Mod Showcase: Stop that Tank!

Welcome back to Mod Showcase. Brickinator here to talk about Stop that Tank!, a mod gamemode that combines Mann versus Machine, Payload and annoying punctuation in mod titles that ruins the syntax. Like all hybrids that don’t turn out to be creepy mutated squid people, Stop that Tank! takes the best parts of the gamemodes it seeks to emulate. In this case, the Mann versus Machine tank and the Payload maps’ long, winding tracks. The mod is still being worked on and it’s garnered a lot of popularity, but the fact that only two servers run it means that it’s… [Continue Reading]

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A hop, a skip, and a (normal) jump away

I’ve always had a curious affinity for the tops of resupply cabinets. Whether it’s during my weekly quasi-idle sessions in Offline Training, or at the tail end of some test or other conducted to investigate weapon properties, I find myself gravitating toward the nearest one, hauling myself onto it, and engaging in highly meaningful activities along the lines of “see how many times you can shoot the cabinet before the old bullet holes disappear” or “make smiley face patterns with melee hits :)”. But, like many illustrious scientists in history — to whom I am entirely comparable — I’ve encountered… [Continue Reading]

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Mad Metal

  Welcome to today’s episode of Mad Metal! As always, I’m your host aabicus. Other blog posts are trying to be your friend, but THIS one only wants to save you metal. First on the agenda: botkillers. Yes, those chrome-packing strange reskins make another appearance on this program, as well as all over the place on the battlefield. I’m sure you’ve seen ’em as much as I have, dear viewers; every loadout from the Adam Smiths to the Ned Ludds have gold, diamond, and blood robo-heads waving around everywhere like the Dow Jones on a Friday night. MvM-farming and their… [Continue Reading]

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A Sudden Flurry Of Content!

Looks like we’ve finally got some new stuff on Team Fortress 2! An update on the 1st and a new comic! There’s also promises of a new map and new custom taunts. Warning! This post contains spoilers about the new comic! Please read it first! First off, the update. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Improved the Backpack UI Added page buttons for all pages Removed prev/next buttons Updated the drag/drop behavior to interact with the page buttons Strange quality items… [Continue Reading]

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A Farewell to Arms…

Last night, we received an email. Not just any email, a very special one from a very special company. In it was lots of technical jargon that I didn’t understand but aabicus did, as the email was meant for him and not me. We spent the whole night discussing the email and eventually, aabicus accepted the offer, despite him not receiving any pay for his services. As from today, aabicus will be writing weekly for the Team Fortress 2 blog, giving us all the juicy gossip going on with the TF2 team, as well as leaking info on any new… [Continue Reading]

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How to Come Up With Ideas For New Daily SPUF Articles

The Daily SPUF loves publishing articles written by members of the community! TF2 is such a multi-faceted game that no one individual can master or even care about all of it, so having a fresh new perspective on our beloved game is important for the blog’s coverage. But a lot of people write to me saying that while they’d love to and want to write an article, they can’t think of what to write about! Writer’s block can hit all of us, and I’m no exception. But here are some common themes that routinely produce great articles to get those… [Continue Reading]

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TF2 What If? Det Jumper and Gunboats Demo

Evidently, making edits to the item text file in your TF2 folder allows one to play around with the stats of the various weapons.  Today, I experiment with two fairly commonly suggested/asked about weapons for Team Fortress, both specializing in mobility: A detonator jumper for pyro, and a gunboats-like grenade launcher replacement for the demoman. For the det jumper, I modded the entry for the detonator so it would have zero self-damage.  I tried it out on Viaduct with a bunch of bots.  Tecnically this detonator still damages other players, but for the test I only used it for jumping,… [Continue Reading]

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jump_detr_v1f

Jumpmaps have long provided a place for enthusiasts of advanced mobility to practice their skills.  Soaring gracefully on the blast of a rocket, being propelled upwards by stickybomb explosions – and, more recently, hopping about with the distinctive firework sound of the Detonator! That’s right, Pyro mobility enthusiasts!  You can rejoice, because jump_detr_v1f is here for your Detonating needs!   Because of its relatively minuscule jumps and less widespread use, even many experienced players have minimal practice with the Detonator and are not able to take full advantage of the possibilities it offers.  I can truthfully state from my own experiences… [Continue Reading]

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Offline Team Fortress

If you’re as unlucky as I am, not having internet connection for a while is a regular occurrence. Sometimes it lasts no more than a few minutes, other times, you’re detached from the interwebz for a good couple of days. While I generally have other things to do, such as studying, working, cleaning or making weapons out of cardboard, some of you might be desperate to get your TF2 fix. Here’s some hints and tips for you.

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