Between the 742 hats, cosmetics, and visible action slot items in Team Fortress 2, Valve has in general done a very good job of steadfastly keeping them cosmetic-only. While it’s fun to deck your character out in crazy stuff, it’s not possible to actually use these items to gain in-game benefits, right?
Rockets and Stickies. The meat and veg of the two explosive classes. While we all think that, because they blow up and they hurt, they’re similar, but really, it’s like apples and oranges. Time to ponder what ifs!
Spawn-camping. Some love it, some hate it. Spam. Some love that too. Some hate that too. Everyone though hates it when they can’t even get out of their own spawn room! Today, we’ll discuss whether spam and spawn-camping are something to be encouraged or whether they should be wiped off the face of the planet.
Official servers only, a good thing or a bad thing?
Perhaps one of the smallest and yet most influential changes that Valve has made to the game was not too recently ago, summed up by one small note at the top of the patch notes:
– Add quickplay option to only connect to official Valve servers
This change was subject to much heated controversy, spawning several rapid threads about the topic on SPUF, Reddit, the HLDS mailing list, and other such communities. It also reflected growing divisions between important parts of the community, as server owners protested a change that would deprive them of a major source of traffic and players applauded an option that would guarantee a certain level of quality in their server experience.
The beginning of the second month of the year is here, which is good because little happened in the last day of January. No updates at all. But February was rather interesting from a balance point of view. Also, Gullywash finally got put into the right matchmaking category. What else happened?
Everyone knows how much health everyone has. Four have 125 health. One has 150 health. Two have 175 health. One has 200 health. One has 300 health. Yawn, boring. But what if everyone had double their current health?
Two plus two is four, and here we are for the fourth time to discuss melees, this time for Soldier. This article has a theme. It’s digging. Yes, you can dig with a pan and a sword, shut up. Let’s just jump in and study the art of melees – how to use, when to use and why use a melee at all.
Being one of the elders of tf2 at nearly the age of thirty, I’ve been around since the release of the Orange Box, before the game was stuffed to the gills with trickle content and inevitably released for free to the public as a means to extend it’s life, Before the Beggar’s Bazooka and it’s inevitable sky flying nerf; Before the Axtinguisher’s reign on close quarter encounters and it’s inevitable demoknight contenders and even before before The Mini Sentry and it’s widespread loathing and unavoidable slandering towards one’s sexual preference for choosing to use it liberally on King of the Hill maps.
Hello. I’m Brickinator and this is another instalment of Mod Showcase; the column that watches back. This time we’ll be taking a peak at Dodgeball, a mod gamemode that combines the ancient arts of dodging things and not dying. In Dodgeball, everyone plays as the Pyro. The two teams spawn on opposite sides of a floating court and can only use Flamethrowers. You can’t pass onto the enemy side and if you fall off the edge of the court you scream and disappear into a gaping hole, just like your mum last night. I have a very patchy memory of my… [Continue Reading]