5 Weapons that Synergize with the Bushwacka

1. Jarate Now that we’ve gotten that out of the way, let’s talk about some more interesting pairs with everyone’s favorite (or least favorite) machete. It’s basically the Sniper default melee of choice these days, just because it’s the only Sniper melee with interesting stats. Even Valve agrees; the earliest ever strange Sniper crate contained a strange Bushwacka, whereas the Strange Kukri had to wait over two years later to exist. Maybe because even without jarate, you can still get the most out of your melee with: 2. The Cleaner’s Carbine: Ever since the stat adjustment where the weakest hitscan… [Continue Reading]

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Super Important TF2 Decisions

If Brink and Loadout taught us anything, it’s that players love to get to make their own decisions. Customize their inventories and weapons just the way they like it, be the masters of their own destiny, etc. To this end, TF2 probably gives their players more decisions than both of the previous games combined. But in some cases, these decisions can result in choices that are less than relevant. In fact, you could say these decisions make no difference whatsoever. 1. Rotating your teleporter entrance. The teleporter exit determines what direction your teammate is facing when they come out (and… [Continue Reading]

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Pyro vs Machine

Time and again, I ask myself the same question. I spin in my sleep trying to answer it. When it’s finally time to log in and load up another MvM server, it springs to my mind again when I see another player use these five words: “We don’t need a Pyro.” If this statement is uttered I will either switch to Engineer (if I agree) or ask why we don’t need a Pyro. “Why,” ask I, “do we not need a Pyro?” An innocent enough question, surely. But on certain servers I’ve had a variety of Pyro-trashing results. Apparently some… [Continue Reading]

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Engie’s secret best friend

Howdy! Today we’re gonna do things “Texas style,” or at least what new players such as myself like to do, which is find as many interesting new weapons as possible and leave our stock loadouts behind. Yeee-haw! Oh… dead again. But I was so sure my Crusader’s Crossbow would do the trick. Now we start again. Since I know Medic quite well, I hear a lot about how it’s bad to just equip new items as soon as you get them. Assuming a new weapon is better than the stock equivalent usually ends in a horrible death and/or ragequit. This… [Continue Reading]

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MvM for complete idiots

It’s been a while since I’ve played non Mann VS Machine Team Fortress 2 and I felt I ought to write something about the one game mode that can essentially become pay-to-play, just like the game used to be. But since I’m cheap as chips, I won’t be talking much about Mann Up, mostly chatting about Boot Camp. In this article, I’ll go over a few general tips that will help all newer players so you don’t end up begging for mercy at the knees of a swarm of Heavy bots. 1. Upgrade after every wave. This is obvious but… [Continue Reading]

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Mod Showcase: Stop that Tank!

Welcome back to Mod Showcase. Brickinator here to talk about Stop that Tank!, a mod gamemode that combines Mann versus Machine, Payload and annoying punctuation in mod titles that ruins the syntax. Like all hybrids that don’t turn out to be creepy mutated squid people, Stop that Tank! takes the best parts of the gamemodes it seeks to emulate. In this case, the Mann versus Machine tank and the Payload maps’ long, winding tracks. The mod is still being worked on and it’s garnered a lot of popularity, but the fact that only two servers run it means that it’s… [Continue Reading]

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Mad Metal

  Welcome to today’s episode of Mad Metal! As always, I’m your host aabicus. Other blog posts are trying to be your friend, but THIS one only wants to save you metal. First on the agenda: botkillers. Yes, those chrome-packing strange reskins make another appearance on this program, as well as all over the place on the battlefield. I’m sure you’ve seen ’em as much as I have, dear viewers; every loadout from the Adam Smiths to the Ned Ludds have gold, diamond, and blood robo-heads waving around everywhere like the Dow Jones on a Friday night. MvM-farming and their… [Continue Reading]

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Offline Team Fortress

If you’re as unlucky as I am, not having internet connection for a while is a regular occurrence. Sometimes it lasts no more than a few minutes, other times, you’re detached from the interwebz for a good couple of days. While I generally have other things to do, such as studying, working, cleaning or making weapons out of cardboard, some of you might be desperate to get your TF2 fix. Here’s some hints and tips for you.

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Medi Guns VS Machine

The Stock Medi Gun is considered one of the most powerful weapons in the game, despite the fact that it doesn’t do anything damage-wise. After a nice 40 or so seconds, you get invulnerability for eight seconds, which can only be ruined by knock back and things like that. It’s a force to be reckoned with, a force that can only be countered by sheer power. Unless that power happens to be hordes of robots. It seems as though the Medi Gun is actually the weakest Medi Gun to use in Mann VS Machine! The Kritzkrieg is considered the be-all… [Continue Reading]

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The Art of Voucher Ringing

Team Fortress 2 was released initially as part of the Orange Box, which fulfilled the minimal multiplayer requirement to make that package feel worth purchasing. For the longest time, I feel that I’ve made that 49.99 dollar purchase stretch for years, making it worth its while until Keys, and overall, The Mannconomy came out. Once there was a defined path for my wallet to siphon into my all-time online timesink, the game’s metagame evolved. It was no longer about gunning each other down, it was about obtaining the prettiest, shiniest crap that you can don upon your visually self-proclaimed elite… [Continue Reading]

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