The New Eureka Effect

Edit: Written before the new update, because Valve won’t let me write about the Eureka Effect without immediately changing the weapon. I remember being awe-inspired by the rebalances of the Eureka Effect. You can teleport directly to your exit now! No more waiting for your idiot teammates to stop hogging your teleporters, now you can take your battlefield transportation into your own hands! Then I basically tried to play with the Eureka like I would the stock wrench and quickly got bored like I always do. The real kicker didn’t come until a friend let me know that it works… [Continue Reading]

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Stupidly Simple Fixes – Part 2

A note before I start: these are just ideas and thoughts, both my own and combined with other people’s thoughts, particularly SPUFers. Do me a favour and don’t take them as absolutes or anything. Should have put this at the top of the previous article, really. And probably should have published this before the Gun Mettle update, but oh well. Bad timing and all that. Still, I like my ideas better. Anyway, considering that Valve hasn’t really been doing much lately when it comes to balance changes, I’ve decided to take things into my own hands and try and fix… [Continue Reading]

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Three Hundred Articles of Spufiness

This is my 300th published article on this blog. Or about that, I’m not 100% sure, I just know that I’ve got approximately 300 articles published. Considering that we’re nearing 800 articles (I KNOW, RIGHT?), that’s pretty impressive. Of course, aabicus has written a lot of articles too, but he had a head start by, you know, creating this blog. Then again, I just checked and he’s for 224 articles total. That’s over 500 articles about Team Fortress 2 and other related video games. Written by two people in their free time. Then another 200 or so articles written by… [Continue Reading]

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The Gun Mettel Update – Pre Update thoughts

So, um, er… Well… Um… I don’t know what to say. Well, let’s start off with the good stuff. Loch-n-Load and Baby Face’s Blaster are getting nerfed. Holy fuck that is a vast amount of changes. Spy essentially got a rework and Engineer got a lot of changes when it comes to wrenches and jag-whacking. It all seems incredibly ambitious. Huge stuff everywhere. The balance changes seem rather overwhelming. Lots of good and bad there. And there IS bad there. The Vaccinator is now a Uber-and-Leave-Them thing, It’s good that you can’t fuck with Snipers any more. That’ll need testing… [Continue Reading]

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Medic does Competitive – 6v6 and 4v4 week 4

It gets better and better! Actually that’s a lie, but compared to last week, at least for 6v6, it was a huge improvement. 4v4… Not so much, but I guess at least we actually got to play. Week 4 for 6v6 was alright. We had a team trying to get into Platinum (because UGC doesn’t have enough divisions for anyone but North America and just throws everyone else into a stupid pile, and because the season is only 8 weeks, there’s not enough time for proper matchmaking to happen) playing against a team getting their feet wet in a new… [Continue Reading]

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Please do something.

Maybe I am taking this a bit too far. Maybe. *Sniff.* Maybe. But I’ve yet to see someone who can outsmart bullet any real progress this year. The only thing of note so far is the Workshop Beta, but that’s peppered with holes and stuff. It’s also like 5 years too late, TF2Maps and Gamebanana have been helping us fine good and bad maps since TF2’s birth. And let’s not get started on Quickplay. Then there’s Mannpower, which was introduced, got some balance patches then got ignored. Before that there was End of the Line, which was probably the first… [Continue Reading]

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Stupidly Simple Fixes

There’s a lot of stuff wrong with Team Fortress 2 currently. People are having huge problems with performance. Cheat-users are making new accounts the second they are banned. Everyone still hates Sniper and Engineer. There’s bugs that need fixing. The Betas that Valve made have been ignored and are really just giant failures. Quickplay still hasn’t been removed. These are all complicated things that I can’t fix. Apart from Quickplay being removed. But then there’s weapon balance. Now that’s easy. There’s a few quality of life things we can do just to make people happy. So this article is going… [Continue Reading]

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The Crusader’s Crossbow is overpowered

Not so serious title there. It’s one of those attention-grabbing things that would automatically get you a huge pile of downvotes on any site that uses an upvote / downvote system. But there is some truth to that attention-grabbing title. There is something wrong with the Crusader’s Crossbow. Firstly, a historical thing. Crusaders were bastards. All they did was incite holy war against people with different beliefs. Bastards, the lot of them. Anyway, back to our version of this medieval beauty. The Crusader’s Crossbow is the only non-Syringe Gun Medic primary. The only one. Probably forever, since Medic primaries are… [Continue Reading]

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