How Weapon Dropping Improved My Favorite TF2 Loadout

Let’s ignore the Ubercharge bit for a moment. The weapon-dropping mechanic on its own is surprisingly ineffectual considering what everyone started worrying about when they first heard it was going to become a thing. The weapons aren’t that easy to actually pick up, the presence of nothing but sidegrades and the fact that you have to drop a weapon you actually chose to equip means that in the grand scheme of things it’s just a fun new ability that opens up rare moments of awesome, aids in allowing players to try out skins they otherwise don’t own, and causes relatively… [Continue Reading]

The Addicting Tyranny of Idle Games

It wasn’t until this gif popped up on my Steam Community overview page that I had even heard of the thriving genre of idle games. Games designed to not be played, instead to play in the background while you go about your life. Getting work done, sleeping…in the best examples you don’t even need the game running, it’ll automatically update itself when you next crank it up. This goes beyond games that incorporate being AFK into its design, like the skill-leveling system of EVE Online, or games like Animal Crossing that guilt you with spoiled crops and sad villagers if… [Continue Reading]

My Left 4 Dead 3 Wishlist

There have been many rumors of a possible Left 4 Dead 3 in development, but I’m not going to link to any because I think they’re all druid pocky. I’ll believe there’s a new L4D game when Valve says so, and beyond that you’re just taking the running Half-Life 3 gag and switching franchises. But that doesn’t mean I’m not excited to think of ways I’d love to see Valve evolve the gameplay and come up with ways to improve it in a sequel. I doubt they’d go as balls-out crazy as Payday 2 did in expanding upon its prequel, but there are definitely some… [Continue Reading]

4v4 – Fun but not serious, sadly

Week 8 of the UGC 4v4 season has come to a close, and we all breathe a sigh of relief as we thank some Deity that we don’t need to play against platinum and gold players any more. It was a lot of fun. Team SPUF (Special Party of Underrated Failures) finished the season 3-4, winning 3 rounds by forfeit and getting kinda rolled in the 4 matches we lost. And by kinda, I mean completely. But I can’t blame us for losing. We had to play against genuinely hard teams. Every single team we actually played against was UGC… [Continue Reading]

6v6 – I might as well play Highlander…

Well, my first ever 6v6 season is finally over, and good fucking riddance. We won a single match, and that was at the beginning of the season, on Viaduct_pro, a really easy map. Every other match was either a forfeit or a complete steam roll. It really is not much fun, unless everyone’s dedicated on improving and is willing to scrim a billion times a week. Sixes is far too meta-y for my liking. “But Medic, what do you mean by it being meta-y?” I hear all three of you ask. Simple. If you don’t go along with the two… [Continue Reading]

The Short End of the Stick

Gun Mettle came, Gun Mettle saw, Gun Mettle conquered and then got you to spend a ton of money on crap. At least, that’s the case if you have been playing Medic throughout this update. Medics got the short end of the stick, almost as much as Engineers. But unlike Engineers, Medics didn’t really see it coming. I’ll be blunt, Engineers have had it coming for a very long time. The Short Circuit, the Wrangler, the Gunslinger. All weapons that were hated almost everywhere by competent players. Engineer has always been a speed bump of sorts, but before Gun Mettle… [Continue Reading]

Why I’m Not Bothered By The New Medigun-Dropping Mechanic

The reaction to the new Gun Mettle Update has been refreshingly positive. Sure, a lot of people think the new skins look stupid and dislike how they’re blatantly ripped from another game, but the day I lose sleep over a cosmetic mini-game is the day I re-evaluate my life. The part of the update that mattered was all those delicious weapon tweaks. Pretty much every commonly-complained about weapon got hit with at least a minor adjustment, and a few new weapons are now seeing use in new and unheard-of ways. Two other points of contention involve what this contract system… [Continue Reading]

Damn I am good at SFM

Now that I am over praising myself, I want to talk about what I can and cannot do with Valve’s Source Filmmaker. You’ve probably seen some of my SFM posters if you have been reading any of my blog posts not counting the Tetris one. I also sometimes post them into other threads but I usually post them into the Daily SPUF thread to keep it up-float. Here is a link to Imgur where I have most of my pictures. Also, below are some of my more recent ones as of writing this. Now, what I am not so good… [Continue Reading]

Mann Up is incredibly underwhelming…

If you’re pestered enough, eventually you’ll try something. Like Mann Up for example. After a complete roflstomp of the worst kind, part of the SPUF 6v6 team decided to team up with my sister Nommykins (last seen playing Sniper in Arena Respawn) and actually play a game of Mann Up. I created the party, and since we were all feeling very, very, well, meh and it was already getting late, I selected an advanced mission on Coaltown. We finished the mission with ease (and only one wave being redone because I forgot to buy Kritz canteens) then rolled our eyes… [Continue Reading]

“Where have you been sending it?” and other thoughts about Expiration Date

Welp, it’s been over a year since Expiration Date and the Love and War update in general was released. I know I should be looking at the Gun Mettle update, but I just don’t find it as interesting as the Love and War update. Gun Mettle came with a comic and a bunch of cosmetics and balance changes, Love and War came with a short movie, a bunch of weapons and some minor balance changes. It came with lore. Gun Mettle just had a stupid story involving Miss Pauling and Saxton Hale, and honestly I’m kinda sick of the pair… [Continue Reading]