In memory of “The thread that itsurblog”

Friends, yesterday a great sadness fell upon the denizens of SPUF. A mainstay in the TF2 forum, a juggernaut of Biblical tendencies, a wretched hive of scum and villainy, is gone. The thread that itsurblog has been locked. At 5,843 replies, the thread far surpassed anything the TF2 forum had ever seen in its mere three months of life. It had a thriving community of its own and a long history of discussion. It housed character role-plays, thriving discussions on games and pop culture, erotic slash pairings of the regular posters, and on the rare occasion, something about Team Fortress… [Continue Reading]

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Demoknights vs. Demomen: The Results

As I posted recently, SPUF had a “Demoknights vs. Demomen” event, where we pit 9 demomen against 9 demoknights in three different gamemodes to see who wins. The result; resounding Demoknight victory, just like last time. pl_badwater: Demoknights capped in 6:20, then held off demomen from second point to the end. cp_yukon: Demoknights won 3 times in a row arena_lumberyard: Demoknights win 3 times in a row. Then the demomen team up and work together and defeat the demoknights in a flawless victory, while James Horner music plays in the background and the corpse of Walt Disney sheds a single… [Continue Reading]

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The best pyro loadout in the game

Ah, pyro. Pyro pyro pyro. How SPUF can’t seem to make up its mind about you. On one hand, even pyro mains think he needs a buff. His weapons are all incredibly close-range save the flare guns, his primary only seems good at inconveniencing the enemy, to the extent that the Degreaser is far more popular because it allows combos with afterburn (often touted as the only thing afterburn is good for.) If it’s not that, its the ability to remove sappers from friendly buildings, or the ability to gain full health+crits with Phlog, or the ability to…basically do anything.… [Continue Reading]

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“Taunt Kills!” + Why the new Chemistry Sets are good for the economy

Literally the day I write a blog post mentioning a desire for a “taunt kills” strange part, Valve releases one! And that’s not all; some very interesting changes have been made to the trading metagame. You can now use “Chemistry Sets” to make strange cosmetics items which track points scored. On one hand, I question the use of such things when nobody will see a cosmetic in a deathcam, plus points are largely irrelevant, but on the other hand Strange Genuine Archimedes. This is actually very, very good for the economy, and here’s why: Step 1: A player obtains a… [Continue Reading]

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(Blog posts about Strange Parts: 1)

So I was leafing through my inventory, trying to figure out how to make loadouts using some stuff I never wear. It was when I tried to make a stat-obsessed LARPer parody using the Merasmus hat that I tried to fit as many counters onto one loadout as possible. Did you realize TF2 now has items that track stuff in every single loadout slot? Using the above loadout (along with three strange weapons, with 3 strange parts each, and a strange PDA tool), you now can track: · The number of kills on your primary weapon ···Three other random stats… [Continue Reading]

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Why you should equip the High Five! taunt

The first time I equipped the High Five! I wasn’t doing it for a tactical benefit. I’m just a friendly guy who likes being able to interact with his teammates, and I enjoy offering a congratulatory High Five to my crit-boosted enemies during humiliation to distinguish the honorable opponents from the vengeance-thirsty hordes. But after a significant amount of time using it I quickly realized that the taunt had some very nice perks in the game proper. Here are three reasons you should consider stashing that rage-inducing Schadenfreude for some situational bonuses.

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Why the Short Circuit should be allowed in Medieval Mode

Remember when I covered Medieval Mode? It’s a great mode. Really fun for eight out of 9 TF2 classes. I’m reasonably certain you can guess which class gets shafted (and not just by arrows). Yes, poor Engineer has had everything he’s ever built stolen from him, and left to fend for himself with a plethora of melee weapons designed to augment nonexistent sentry guns. He basically shouldn’t exist as a choice, and for the most part if you play Medieval Mode, you’ll find that his representation on cp_degrootkeep is sorely lacking. (If there are engies, that’s usually a sign your… [Continue Reading]

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A Tale of Two Saws

We here at spufblog pride ourselves on keeping our daily articles relevant and balanced between all nine of Team Fortress 2‘s classes, and I’d say that this week’s articles are shining examples of that. Let’s see…we had article about the Sticky Jumper….followed by an announcement about “Demoman vs. Demoknights,” followed by an analysis about Demomen vs. Demoknights…followed by a break-down of the Demoknight’s Half-Zatoichi… Okay, at this point you’re probably pretty positive I’ve never played anything but demoman. But that isn’t true, actually he’s not even my main. I consider myself a Medic. Problem is, I haven’t played him recently… [Continue Reading]

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