Synergy In Every Medic Loadout Combination

Medic has very few unlocks, it’s true, but this really is because almost every niche he’d need filled is already in there somewhere. The lion’s share of discussion on this topic is dedicated to his secondary Medigun, but what about his options in primary and melee? Well, for a change of pace I thought I could cover every single available weapon combo in Medic’s Primary/Melee slots, how they synergize, and their viability and effectiveness as a combo. I’m leaving out the bonesaw because it should never be used ever. Crossbow/Amputator: If you’re going to use the Amputator, this is the… [Continue Reading]

Medic tries to explain more things…

There’s so much unexplained stuff that it hurts in Team Fortress 2. Alright, it doesn’t really hurt, but for an anal retentive OCD person, it probably does annoy them a bit. Just a bit, mind you. There’s generally more important things to be bothered about, like whether you locked all the doors or whether you turned the gas off. Today, I’m going to actually finish this article because I’ve been writing it on and off for about two months explain a few more things. Mostly taunt-related for some reason. The Medicating Melody Taunt Personally, I rarely find a chance to use the… [Continue Reading]

How to get Infinite Hand Grenades in Team Fortress Classic

If you’re familiar with Team Fortress Classic, then you should immediately notice something wrong with this picture. Grenades are items thrown with the F key (by default), they’re not a holdable item like your other weapons. Well, while grabbing screenshots for my last article on grenades, I stumbled across something very cool. Absolutely a glitch, but one where you can get a bottomless supply of fully-functional hand grenades. Here’s what you need to do to replicate the glitch yourself: 1) The first thing you’ll need to do is import the maps from Half-Life Deathmatch into TFC. In other words, grab… [Continue Reading]

Damned if you do, damned if you don’t.

It’s tough being a Pyro. Not in the same way that it’s tough being a Spy in a competitive environment or being a lone Medic in a team full of Snipers, but in a more philosophical way. People rage at Pyros no matter what they do, forgetting the ease at which they can fuck up the enemy team, forgetting the utility a Pyro can bring and forgetting that Pyros can extinguish fires so stop running away dammit! Of course, Pyros are appreciated in some ways. Everyone would rather see a second Pyro than a second Spy, because a Pyro, no… [Continue Reading]

On Grenades

    Let’s cut right to the chase: Grenades were famously removed from Team Fortress 2. Why? I’ll let Adrian Finol of the Hydro Developer Commentary speak for me: One of the main changes between Team Fortress Classic and Team Fortress 2 was the removal of thrown grenades. Most classes could carry a standard hand grenade along with a secondary grenade, tied more closely to the class. Team Fortress 2’s focus on unique class roles led us to notice that the standard hand grenade was a more powerful combat decider than some of the primary weapons. This made the classes… [Continue Reading]

Medic’s turn to talk about the removal of the Demoknight Turning Script

I’m sure none of you care any more, unless your name is Craylash or something, but I want to talk about how I, often the victim of the Demoknight (and everyone else of course) feel about the removal of the Demoknight Turning Script. Now, I am a very fair person. I have a strong sense of justice and I always say what I feel is right or wrong. Well, not always, but in this case, I’m saying so. And I’m going to put it right here: I feel that the Turning Scripts and Charge turning are unfair to their victims.… [Continue Reading]

MvM for complete idiots

It’s been a while since I’ve played non Mann VS Machine Team Fortress 2 and I felt I ought to write something about the one game mode that can essentially become pay-to-play, just like the game used to be. But since I’m cheap as chips, I won’t be talking much about Mann Up, mostly chatting about Boot Camp. In this article, I’ll go over a few general tips that will help all newer players so you don’t end up begging for mercy at the knees of a swarm of Heavy bots. 1. Upgrade after every wave. This is obvious but… [Continue Reading]

On Double- and Single-Barelled Shotguns

Not really TF2-related, but I thought I might take this opportunity to talk about a trend in shooters I’ve noticed. Loads of games seem to like giving you two shotguns, one of which is pretty much twice as good as the other. The Ur-Example is probably Doom II, which introduced as its only new weapon to the franchise a double-barrel shotgun, which was the first weapon in the game to have a clip you had to reload (which really cast an odd light on all the weapons in Doom I, I guess that pistol can carry 200 rounds without having… [Continue Reading]

A Battle of Healers: Medic VS Gorge

Quite often in a class-based game, Healers and Engineers are lumped in together and you’ll have the same person doing a couple of similar jobs. In that aspect, our Medic a bit of an odd one, as we have a whole other class, the Engineer, to do that. There’s a bit of an overlap between the two of them, as in they both heal, but Medics almost exclusively heal. This does make it tricky when it comes to these battles. Anyway, today’s enemy is a monster, literally, who acts as a defensive healing utility thingy who can heal both ‘buildings’… [Continue Reading]

TF2 vs. TFC: Who would win?

A long time ago I made a thread just for funsies, Who would win in a fight; the TF2 team or the TFC (Team Fortress Classic) team? After fifteen pages and several necros, the consensus appears to be: probably TFC, but both teams have a lot of pros and cons on their side of the table. So, without further ado, I’m going to look at each of the nine classes from TFC and TF2 and compare which outclasses his counterpart. There are obviously a myriad of other factors like grenades, random crits, unlocks, and bunnyhopping that would have to be… [Continue Reading]