Force-A-Nature: The Superior Scattergun

The Force A-Nature is a peculiar weapon. Seemingly underpowered, people constantly set it aside in their backpacks to collect dust or be converted into metal, but does it deserve this kind of treatment? I say ‘No, of course not!” The Force-A-Nature is different weapon, like the Quick-Fix. You have to think differently. Think mobility and disorientation. The FaN trades off six shots and a little damage for two shots, more pellets, knockback, and faster firing speed. At first glance, you may think “Why on earth would I use this? Six shots is much better than two, and knockback is a… [Continue Reading]

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The New Popper-Cola Combo

Let’s face it: The new Soda Popper is pretty sweet. The new movement mechanic activated from hype that causes the Scout to have up to 5 jumps after getting off the ground has a far better purpose than farming situational mini-crits. It still does good damage without the mini-crits. I believe the weapon was buffed rather than nerfed, since there still isn’t a damage penalty that doesn’t allow you to land two good meatshots identical to the Scattergun’s damage. But besides that, what we’re overlooking right now is how it affects the old Popper-Cola Combo (Soda Popper + Crit-a-Cola of… [Continue Reading]

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Medieval Highlander results!

Everyone had a blast during the Medieval Highlander tournament this Saturday! Ultimately, team BLU sweeped the scoreboard, only losing a single round of Helltower when RED scout Davjo drank a Bonk! and jumped his way into the Bombinomicon surrounded by enemies. I’m waiting on several people to send me their demos, and when that happens I’ll have a compilation of the tournament from several points of view, but until then you can watch the event from the eyes of the worst spy in Team Fortress 2: This tournament kicked off our initiative as SPUF community organizers to have a new… [Continue Reading]

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Scout melees and you!

If you had a baseball bat, and you were insane enough to hit random people with it, you wouldn’t really care about its looks. If it’s hard enough to crack some skulls – it’s good. However, you wouldn’t really hit people with wrapping paper, now would you? That’s just your preference. If you would like to hit people with wrapping paper, but some federal laws and such nonsense forbid you to do so, you have TF2 for that.  Play Scout and you get to hit people with baseball bats if that’s your thing. Unfortunately, you deal less damage (35 base damage per hit).… [Continue Reading]

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Mod Showcase: PropHunt

  Salutations, SPUFers, TF2 players and old people who are lost on the internet. Let me guess what you’re thinking: it’s either “Why do the nurses keep stealing from me?” or “I’m sick of the default TF2 gamemodes!” CTF, filled with Snipers. Payload, filled with Engineers. Arena, filled with… uh… nobody. Well, you’re in luck today Gramps, because Team Fortress fan and sex panther Brickinator is here to tell you all about some mod gamemodes to preoccupy your feeble brain. Take your pills now lest you forget it all by the end.

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The Guillotine Games!

You surely know the Scout. You probably know he’s a baseball fan from Boston. You may know his mom has been having some romantic visits from his co-worker. But did you know he has ties with the Chinese mafia? Or that he is actually just a very lonely guy that needs a hug? Okay, that last part may not be true, but either way, the Red Sox, the Chinese mafia, and I are proud to present the upcoming event: The First Annual Guillotine Games! So what is this all about?You will be fighting with and against other scouts with this… [Continue Reading]

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A Comparison of Scout Secondaries

If you were to ask me what I thought the most versatile weapon slot in TF2 is, I’d say Scout secondary. Unlocks in that section vary from pistols to drinkables, to throwables that either deal damage or leave status effects. (If Valve ever releases the Scout and Medic Grordbort sets, that’ll add a laser weapon to the list). Of all the classes, scout is the one I have the most different loadouts for. Most classes it’s more like “Every so often my Pain Train isn’t needed, so I equip Caber,” or “If I’m using the Quick-Fix, I might as well… [Continue Reading]

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Is Scout really a “Generalist” class?

The Team Fortress classes are often listed as “Generalists” or “Specialists”. Generalists, as their name would suggest, are useful in almost any situation, are infinitely adaptable, and are cornerstones of team play. Scout is frequently listed as a generalist, along with Soldier, Medic and Demoman. But after thinking about it, I’m not so sure that’s accurate. Again, a “Generalist” is supposed to be useful in most situations. That includes offense, defense, different game modes, etc. No matter what’s happening on the field, there is usually a role for a generalist class to play. Then why can I think of several… [Continue Reading]

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In Defense of Medieval Mode

Medieval Mode. You’ve heard of it. Sounds awesome. The Wiki page makes it look awesome. But is it awesome? … YES! Ignore the haters, this mode is great. I can have a barrel of fun on cp_degrootkeep (and a lot of custom Medieval maps, but those are way harder to find people playing.) As almost any class. Medieval Mode gets a lot of flak from most because it’s considered a “melee spamfest”, “void of all strategy” and “a horrific cluster♥♥♥♥ of arrows and demoknights.” And they may all have a point. But there are ways to play the game mode… [Continue Reading]

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