Little tiny changes!

Something magical has happened. As I was eating my awesome home-made vegetable soup the other day, I noticed something unusual. I suddenly had more power. I could change things I could not change before. Lots of magical, wonderful things. So I got to work and made a few… changes around here. First off, our wonderful sticky bomb favicon is back. Fuck yeah! Aaby missed the poor thing, and it’s technically our logo. Hence why it’s all over our social media pages. Then I went and made sure we had a proper mobile site. That’s currently not working very well, so… [Continue Reading]

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Why have we not fixed the Vita-Saw yet?

The Vita-Saw has gone unchanged for a very, very long time. Apart from bug fixes and being added in collector’s form, it has seen nothing what so ever in terms of anything interesting. It’s a boring, ugly, dull weapon. No one cares about it apart from Medics. You can speculate forever as to why Valve won’t change the Vita-Saw, but I feel it’s for two reasons. First, it’s a community weapon, which isn’t much of a reason, but Valve has a thing about accepting community changes, they’ve only recently been accepting them for hats only. Second, it’s very reminiscent of… [Continue Reading]

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Grinding For Mediocrity

A new campaign for CS:GO was released the other day, and poor aabicus was suckered into it. After having to turn all his settings down to low or off in order to even play the damn game (a recurring bug that popped by Team Fortress 2 in the last Invasion update, remedied in the same way), aabicus spent a brief amount of time getting some fire damage and some pistol kills, he got rewarded with an old, crappy case and weapon that sold for 45 cents on the Steam Market. The day before that, my sister had a Dead Ringer… [Continue Reading]

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Off to a bad start

Normally I’d put something cheerful here. When the new year came along, I said that 2016 would be way better than 2015. 2015 was a shit year that has left me on the not particularly nice path that I’m currently on. It’s made me pretty depressed, and you can tell from the way I post and how I go off on one that I’m not the same person I was last year. Yes, I could be talking about some TF2 stuff, but I’m the editor of this blog, so I write what I want. 2016 was supposed to be better.… [Continue Reading]

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Heavy Sorrow

It was a quiet Sunday. The enemy had been bloodied and beaten over the past few days, having finally given up the ghost on Friday. With BLU gone, the dusty Egyptian lakeside ruins were incredibly quiet. Despite the dusty terrain, the air was incredibly cold and crisp. Still, it was pleasant enough to annoy other mercenaries. Scout quickly realised that he’d crossed the line as Heavy lunged at him. “I didn’t mean, it, man! Come on, it’s just a gag!” The Bostonian dodged and weaved around the giant, before ducking away to safety. Heavy gave up and went back to… [Continue Reading]

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An Opinionated Opinion on Official Matchmaking

I’ve been holding off on writing an actual article on official matchmaking for a while, not sure whether it’s been the right time or not. It turns out there’s never a good time, so here’s a heavily opinionated article on the matter. First off, whether I’d actually play matchmaking or not, I’ve always wanted ranked matchmaking in TF2. It’s that sort of thing that probably wouldn’t have fitted in early on, but as competitive leagues began to get bigger and bigger, Valve should have properly jumped on it and done something with it. All these years later and we’re only… [Continue Reading]

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Come on already!

I’m a very patient person normally. I’ll wait my turn. It’s part of my British heritage that I’m otherwise not very proud of. But now I’m starting to think that I’ve waited enough. I’m talking about the damn TF2 comic series. Quick note. I know there’s people who haven’t read all the comics yet, so spoiler alert. Seriously though this whole thing started in 2013. 2013, I TELL YOU! Deep breath, Medic. Deep breath. The original plan was 6 comics, published bi-monthly. One every two months, not one every two weeks, like some of us had hoped. After reading through… [Continue Reading]

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Tips for Saints Row: The Third

I rarely manage to actually complete games, and I never manage to get 100% completion, but Saints Row: The Third is the closest I’ve got, with a whooping 93% completion. I’ve got all the achievements in Skyrim, but you can’t actually get 100% completion in that game, so there. While I wait for the damn game to load after making the mistake of verifying the integrity of the game cache, here’s a bunch of tips for you. Never use cheats. Cheats have a nasty habit of infecting saves. You use cheats once, that’s it, that save is ruined. Play on… [Continue Reading]

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Rest in Peace, Dominion

Just like Team Fortress 2 and Arena mode, League of Legends has a game mode with a hardcore but very small following. Dominion was basically a cross between Robot Destruction and 5CP, but done in a MOBA-esque sort of way. I’m pretty sure Dota 2 has a similar game mode but I don’t know what it’s called. Either way, it is a simple, fun little game mode with more focus on killing the enemy and capturing control points, rather than farming minions and moving towards the enemy nexus. Dominion also had the bonus of being a much faster game mode,… [Continue Reading]

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Followers in various video games

Most games with a story, whether they are single player or multiplayer, have a habit of dragging someone with you for a while. How games do this, well it varies greatly, so I’m going to talk about the few games I’ve placed recently. Sometimes, followers, companions, whatever you want to call them, are bloody awful. Sometimes you forget they’re there. Often the game developers want you to have some sort of attachment to the morons you generally have following you around. One of my favourite examples of a follower done right is that of the security guards and scientists in… [Continue Reading]

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