Medic does Competitive… or not…

At the start of UGC season 5 of 4v4 and season 18 of 6v6, I had a plan. The plan was to document my time playing through two seasons. It’d be full of ups and downs, interesting things and stuff I learned. The story of a Medic going from pub server nobody to competitive game nobody. And a bit of fun. As you can plainly see, that hasn’t happened. Originally, the reason I stopped writing was because I didn’t really want to write about our awful 6v6 losses. 6v6 was supposed to be the main focus of the series of… [Continue Reading]

Being a nice person in video games

I’m a paradox. Or maybe I’m a hypocrite. I really don’t know. I have a lot of feelings about myself that I should probably get rid of. Feelings of self-loathing. I hate myself. But at the same time, all of you online people seem to think I’m a really nice guy*. I think I’ve only ever had a few people say they genuinely hate me, and even then it’s for really weird reasons, like “forcing your fake medic shit down our throats” and stuff like that. I bet if they had a gimmicky username, they’d abuse the hell out of… [Continue Reading]

What the KOTH?

I love me some King of the Hill. It’s a very simple game mode, it’s seen in a lot of games. The concept is incredibly basic, you hold a specific area until time runs down or a certain event happens. KOTH maps are generally smaller than your average map and can fit anything from 8 to 18 players. KOTH also gets played in almost all competitive forms apart from dodgeball and basketball. It gets played in Ultiduo, 4v4, 6v6 and Highlander! Alright, not so much in the latter two, but seriously everyone, koth_Viaduct_pro is carrying all the weight. Good map,… [Continue Reading]

Retrospective 2, or what little I saw of it…

Retrospective 2 is a TF2 tournament, more like one we’d recognise, with eliminations and things like that. Normally, I see all these things advertised on the News section of the Team Fortress 2 website and I don’t honestly pay much attention to them. They’re tournaments I’m not skilled enough to play in, or they’re LANs which I’ll never be able to play in, or it’s an announcement about ETF2L. That’s pretty much it. I wouldn’t have given Retrospective 2 any further thought if it wasn’t for W0lk, the SPUF 6v6 roamer and 4v4… thing… asking me about it. You see,… [Continue Reading]

Godspeed, Satoru Iwata

It has been announced that on July 11th, 2015, Satoru Iwata, head of Nintendo Corporation, has died due to complications related to a bile duct growth. The gaming community, especially  Nintendo’s, has been wracked by this event, and has given their condolences. Satoru Iwata, born on the 6th of December in 1959, became interested in making video games early on, and eventually joined HAL Labratory, where he was responsible in the participation of many games, including Kirby, Earthbound, and Balloon Fight. Eventually, he was promoted to president of HAL Labratory, who became responsible for bringing the company out of bankruptcy. As the head of Nintendo, he… [Continue Reading]

Medic’s Opinions on the new Decorated Weapons

Meh. Lots and lots of meh. Okay, let’s be somewhat serious here and have an actual conversation about all of these dramatic changes that have suddenly appeared in TF2. It’s clear as day that hats no longer sell. So Valve has turned to weapons and taunts, things that people do actually see, even while they’re killing people. Hats were going to have to die down at some point, we have over 1000 of them, not all of them technically hats, but still, that’s a lot. There’s not enough backpack space to actually own every hat in the game. So here… [Continue Reading]

5 Things You Didn’t Know About Payday: The Heist

Okay, you might have known some of these already. But after talking to some of the best players in the community and getting engrossed in Youtube videos of high-level play, I’ve picked up a few little known facts about Payday: The Heist, enough that I felt like putting them in an article. How many of these did you know? ———— 1. You can dominate snipers. But it’s bloody difficult. I’ve searched a lot of profiles of the biggest names in Payday:The Heist and only ever found one guy who did it a single time, and all he could tell me was that it happened in… [Continue Reading]

Arena Respawn – Not at all serious fun

On Saturday 11th of July, Confusion hosted the SPUF Arena Respawn event with some help from Sham and Davjo and I got to try out Arena Respawn for the first time. Now, I’m a bit of a purist, I like things unmodded in TF2. Plus, Arena was my original game mode after 24/7 Junction, and I was quite good at it, particularly the Arena-only maps that no one else really plays. Not great, since I’ve always been bad at Deathmatching, but I’ve played safe and strategically and also know when to go “who gives a fuck”. So let’s have a… [Continue Reading]

The Scotsman’s New Skullcutter

On Smissmas 2014 Valve made my dream come true. The Scotsman’s Skullcutter became elevated from the dregs of poorly-optimized demoknights and Trolldemos to one of the best melee weapons for Demomen who treat their melee weapon like an emergency weapon instead of an intergral part of their loadout. Is it overpowered? Maybe. That’s a hard statement to make, what with the state of Demoman’s melee at the moment. The Ullapool Caber and Half-Zatoichi are pretty kickass weapons that fill the same role after all. And while the Skullcutter lacks the crippling downsides inherent in those two weapons, it also doesn’t bring anything new… [Continue Reading]

The Light Machine Gun Plight

LMGs have always been a misunderstood and under-appreciated weapon genre in first-person shooters. Whereas mechanically they fill an obvious role in the sniper rifle>assault rifle>machine gun progression tree, in practice they’re often left off the list entirely or locked into specialist roles due to lack of developer support. Mechanically, LMGs focuses on spewing huge magazines of high-damage bullets very inaccurately. In theory its wielder assumes a suppressive fire role, ensuring that somebody is still firing while all the more-accurate teammates are reloading. Unfortunately its often the case that devs shoulder the LMG with a whole host of downsides; I can… [Continue Reading]