Airstrike/Classic changes

We all know that Airstrike and Classic are interesting concepts but suffer from decreased viability. Airstrike does literally everything the rocket launcher does, except less efficently and punishes the team for having potatoes that die to that launcher. Classic discourages headshotting and makes sniper generally less effective compared to Sniper Rifle. The ClassicLevel 1 Sniper RifleCharge and fire shots independent of zoomNo headshots when not fully charged-33% headshot damage when not fully charged -10% damage on body shot TFC sniper rifle did 2 times headshot damage all the time. And in TF2? It just deals 3 times damage only when… [Continue Reading]

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How The Original Saved My Life

For the longest of times, I used to shy away from Soldier. I used to shy away from all non-Medic classes, only occasionally stepping out to play Pyro or, even more rarely, Engineer, because I felt that I was otherwise not contributing to my team. Keeping X alive is just as good as killing Y, right? Not really, if Y has just killed A, B, C and Z. My decision in maining Soldier was nothing more than me desperately needing to play a high damage, high health class because no one else on my team could be bothered. Only problem… [Continue Reading]

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Why Medic should be the Second Introductory Class for TF2

Imagine that you’re a first time player. You’ve spent a while downloading the game, or downloading updates and converting to Steam Pipe if you used a CD, and you’re looking forward to seeing what all the fuss is about. As the game loads and you reach the main menu, you’re rather confused. Thankfully, a little notice pops up, suggesting that you play the tutorial. The first tutorial and the only one available when you first start the game is Soldier. There are tutorials for Demoman, Engineer and Spy too, that unlock one at a time as you complete them. The… [Continue Reading]

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The Air Strike – The Mother of All Snowballing

What happens if you push a snowball down a hill? It gets bigger the further down it goes. In theory. Snowballing is used similarly in video games, particularly the idea that once someone has started getting strong, they get stronger and stronger and stronger. And stronger. Almost to the point where there’s no stopping them. This phenomenon is something most often seen in RTS and MOBA games but snowballing has never really been that big an issue in Team Fortress 2. Enter the Air Strike. A quick look at the stats. In exchange for a much faster firing speed while… [Continue Reading]

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ACTUAL Training Weapons

Put that Rocket Jumper down. This article is designed to cover weapons that actually do the job of training somebody who hopes to get better with a class in TF2. These weapons encourage (or force) the player to learn things that translate well into regular loadouts, and don’t force the player to become reliant on them to do well. So put your Front Runners on, it’s training time! 1. Candy Cane. The Candy Cane is a depressingly low-poly melee weapon that grants Scout health kits on kill, at the cost of 25% explosive damage vulnerability. It’s this second half that… [Continue Reading]

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TF2 To recieve new parachute

No, not a golden parachute. Though now that I’ve made the connection somebody will probably make a SPUF thread wailing “Could this be a sign Valve’s gonna retire TF2???” Well, they’re probably wrong, because this new blog post is pretty awesome and hinting at future content. Valve takes a bit of time to talk about some weapon ideas that were scrapped, and leaves us with a teaser regarding a potential new Soldier secondary in the works. I don’t personally understand why everyone is leaping on the assumption that it’s literally just a parachute with obvious parachute stats (slower falling speed,… [Continue Reading]

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TF2 vs. TFC: Who would win?

A long time ago I made a thread just for funsies, Who would win in a fight; the TF2 team or the TFC (Team Fortress Classic) team? After fifteen pages and several necros, the consensus appears to be: probably TFC, but both teams have a lot of pros and cons on their side of the table. So, without further ado, I’m going to look at each of the nine classes from TFC and TF2 and compare which outclasses his counterpart. There are obviously a myriad of other factors like grenades, random crits, unlocks, and bunnyhopping that would have to be… [Continue Reading]

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Team Fortress Classic Soldier and HWGuy

The ultimate migratory classes for TF2 vets who are first trying the game. I don’t know what much to say about them, they play almost identically to their TF2 counterparts, and if you don’t change your playstyle in the slightest you won’t really go wrong. Here are some generic tips though: 1. Rebind your slot 5 weapon to slot 4. Just a suggestion, it really helped me. In TFC, there are actually 5 weapon slots, but no class uses more than 4 of them. I’ve never really understood the logic by which Valve chose each weapon to link to which… [Continue Reading]

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A look at TF2 from the eyes of a new player

  Today, I chat with a close friend of mine, Dekky, who I introduced to Team Fortress 2. He’s a new player with a soft spot for shooting robots and firing rockets. We were all newbies once… How did you first hear about Team Fortress 2? Hmmm… probably from you Actually you and some other guys on the Budding Writers forum talking about it. AGES ago. Yah. That’s about all I can remember, really.. What was your first impression of the game as it loaded up and you saw the main menu? “Oooooooh, multiplayer!” Yeah. First thing I picked up on. Then… [Continue Reading]

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