A Caber To The Past: Medieval Demo

SPUFblog really likes Medieval Mode. You have plenty of evidence. Even if the gamemode itself is not the most popular one, it is still enough popular that it gets played regularly, and you can pretty much always find a good server where to play (I unluckily can’t say the same for Arena…). And this means you pretty much always have a chance to play the subclass we’re talking about today: The Caberdemo! Or the Handgrenade demo. Caberknight? Democaber? It’s not played that often, and thus people usually just refer to it as “That Demo who is just trying to be annoying”. But the Caberdemo… [Continue Reading]

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4 Reasons you should bind a key to suicide

Dying is almost always a bad thing in TF2 (indeed, most shooters). You aren’t helping your team while dead, you aren’t having fun while dead, and a good many unlocks are dedicated to keeping the player or his teammates alive. Trying not to die is, for the most part, a pretty good strategy and you’ll go far with it. So why would you ever want to die? And I don’t mean “Divebomb the enemy medic, caber them, and then who cares if the enemy mows you down”, I’m talking “bind a key to ‘explode’ then press it and explode for… [Continue Reading]

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Some strategies for Jailbreak mode

For those of you who don’t know this game mode, Jailbreak is a psychological experiment disguised as a TF2 game. There are no respawns, and it requires custom specialized maps designed for the mode. Most of the server plays as RED, and begins the round drained of all ammo and clip. The BLU team consists of a few guards and a Warden, who have allcrits. The Warden must order the prisoners around, using his guards’ superior firepower to enforce control, and get them to participate in mini-games, where the players who lose the mini-games often die. When a single RED… [Continue Reading]

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On The Direct Hit

The Direct Hit can either be the most devastating single-shot rocket launcher unlock or the worst rocket launcher to ever disgrace the battlefield if you can’t place your shots right and want to rely on splash damage. As a Soldier-main who’s retired his first strange Direct Hit for the easier stock rocket launcher after reaching a few hundred kills past Epic Rank, I too can agree that it’s a troublesome weapon to many who don’t know the nature behind using the Direct Hit. But mastering this pesky launcher can pull off some both quantitative and hilarious outcomes.

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Why the Quick Fix Medic* is Now Viable in MvM

*And other healing-centric loadouts The Two Cities update has vastly improved the medic’s abilities in MvM. Gone is the “kritz machine” of old, now you can do exactly what the medic should be doing in the first place, and be an integral part of the team. And it’s just as fun as anything else. For reference, there are two major abilities the medic received in this update that attribute to this: revives and the shield.

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Mod Showcase: PropHunt

  Salutations, SPUFers, TF2 players and old people who are lost on the internet. Let me guess what you’re thinking: it’s either “Why do the nurses keep stealing from me?” or “I’m sick of the default TF2 gamemodes!” CTF, filled with Snipers. Payload, filled with Engineers. Arena, filled with… uh… nobody. Well, you’re in luck today Gramps, because Team Fortress fan and sex panther Brickinator is here to tell you all about some mod gamemodes to preoccupy your feeble brain. Take your pills now lest you forget it all by the end.

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Surviving Scream Fortress 2013 as a Demoman

Tired of dying to mini-sentries on Helltower? Tired of not getting an epic spell from the Witching Hour because you didn’t survive the run up the incredibly-lethal disappearing bridge? Tired of finding yourself with absolutely no options while pyros, skeletons, and monoculi bear down on you? Well, too bad. It’s all gonna keep happening. But you can have it happen to you significantly less by switching to Demoman!

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Two New Helltower Playstyles!

Have you gotten bored with playing the same old classes with the same old playstyles? Tired of playing the trolldier, the axdegreaser pyro, the gunslinger engy, and the scout? Want to spice up the rest of the Halloween update? LOOK NO FURTHER! Here there be dragons…just kidding, but it would be cool for next year… *hint hint hint* I have not one, but TWO, I repeat, TWO new fun playstyles just for you!

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Why the CnD deserves some love

Howdy! First post on the SPUF blog here, and since I noticed a certain lack of Spy posts, here’s one about possibly the most unloved (and probably least mentioned!) weapon in TF2: The Cloak ‘n’ Dagger. At first, it seems like a straight upgrade, but when moving it actually drains cloak faster than you’d think, certainly faster than the Invis Watch, and it refuses to collect ammo. Most people just craft it off or let it be as a keepsake or a Spy weapon to collect, but it’s actually damn useful at times. Here’s why.

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