Tweaking the Vaccinator

In my previous article I went through the basics of the Vaccinator, about how and when to use it. Since then, I’ve been using it more – in the niche area I’ve talked about: with a buddy on Steamchat and on a King of the Hill map – and I remain convinced that this medigun is severely underused. Nonetheless, I found a few things that need to be adressed to fully flesh out the medigun that emphazises team communication the most in Team Fortress. Because right now, the Vaccinator is suffering from some quirks that make it less effective than it… [Continue Reading]

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Dancing Hazardously around a Das Hazmattenhatten!

Fun fact: Das Hazmattenhatten is a really annoying word to type, even worse than Otolaryngologist’s Mirror. But since it’s a nice hat and it’s got a stupidly long name, not to mention that it’s got some unique properties, I feel it’s worth an article. So here we go! The Das Hazmattenhatten was added in the July 10th patch in 2013, also known as the Move That Gear Up! update. This was the same update that gave the Quick Fix overheal, made the Vaccinator the best choice for cp_orange and nothing else and changed the Crossbow’s projectile to a giant syringe.… [Continue Reading]

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Vaccinator 101

Ah, Geoff. It’s about time someone dusted you off. Since the Quick Fix’s fix in the Move That Gear Update, the Vaccinator has been widely regarded as the worst of all Mediguns- it does not have the powerful stopping power of stock and the Quick-Fix, nor the incredible offensive power the Kritzkrieg can dish out. Gathering dust in backpacks everywhere, the Vaccinator is largely unappreciated and almost never used. Use it, and get yelled at. And I’ll have to admit, the Vaccinator is not at all made to be an all-round solid medigun. While every medigun has its place, it’s… [Continue Reading]

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How to be an Average Medic

Let me be honest, I’m not the best Medic in the world. Nor am I of high level competitive standards. My level of skill is average, UGC Cardboard if you will. But nonetheless, since I’m an average Medic, that means that 50% of all other Medics are better than me, and the other 50% aren’t as good as me. There’s some room for improvement, not just from me, but from that other 50% as well. In today’s article, I’m going to give you some tips on how to be an average Medic. I won’t be going into huge detail, as… [Continue Reading]

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If you could add a weapon of your own design into TF2, what would it be?

The Clear Shot Level 5 Grenade Launcher On hit: +20 health -25% clip size aabicus: As someone who loves the Grenade Launcher but wishes he had more survivability, this very simple setup (that should remind you of a current TF2 weapon) has been my favorite stat concept I’ve come up with. We’re going with Clear Shot for its name only because my suggestion was a little rude. In my opinion, it holds an attraction for all brands of Demoman. Sticky Launcher demos can use it to regain health if they get the opportunity, demoknights and Sticky Jumper demos have to… [Continue Reading]

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Medic weapons that would never work.

For as long as I’ve been a Medic, I’ve always been amused by the lack of weapons that we’ve received. Normally, this would be a reason to be angry, but it makes us creative. It makes us think up our own weapons. Unfortunately, this leads to a lot of crazy ideas, many of which would never work, some because they are just too complicated, others are just too stupid. But the majority just have a few flaws.

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Sniping for those who hate scopes…

I never told anyone this, but I have a phobia. Vlepsophobia. The fear of scopes. Actually, that’s a lie, although the word I used is theoretically correct. But ever since I started playing First Person Shooters, staring with Left 4 Dead at 5 frames per second, moving onto Garry’s Mod and settling down in Team Fortress 2, I have always been troubled by using the scopes provided on certain weapons. It’s the tunnel vision, I think, that puts me off. Anyway, today, we’re discussing what to do if you want to snipe but hate peering down a scope.

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Some Weapons with Surprising Synergy

Ever since Valve released the Axtinguisher, weapon combos have become a huge part of Team Fortress 2. From the Sandman/Cleaver to the Jarate/Bushwacka, Valve has released a number of weapons obviously designed to go together, and for that reason they do so very well. But sometimes there are weapons whose synergies are not so obvious, who were clearly built for widely different roles, and yet somehow they can combine to create a lethal combo to the keen player who can see untapped potential. Here are a few I’ve discovered throughout the years. 1. Beggars Bazooka / Righteous Bison The Beggar’s… [Continue Reading]

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