The Pistol and the SMG: Unappreciated Pea-shooters?

In the majority of FPS games, your selection of weapons includes at least these three Faithfuls: the pistol, the machine gun and the shotgun. Your pistol is typically considered a back-up weapon, acquired early in the game and perhaps coupled with a melee option. Your machine gun is quite inaccurate but delivers lots of ouchies per second. Your shotgun is slow to fire and only effective at close range, but makes up for it by blowing your enemies’ heads open in one hit. TF2 is not the majority of FPS games. Just think about Soldier for a second. Valve could… [Continue Reading]

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I’m starting to like the Scout…

Once again, extraordinary things are happening. Old paradigms are being broken and long-held beliefs challenged. My paradigms and beliefs, that is. I’m starting to like the Scout. A few weeks ago I had the pleasure of interviewing Aabicus about this class. I hadn’t been able to find anybody else who enjoyed Scout enough to learn how to play him properly. Like me, they believed he existed only to irritate and wasn’t worth the time. Aabicus thought differently. His remarks were positive and insightful. He explained the awesome synergy of the Flying Guillotine and the Sandman. He told us of the… [Continue Reading]

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A talk about the Scout Melee

So a lot of talk on the forums over the past few months has pointed out that the stock melee is underpowered, reskins included.  But why is it?  Because there are better unlocks out there?  From what I can tell, a general consensus agrees that stock melee weapons across all weapons are underpowered compared to other unlocks, such as the Axtinguisher and Bushwaka.  Better yet, those same people also claim that the rest of the melees should be balanced around said unlocks, rather than stock.  Now, although I do not agree with them on that case, I’m not saying they… [Continue Reading]

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Phlogisticast Episode 2

Episode 2 of the Phlogisticast is out, officially making it longer than 99% of podcasts on the internet! *noisemaker* The episode is dedicated to Scout and all his charming weapons that fill a special place in our hearts (with lead). The guest star is, naturally, a Demoman/Medic main who I’m sure has lots of great things to say about his double soft counter. So what are you waiting for? Fill that Boost meter and speed on over to Youtube to watch it! And what’s that? Episode 3 of the Phlogisticast is out too! What’s episode 3 about? Why, SPUF’s least… [Continue Reading]

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Super Important TF2 Decisions

If Brink and Loadout taught us anything, it’s that players love to get to make their own decisions. Customize their inventories and weapons just the way they like it, be the masters of their own destiny, etc. To this end, TF2 probably gives their players more decisions than both of the previous games combined. But in some cases, these decisions can result in choices that are less than relevant. In fact, you could say these decisions make no difference whatsoever. 1. Rotating your teleporter entrance. The teleporter exit determines what direction your teammate is facing when they come out (and… [Continue Reading]

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Dear VALVe: Please Don’t Add Low Gravity to Any Official Map

One of the most worrisome requests I’m seeing from numerous people is for Valve to add low gravity in some form to rd_asteroid. I understand that it would be thematically appropriate, but I’ve played on lowgrav servers and it screws with class balance in all the wrong ways. Before requesting lowgrav, I highly encourage you to go try out a lowgrav trade server just so you get a feel of what lowgrav does to a playstyle. Scout in particular becomes downright infuriating to play. His dodging/strafing ability becomes crippled when every time his feet leave the ground he blimps slowly… [Continue Reading]

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Some Under-loved Weapons Which Shine on rd_asteroid

When I first played rd_asteroid, my eventual thoughts were…meh. It’s decent, but before I really understood the map and the game mode it was confusing to the point of frustration. And once I’d played it long enough that it was no longer confusing, its many flaws just seemed to hamper my ability to enjoy myself. A whole lot of classes seem underpowered on this map and several design choices (especially the plethora of overly-good sentry spots) only make it worse. But the more I played, the more I slowly realized that a number of my problems were due to my… [Continue Reading]

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My Favorite TFC Glitches

Recently I talked about the infinite hand grenade exploit in Team Fortress Classic. Well I thought I could take some time to go over some other awesome bugs that you can toy around with. Some are useful, some are fun, and some are simply bizarre. And no, bunnyhopping is not eligible for this list. Not opening that can of worms. 1) Caltrop-jumping. Thanks to the physics engine, you can jump with a significant supply of caltrops in the same place, as this video shows: This particular mobility tool is unusable any more, due to changes in the programming nature of the… [Continue Reading]

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ACTUAL Training Weapons

Put that Rocket Jumper down. This article is designed to cover weapons that actually do the job of training somebody who hopes to get better with a class in TF2. These weapons encourage (or force) the player to learn things that translate well into regular loadouts, and don’t force the player to become reliant on them to do well. So put your Front Runners on, it’s training time! 1. Candy Cane. The Candy Cane is a depressingly low-poly melee weapon that grants Scout health kits on kill, at the cost of 25% explosive damage vulnerability. It’s this second half that… [Continue Reading]

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How to Impersonate Scout in Loadout

Loadout’s been one of those other games I’ve been getting into these days.  One of the main gimmicks is that you build your weaponry out of a bunch of gun parts and chassis, and shoot bad dudes on the other team in a way reminiscent of older twitch shooty games.   It’s actually a good bit of fun once you can get past some of the crude humor.  Today we are going to try and replicate a TF2 class and see if its any good in a completely different game.  Let’s make the scout. So what will we need?  First, a… [Continue Reading]

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