May 25th – June 2nd

This article will wrap up Ketchup week. We’re back on track for “This Week in TF2 History”! Congrats everybody! I know it wasn’t actually a week, but the only alternative was to wait to fall behind an extra 14 days before starting, and that’s just the sort of logic that got us into this mess. Speaking of messes, the Spy weapons added as per Sniper vs. Spy were all decently buggy due to how strangely they messed with the mechanics of the game. The Dead Ringer in particular had more bugs than any other weapon before or since, and the… [Continue Reading]

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May 18th – 24th

The first notable date this week takes us back to 1996, way before TF2 was even remotely on the radar. Version 2.9 was released for Team Fortress Quake, and it turned out to be the last update that game got before Team Fortress Classic usurped it as the Team Fortress of choice. Fast forward 13 years, and TF2’s Sniper vs. Spy update was getting released on May 21, 2009. This time, Valve tried to fix a problem where every time they released a class update the entire game got flooded with 90% of every server playing the new class. To this effect, Sniper… [Continue Reading]

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May 10th – 17th

Remember when last week I expressed disbelief that Valve cranked out so many patches the week after so many big updates? Well, apparently Valve waits two weeks to take some time off, because this is the week where not much happened. In fact, in TF2’s eight years of existence, only four of those years had updates during this week. 2010 saw the inclusion of a few tweaks to the new crafting system. The gunboats were flagged as a Soldier secondary, and the crafting requirements for tokens was reduced to only two items of the same class. This made tokens actually… [Continue Reading]

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May 2nd – 9th

This week is going to have a lot of déjà vu if you just read last week’s, and that’s because almost all of the patches are either fixing bugs from the week before or adding onto stuff from the week before. May 2nd 2008 began a long week of Valve fixing all sorts of things with the Gold Rush Update, as to be expected. Crashes with equipping the Kritzkrieg, exploits with cheating the achievements, bugs with achievments not unlocking, two different infinite Ubercharge exploits…the finer aspects of the Medigun were also tweaked, as a number of subtle things weren’t porting over… [Continue Reading]

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April 24th – May 1st

Well, ever since tax season ground me through the wringer and spat me out (I work in a tax place these days), I took a weeklong break from “This Week in TF2 History”, and now that it’s almost June I should probably dial myself back in. That’s right, this week is: And what a week to start with. April 29, 2008 brought the first major TF2 update ever: the Gold Rush Update! Payload immediately sky-rocketed to becoming one of the most-played game modes ever, the Medic class experienced a renaissance when he suddenly became fun, and future TF2 traders felt the… [Continue Reading]

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Coming out of obscurity

Sometimes things are forgotten. They’re used on the quiet, often only really toted by the pros who know the ins and outs or something. And then something will happen and suddenly said item becomes a popular murdering tool. Then people start complaining about said object. Suddenly, said weapon or whatever is suddenly hideously overpowered. Apparently. Today I’m going to whinge on about two things – the Black Box and, because I wanted a reason to write about my second favourite League of Legends champion and thought this was somewhat related, Cho’Gath. The Black Box has always been that ‘other’ rocket… [Continue Reading]

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Flooricide

Killing Floor 2 came out recently, and I’ve taken the opportunity to take my first steps into the Killing Floor franchise. For someone who’s spent a significant amount of my gaming time perfecting my ability and understanding of Left 4 Dead 2 and Payday:The Heist, it’s a bit odd for me to avoid the third member of Steam’s horde-based co-op triumvirate. But I’d never liked how the objective was literally killing the zombies (or Zeds, to be politically correct.) I prefer my enemies to be an obstacle preventing me from achieving a more global objective, like reaching the next safe room or breaking… [Continue Reading]

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Breaking TF2 in a different game mode

Mannpower always attempted to screw over any sense of balance, particularly class-based. Most games are generally decided by who can get the best powerups first, with little hope for one team once things get steamrolling. Alternatively, things just grind to a halt while everyone goes around killing each other. Most people think the game mode is rather unbalanced and all that. It’s pure chaos, even more so than normal TF2. But it doesn’t have to be this way. Not when we already HAD a chaotic, nonsensical, semi-finished game mode already available. The last few years, Halloween has brought us fun… [Continue Reading]

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Why you shouldn’t ship Medic with Mercy

The hype on Overwatch has somewhat calmed down a bit, but shipping people with one another never, ever stops. Especially when there’s lots of female booty waiting to be made into pornographic artwork. Seriously, there’s always porn. And pictures of hugs and cuddles and confused space-and-time traveling moments. If there’s two characters with somewhat similar personalities, abilities, looks, well, anything, there’s a picture of them cuddling up. With TF2 and Overwatch, there’s a few candidates for such parings. Widowmaker and Sniper, Zarya and Heavy and of course, Mercy and Medic. You could probably pair Symmetra with Engineer and Pharah with… [Continue Reading]

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Payday 2 and Things Lost in Translation

I’m constantly having to explain to my friends how I could like Payday:The Heist better than Payday 2. The second game is a popular rollicking juggernaut with developer support, dozens of heists and weapons, customization options to rival TF2, and a huge player base. The first game has a mere nine heists, 13 weapons and nobody plays it anymore. It isn’t nostalgia; I had over 100 hours in the sequel before ever trying the first game. It’s not community-based; all of my friends play the sequel. I just really feel like Overkill Software lost track of some tiny things that hurt the whole package of… [Continue Reading]

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