Mod Showcase: The Hidden

Welcome to another episode of Mod Showcase! Brickinator’s back and this time we’ll be taking a look at The Hidden, a custom game mode that makes stalking people socially acceptable. The Hidden is inspired by a Source mod of the same name. It uses arena mode as a base and can be played on the usual arena maps. One team has one player who gets to be the titillating titular character and the other have to kill him. And wear his skin. The Hidden is forced to play as the Spy, but he has some very exciting abilities. Not only… [Continue Reading]

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Medieval Highlander results!

Everyone had a blast during the Medieval Highlander tournament this Saturday! Ultimately, team BLU sweeped the scoreboard, only losing a single round of Helltower when RED scout Davjo drank a Bonk! and jumped his way into the Bombinomicon surrounded by enemies. I’m waiting on several people to send me their demos, and when that happens I’ll have a compilation of the tournament from several points of view, but until then you can watch the event from the eyes of the worst spy in Team Fortress 2: This tournament kicked off our initiative as SPUF community organizers to have a new… [Continue Reading]

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Some strategies for Jailbreak mode

For those of you who don’t know this game mode, Jailbreak is a psychological experiment disguised as a TF2 game. There are no respawns, and it requires custom specialized maps designed for the mode. Most of the server plays as RED, and begins the round drained of all ammo and clip. The BLU team consists of a few guards and a Warden, who have allcrits. The Warden must order the prisoners around, using his guards’ superior firepower to enforce control, and get them to participate in mini-games, where the players who lose the mini-games often die. When a single RED… [Continue Reading]

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Some Quick Fixes To Make The MvM Experience More Fun

Ever since the Two Cities Update, the face of Mann Versus Machine has been invariably altered. With the obscene buffs the Medic and Soldier received from this update (I’ll complain less about the Medic, because he really needed some love, and now he’s basically indispensable), MvM, for some, has come to an irritating middle-ground, where the older missions, namely Operation Steel Trap (and, to some extent, Gear Grinder. Yeah, remember them? Me neither) have become laughably easy, or something you run through with your friends as six Demoknights for a chuckle, and the newest missions are hair-pullingly difficult. To me, and hopefully… [Continue Reading]

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Sniper Versus Machine: The Post Dualcity

Valve have recently rolled out an awesome MvM update – Two Cities. For most part it’s great – Medic and Soldier buffs, killstreak weapons (that don’t look too good in most occasions but some are really awesome), Rottenburg. On the downside there is Empire Escalation Wave 4. But that’s later. Since it’s a blog, it’s kinda logical for someone to get their opinion here, or maybe a story, if they have anything to share, so I’ll do exactly this thing.

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Mod Showcase: PropHunt

  Salutations, SPUFers, TF2 players and old people who are lost on the internet. Let me guess what you’re thinking: it’s either “Why do the nurses keep stealing from me?” or “I’m sick of the default TF2 gamemodes!” CTF, filled with Snipers. Payload, filled with Engineers. Arena, filled with… uh… nobody. Well, you’re in luck today Gramps, because Team Fortress fan and sex panther Brickinator is here to tell you all about some mod gamemodes to preoccupy your feeble brain. Take your pills now lest you forget it all by the end.

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Two New Helltower Playstyles!

Have you gotten bored with playing the same old classes with the same old playstyles? Tired of playing the trolldier, the axdegreaser pyro, the gunslinger engy, and the scout? Want to spice up the rest of the Halloween update? LOOK NO FURTHER! Here there be dragons…just kidding, but it would be cool for next year… *hint hint hint* I have not one, but TWO, I repeat, TWO new fun playstyles just for you!

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Why the CnD deserves some love

Howdy! First post on the SPUF blog here, and since I noticed a certain lack of Spy posts, here’s one about possibly the most unloved (and probably least mentioned!) weapon in TF2: The Cloak ‘n’ Dagger. At first, it seems like a straight upgrade, but when moving it actually drains cloak faster than you’d think, certainly faster than the Invis Watch, and it refuses to collect ammo. Most people just craft it off or let it be as a keepsake or a Spy weapon to collect, but it’s actually damn useful at times. Here’s why.

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