Blood on the Water, almost – The new TF2 Comic

So, we FINALLY got the next issue of the TF2 comic, Blood on the Water. And it’s been a bloody long wait. Rather insultingly, the blog post writer said that it was early, as the comic is now yearly. I’m assuming that’s a joke but you never know with these guys. For all we know, the last issue will coincide with Half Life 3 or 4 or something. Anyway, if you haven’t read the new comic yet, read it now, as this article is FULL of spoilers and I wouldn’t want to SPOIL things for you. No sir. Click here… [Continue Reading]

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Rest in Peace, Hello! thread

On September 29th 2014, the Hello! thread, originally created in the Team Fortress Classic forum, was brutally murdered, after a traumatic last two days. What’s the Hello! thread, you ask? Well, it started off as a joke when TF2 Comics #3: A Cold Day in Hell, was released. Being called the Medic, I realised that I had indeed betrayed my mercenaries and took shelter in the Team Fortress Classic forum. This silly thread slowly turned into first a TF2 discussion thread and then into an itsurblog thread. But the Hello! thread was a nice thread. The pace was slow. The… [Continue Reading]

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Guide on… walking out of spawn in TFC

Hello, my name is eugensiman and I’m a passionate newcomer into the world of Team Fortress games (400+ hours overall). I quickly found out that I’m more of a theorist than a practicalist in these shooters. I can acknowledge the importance and strategical advantages of various rocket jumps, however sometimes I can’t even do some of the simplest wall jumps on Badwater. But we’re here not to talk about walls. As I’ve said, I’m a newcomer not only into TF2, but into all the Team Fortress games. That means that I also like to spam some grenades around, make sentries… [Continue Reading]

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Happy birthday, Team Fortress!

Today, Team Fortress celebrates its 18th birthday! Now it can go out and drink and drive and all that… Depending on what country or state you’re in. Let’s hope that Team Fortress doesn’t overdo it and find itself at a police station or hospital. Anyway, happy birthday, Team Fortress! Hope you make it to the grand old age of 20! For fun, why not email the TF2 team and wish them a happy birthday in (virtual) person? Click here and send them a message! Try not to mention any bugs though. If you want to do that, send them a… [Continue Reading]

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If Medics Could Fly…

A few days ago, I gave Team Fortress Classic a try. Now, Aabicus has beaten TFC to death when it comes to articles for the Daily SPUF, so I won’t go into too much detail, but what astounded me the most was the game’s lovely Medic. When you hear the word Medic, what springs to mind? Normally, it’s either a soldier class who can heal or revive people (most games with a not-very-differentiated class system) or a class that spends their entire time healing, keeping everyone alive (like, for example, Team Fortress 2). Point is, Medics normally do a lot… [Continue Reading]

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My Favorite TFC Glitches

Recently I talked about the infinite hand grenade exploit in Team Fortress Classic. Well I thought I could take some time to go over some other awesome bugs that you can toy around with. Some are useful, some are fun, and some are simply bizarre. And no, bunnyhopping is not eligible for this list. Not opening that can of worms. 1) Caltrop-jumping. Thanks to the physics engine, you can jump with a significant supply of caltrops in the same place, as this video shows: This particular mobility tool is unusable any more, due to changes in the programming nature of the… [Continue Reading]

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On Fire

  Flames are weird in video games. In real-life, they’re impossibly debilitating and would make continuing to do anything, much less fighting other people, an excruciating experience. Also, real-life flamethrowers can shoot yards of deadly liquid flames that put every video-game flamethrower to shame. In video games you generally want the players to still be functional and you want flamethrowers to fill the “close-range combat” role, so these aspects of flamethrowers are often toned down. You can read more about it on the TV Tropes page Video Game Flamethrowers Suck. Monolith Production’s Blood was the first game to have afterburn,… [Continue Reading]

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How to get Infinite Hand Grenades in Team Fortress Classic

If you’re familiar with Team Fortress Classic, then you should immediately notice something wrong with this picture. Grenades are items thrown with the F key (by default), they’re not a holdable item like your other weapons. Well, while grabbing screenshots for my last article on grenades, I stumbled across something very cool. Absolutely a glitch, but one where you can get a bottomless supply of fully-functional hand grenades. Here’s what you need to do to replicate the glitch yourself: 1) The first thing you’ll need to do is import the maps from Half-Life Deathmatch into TFC. In other words, grab… [Continue Reading]

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On Grenades

    Let’s cut right to the chase: Grenades were famously removed from Team Fortress 2. Why? I’ll let Adrian Finol of the Hydro Developer Commentary speak for me: One of the main changes between Team Fortress Classic and Team Fortress 2 was the removal of thrown grenades. Most classes could carry a standard hand grenade along with a secondary grenade, tied more closely to the class. Team Fortress 2’s focus on unique class roles led us to notice that the standard hand grenade was a more powerful combat decider than some of the primary weapons. This made the classes… [Continue Reading]

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On Double- and Single-Barelled Shotguns

Not really TF2-related, but I thought I might take this opportunity to talk about a trend in shooters I’ve noticed. Loads of games seem to like giving you two shotguns, one of which is pretty much twice as good as the other. The Ur-Example is probably Doom II, which introduced as its only new weapon to the franchise a double-barrel shotgun, which was the first weapon in the game to have a clip you had to reload (which really cast an odd light on all the weapons in Doom I, I guess that pistol can carry 200 rounds without having… [Continue Reading]

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