Popularity, Lore and Intrestingness

When you have a game with multiple characters, it’s hard to make sure that they all get equal amounts of usage, story and fun. Often one character will stand out ahead of the others, either because the developers like that character the best or simply because that character is the most popular or pliable. Or both. Team Fortress 2 is no exception to this. No franchise is. People need to sell this stuff to make money you know. The main character of Team Fortress 2 was always the Heavy Weapons Guy. Big powerful man with a silly Russian accent and… [Continue Reading]

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Future Suggestions for Heavies

I feel sorry for Heavy mains, since everyone says they’re skilless noobs who should try to learn a different class. On the one hand, those Heavy-hating Scout mains do have a point, but on the other hand, why are you being so mean for no reason? The Heavy Weapons Guy is a simple class to play though. Anything you do playing as Heavy can be carried on to other classes, he doesn’t really have anything special that you need to learn just for him. Alright, there’s spin up/down time and jump-revving, not to mention the art of throwing sandviches at… [Continue Reading]

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Why Slows Are Horrible

Pew! Off went my purple splat of slowness. I aimed it perfectly, right between the minions, splitting the purple splat at just the right moment to catch the enemy Ryze. The splat landed, Ryze was slowed and my team mate scooped up the kill. “Nice work, Vel’Koz!” my team mate smiled. Now, slows are really common in a lot of games, particularly MOBAs. And Skyrim, since everyone up north has a frost spell or three. But here in Team Fortress 2, the only slows we have are all hated. Scum of the earth. We scream and swear because of them.… [Continue Reading]

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How to Attract Medics and Influence People

As a Medic main, I’ve had a lot of experience with people who want me to heal and Uber them, and people who I want to heal/Uber but they don’t seem to notice. In this day and age of loadout versatility, it’s no longer enough to be playing the correct class in a situation; you need to have the correct weapons equipped before Medics are going to start considering you a viable Uber target. Here are some tips for those wishing Medics would consider Ubering them more often. These are listed by class, and only cover classes that are considered regular… [Continue Reading]

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“I AM BULLETPROOF!!”

Misha the Heavy Weapons Guy gets a lot of bad press. Especially on this blog. I’ve seen articles trashing him and saying he’s failed as a class in TF2. They point out that, compared to classes like the Soldier, he has less weapons to choose from and few reliable ways to cover his main weakness, lack of speed. They say he’s boring to play and requires almost no skill. Poor Heavy has been hit hard by such critics. But slow down, all you Jarate-throwing Huntsman Snipers! No class in this game is a “failure.” The point of Team Fortress 2… [Continue Reading]

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Battle of the Tanks – Heavy Weapons Guy VS Braum

You remember a while back I did those Battle of the Healers articles? Well, I recently spotted this week’s free hero rotation in League of Legends and saw a guy called Braum. And I played him. And he’s like our beloved Heavy. Since I had previously compared Sona, the mute healing song girl with no legs (seriously, she has no legs) to our beloved Medic, I thought it’d be amusing to compare the Heavy with this Braum fellow. So yeah, what are we looking at here? Two burly, strong men, with no hair on their heads and thick Russian accents,… [Continue Reading]

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On Love and War Class Nerfs

The Love and War Update handed us some neat stuff, like a neat-o short film, server-wide conga events, parachutes, and bread.  Also with the update shipped three (now two) serious nerfs for three classes.  This, I feel, was the weakest part of the update.  They were not thought out well, and were in some ways too strong, and in others too unnecessary in a game with bigger problems. Let’s get demoman out of the way.  Spuf has probably read ten thousand words on the controversial nerf, so I’m going to make this one short.  The sticky launcher needed a nerf,… [Continue Reading]

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Why you should heal Shotgun Heavies

Most gag classes are not getting any sort of love from my Medigun. Trolldiers can go find their health somewhere else. Demoknights usually are in charge of taking care of themselves, what with the medley of health-returning swords at their disposal. Gunspies will get the same treatment as regular spies, i.e. a spritz behind friendly lines or a long-range crossbolt if I have a split-second and line-of-sight. And don’t get me started on so-called combat medics. But shotgun heavies, on the other hand, are always treated by me as lovingly as any other legitimate class, and they can look forward… [Continue Reading]

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TF2 vs. TFC: Who would win?

A long time ago I made a thread just for funsies, Who would win in a fight; the TF2 team or the TFC (Team Fortress Classic) team? After fifteen pages and several necros, the consensus appears to be: probably TFC, but both teams have a lot of pros and cons on their side of the table. So, without further ado, I’m going to look at each of the nine classes from TFC and TF2 and compare which outclasses his counterpart. There are obviously a myriad of other factors like grenades, random crits, unlocks, and bunnyhopping that would have to be… [Continue Reading]

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Team Fortress Classic Soldier and HWGuy

The ultimate migratory classes for TF2 vets who are first trying the game. I don’t know what much to say about them, they play almost identically to their TF2 counterparts, and if you don’t change your playstyle in the slightest you won’t really go wrong. Here are some generic tips though: 1. Rebind your slot 5 weapon to slot 4. Just a suggestion, it really helped me. In TFC, there are actually 5 weapon slots, but no class uses more than 4 of them. I’ve never really understood the logic by which Valve chose each weapon to link to which… [Continue Reading]

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