… [Continue Reading]

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May 25th – June 2nd

This article will wrap up Ketchup week. We’re back on track for “This Week in TF2 History”! Congrats everybody! I know it wasn’t actually a week, but the only alternative was to wait to fall behind an extra 14 days before starting, and that’s just the sort of logic that got us into this mess. Speaking of messes, the Spy weapons added as per Sniper vs. Spy were all decently buggy due to how strangely they messed with the mechanics of the game. The Dead Ringer in particular had more bugs than any other weapon before or since, and the… [Continue Reading]

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May 18th – 24th

The first notable date this week takes us back to 1996, way before TF2 was even remotely on the radar. Version 2.9 was released for Team Fortress Quake, and it turned out to be the last update that game got before Team Fortress Classic usurped it as the Team Fortress of choice. Fast forward 13 years, and TF2’s Sniper vs. Spy update was getting released on May 21, 2009. This time, Valve tried to fix a problem where every time they released a class update the entire game got flooded with 90% of every server playing the new class. To this effect, Sniper… [Continue Reading]

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May 10th – 17th

Remember when last week I expressed disbelief that Valve cranked out so many patches the week after so many big updates? Well, apparently Valve waits two weeks to take some time off, because this is the week where not much happened. In fact, in TF2’s eight years of existence, only four of those years had updates during this week. 2010 saw the inclusion of a few tweaks to the new crafting system. The gunboats were flagged as a Soldier secondary, and the crafting requirements for tokens was reduced to only two items of the same class. This made tokens actually… [Continue Reading]

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May 2nd – 9th

This week is going to have a lot of déjà vu if you just read last week’s, and that’s because almost all of the patches are either fixing bugs from the week before or adding onto stuff from the week before. May 2nd 2008 began a long week of Valve fixing all sorts of things with the Gold Rush Update, as to be expected. Crashes with equipping the Kritzkrieg, exploits with cheating the achievements, bugs with achievments not unlocking, two different infinite Ubercharge exploits…the finer aspects of the Medigun were also tweaked, as a number of subtle things weren’t porting over… [Continue Reading]

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April 24th – May 1st

Well, ever since tax season ground me through the wringer and spat me out (I work in a tax place these days), I took a weeklong break from “This Week in TF2 History”, and now that it’s almost June I should probably dial myself back in. That’s right, this week is: And what a week to start with. April 29, 2008 brought the first major TF2 update ever: the Gold Rush Update! Payload immediately sky-rocketed to becoming one of the most-played game modes ever, the Medic class experienced a renaissance when he suddenly became fun, and future TF2 traders felt the… [Continue Reading]

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April 16th – 23rd

Taxes are due everybody! Hooray! If you’re anything like me, taxes are a long and laborious chore, and I’m even more qualified than most because I worked as a tax preparer for over a year. I’m only 24 for god’s sake, I’m supposed to be spack-dab in the middle of the part of your life where you look forward to cashing out your W-2s after work and buying a round of drinks with your refund. But the IRS is not a fan of entrepreneurs or freelancers turns out… But I digress. In the world of Team Fortress 2, taxes don’t appear… [Continue Reading]

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April 9th – 15th

With post-Easter candy on sale and taxes looming on the horizon, perhaps Valve can be forgiven for not doing a heck of a lot this week. Lord knows none of the game teams for whom I’m developing ever do anything of merit around this time; save creativity for a time where it won’t get you audited. Back in 2009 on March 13th Valve did push a minor Sandman nerf; stunned players now took 50% less damage. This gave you a slightly better chance of not insta-dying just because some Bostonian twerp nailed you with a baseball while you were trying… [Continue Reading]

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April 1st – April 8th

The first week of April has always been a busy one in Azeroth! Blizzard traditionally spends at least one day each week rolling out some bug fixes, or “hot fixes” as they like to call them, to separate them from traditional updates. April 3rd, 2007 was focused on fixing some pathing exploits. No longer could players exit the bubble in Eye of the Storm before triggering the match and gaining an unfair advantage. They also fixed an exploit where a player could use the Auto-unstuck feature as basically a Eureka effect. Now there’s a 1-hour cooldown for using the feature. Likewise, the gate… [Continue Reading]

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