TF2’s Unlock System is Truly Unique

Can we take a moment just to explore how revolutionary TF2’s unlock design is? Think back to the days before the Gold Rush Update. TF2 was a complex and nuanced game, with 9 classes and 25 weapons, and then Valve announces that there will be unlockable weapons added, starting with the Medic class. What would you predict these weapons will be like? Taking the standard dev theme for designing alternate weapons for a slot, probably something like this: I’m running through a list in my head of shooters with swappable inventory unlocks, and I’m seeing a very tedious trend where the closest thing to… [Continue Reading]

Scout – the Village Bicycle

The Scout main and the Medic main got together on Steam after an amusing conversation on the League of Legends boards. It was the Scout main’s birthday and the Medic main had made a very silly picture to celebrate. Then it turned out that they were both women who had spent way too long playing their respective classes and thought that really flirting with their husbandus (like waifus but better) was rather silly. Especially once you start to tumble into, well, weird stuff. The weird stuff is everywhere though. Even if you’re not actively looking for it, it somehow seeps… [Continue Reading]

The Cutting Room Floor

Not everything Valve playtested for TF2 made the cut. From the moment Brotherhood of Arms and then its replacement Invasion was completely excised, Valve showed themselves committed to the possibility of axing whatever needs to be axed in the name of quality. Through avenues such as item schemas and the TF2 Beta, us players have had the ability to witness a lot of these ideas get introduced and later bite the dust. Thing is, we don’t always get to hear the rationale behind why they didn’t make the cut. For every Repair Node and Facestab Knife that got a blog post… [Continue Reading]

Getting rid of 2 years worth of memories.

So, recently I liquidated my TF2 babies and turned them to raw cash. And by babies I mean my favourite and most sentimental items. And by raw cash I mean Steam wallet money. It’s a weird feeling parting with something you’ve been with for so long, as embarrassing as it might sound, after spending so much time with them, I felt like those cosmetics were a part of me, mostly because before buying them I spend hours deciding on it, and even more so because of them being acquired via trading instead of actual money which means that a lot of… [Continue Reading]

TF Comics #5 is FINALLY here!

The fifth installment of the TF Comic series is finally here, after a stupidly long wait. Amazingly, it actually landed on the Monday deadline, disappointing those who hoped it’d miss the bi-yearly and yearly deadline. This comic is 79 pages of your normal Team Fortress comic-y action, featuring not one but two teams! And some other people. And crazy stuff. As always. So what are you waiting for, go read it! Meanwhile, I’ll just sit here, waiting for you to come back. Because I want to bulk this article out a little bit. I don’t like short articles really. *waits… [Continue Reading]

Fire and Smoke go through the dust, too!

Hey there, fellow people that read The Daily SPUF! As you can probably tell from the name of the article, this one is CS:GO related instead of TF2 related, and today we will be learning some good smokes for the most recognizable map in the Counter-Strike series, Dust2! How I got to like Dust2 is kind of a coincidence, since it was one of my most hated maps (probably due to me liking more CT-sided maps like Nuke instead of balanced ones), but trying out “new” maps I thought that Dust2 is quite OK, and now it’s one of my… [Continue Reading]

Froyotech wins i55

Congratulations to Froyotech, who just beat Nerdrage TF2 3-1 in Insomnia 55. The final scores were 2-3 Sunshine, 3-1 Product, 5-0 Snakewater, 5-0 Process. It was a bit of a shock to Nerdrage, who’d beaten Froyotech in Saturday’s matches. More information is available on teamfortress.tv Also, a big round of applause for everyone involved. i55 was absolutely amazing.

Medic goes to Comicon

And now for something completely different! Yesterday, I went to Cyprus Comic Con. Or CCC as it was called. I dressed up and everything! And because it’s somewhat gaming-related, I feel it’s worth talking about. Plus, I can’t let aabicus do all the real life articles! So yeah, Cyprus Comic Con 2015. This is the second proper one they’ve done. I heard about the 2014 Comic Con last year literally two days too late, and swore I’d go this year. And that’s what I did. The original plan was to go as a TF2 character. But that notion was quickly… [Continue Reading]

Stupidly Simple Changes – Quality of Life Fixes Edition

Originally, I was going to call this article “A bunch of fixes for weapons that totally don’t need it”, but two problems cropped up. Firstly, it’s a stupid idea, no one wants to read about purposefully overpowered weapons, secondly the idea kinda fell flat on its face because there was too much to talk about and thirdly, it’s just dumb. So why not turn to fixes that we could actually do with. You know, like those two Stupidly Simple Fixes articles I did. You know, this one and this one. A Quality of Life fix is basically what the Spy’s… [Continue Reading]

Some other spots to get to (that aren’t that hard!)

This article’s existence is more of the culmination of a running gag than a legitimate article. It’s the Frankensteinian surgery of two articles that both sat laboriously in my Drafts folder for ages, silently judging me every time I opened up WordPress and viewed my dashboard. The earlier article began its life as “Good Offensive Teleporter Spots on Non-Payload Maps”, intended to be a sequel of sorts to this article. It’s only candidate was the first spot on this list, I added it and then continued playing TF2, confident that more would present themselves to me in time. Now here we are… [Continue Reading]