“Don’t forget to pick up the Equalizer, you’ll need that for later…”

“Hey, does anyone know how to get past the Octoheavy Boss on the Teufort level?” the 4-star SPUFer posts innocently on the forums. After a few minutes, people of various star rankings start shuffling in, typing away furiously (or not) at their keyboards, writing up their responses. “Oh yes, I really struggled on that boss!” a 3-star poster sighs. “I tried it so many times then just gave up and switched to my level 20 Soldier.” “What? THERE’S A SINGLE PLAYER MODE?” the newbie screams. “Piece of piss!” the well-known 5-star SPUFer gloats. “It’s so simple. You just do this… [Continue Reading]

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A collection of taunt suggestions

When I look back at the Love and War update, all I see is an awesome video, fat Engineers, a conga taunt, a stupid ‘shield’ and a parachute. That’s pretty much it. Nothing else really sort of stuck in my mind. Yes, we’ve got the Rock Paper Scissors taunt and taunts in which we headbutt each other, and the ability to high five enemy players (which is awesome mind you) but the taunts we got don’t cover what we really want. So I’m going to be lame and list a bunch of ideas of taunts we should have. The Handshake… [Continue Reading]

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Making Strange Filters Work For You

Strange Filters were integrated poorly. I know of nobody who disagrees with this. They should have been like strange parts, adding a prefix and a subcounter showing how many kills you’ve gotten on a single map. Lobotomizing the actual function of the strange weapon on 99% of maps is not the way to get people to buy them. This article by Brokkoli makes a good case for strange filters by pointing out that it makes your weapon truly unique. Indeed, you are unlikely to ever see a Strange Rigid Market Gardener for the rest of your TF2 career, assuming you made… [Continue Reading]

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Guide on… walking out of spawn in TFC

Hello, my name is eugensiman and I’m a passionate newcomer into the world of Team Fortress games (400+ hours overall). I quickly found out that I’m more of a theorist than a practicalist in these shooters. I can acknowledge the importance and strategical advantages of various rocket jumps, however sometimes I can’t even do some of the simplest wall jumps on Badwater. But we’re here not to talk about walls. As I’ve said, I’m a newcomer not only into TF2, but into all the Team Fortress games. That means that I also like to spam some grenades around, make sentries… [Continue Reading]

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On Stealth

Stealth and Shooters have always been strange bedfellows ever since they first met. On one hand the genres don’t appear to mesh well, what with your standard FPS starring a one-man army who plows through hundreds of mooks with an ever-increasing assortment of deadly weapons, and stealth involving slow, laborious sneaking past individual guards and relying on not making sound or setting off alarms. On the other hand, that’s exactly why stealth games have a dedicated niche fanbase, exactly because it goes against the conventions of the genre and uses the core elements of an FPS in a creative new… [Continue Reading]

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Feminism and Team Fortress 2

I can hear you all screaming. I can hear the thundering footsteps of tumblr-based feminists stampeding towards us. We’re all doomed. Or at least you are, since I technically don’t exist. Alright, I’m kidding, you’re safe here (although maybe not for long). But since someone suggested this topic, something that hasn’t really been covered before, I thought, why not? My stance on the whole thing is rather, well, unique… If you just look at Team Fortress 2 at face value, you’d probably deem it as ‘propaganda for the patriarchy’ or something like that. Nine men of various sizes, shapes and… [Continue Reading]

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Team Fortress 2 update, 17/09/14

Oh hey, another update! Nothing major, really. I mean, it’s not a big update and all. First off, the actual changes: Added Alien: Isolation promo items and enabled Full Moon holiday for one week Added Limited Quantity Item attribute on items that can no longer be crafted or purchased through the Mann Co. Store Limited Quantity Items can be placed on the Steam Community Market Removed Audition Reel from crate drop list Added Director’s Cut Reel to crate drop list Added Limited Late Summer Crate to crate drop list Fixed the Festive Bat using the lowest LOD for the first… [Continue Reading]

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Why the control points in TF2 are amazing.

Lately, I’ve been playing games other than Team Fortress 2, hence my recent name changes on Steam. You can probably guess what I’ve been playing a lot of from my current name, and said being will appear in an article later on. But once again, I’m dwardling when I should be actually talking about stuff. After playing other games, I have come to the opinion that Team Fortress 2 has the best control points ever. A lot of games have control points, although they’re generally just called objectives or something boring. The whole point of one is to keep a… [Continue Reading]

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Beggin’

The Beggar’s Bazooka baffles me to this very day. Why? I’ll get to that. But the other night, I did something strange and loaded up TF2 and started actually playing. Yeah, seriously. After a while, I ended up in a glitched Mann VS Machine mission, someone had put Wave 666 on Decoy and it just bugged out the whole thing. There was a never-ending stream of Scouts, Soldiers and Demomen, with the occasional random Spy or Sniper. The round never actually ended, so I decided to practice my rocket launcher aim. After enough time, someone did a restart and we tried… [Continue Reading]

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