On The Direct Hit

The Direct Hit can either be the most devastating single-shot rocket launcher unlock or the worst rocket launcher to ever disgrace the battlefield if you can’t place your shots right and want to rely on splash damage. As a Soldier-main who’s retired his first strange Direct Hit for the easier stock rocket launcher after reaching a few hundred kills past Epic Rank, I too can agree that it’s a troublesome weapon to many who don’t know the nature behind using the Direct Hit. But mastering this pesky launcher can pull off some both quantitative and hilarious outcomes.

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Some Tips for TF2 If You’ve Never Played An FPS Before…

The first First Person Shooter (FPS) I played was Left 4 Dead. But because my computer then was a steaming pile of crap, it took me literally 45 minutes with a frame rate of under 10 frames per second (also FPS) to inch my way across the first level of No Mercy. Amazingly, I did it first time, but I made it to the safe room with a miserable 10 health. It took a very long time for me to get a good computer and properly understand what it was like to move around in a First Person Shooter. My… [Continue Reading]

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Some Quick Fixes To Make The MvM Experience More Fun

Ever since the Two Cities Update, the face of Mann Versus Machine has been invariably altered. With the obscene buffs the Medic and Soldier received from this update (I’ll complain less about the Medic, because he really needed some love, and now he’s basically indispensable), MvM, for some, has come to an irritating middle-ground, where the older missions, namely Operation Steel Trap (and, to some extent, Gear Grinder. Yeah, remember them? Me neither) have become laughably easy, or something you run through with your friends as six Demoknights for a chuckle, and the newest missions are hair-pullingly difficult. To me, and hopefully… [Continue Reading]

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The End is Here

It’s that time of year again… most leagues are finishing up recording another winter season into the record books. Currently ESEA is in its final week of the regular season, UGC is nearly finished with playoffs, ETF2L 6v6 is proceeding with its Premiership playoffs, and ETF2L HL is in the second half of the season. So near the end, I think most can agree… this season has perhaps not been as exciting as it has been. For the ESEA Invite division, the LAN situation has pretty much stabilized… and it’s much less contentious than in previous seasons, with each seed… [Continue Reading]

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Sniper Versus Machine: The Post Dualcity

Valve have recently rolled out an awesome MvM update – Two Cities. For most part it’s great – Medic and Soldier buffs, killstreak weapons (that don’t look too good in most occasions but some are really awesome), Rottenburg. On the downside there is Empire Escalation Wave 4. But that’s later. Since it’s a blog, it’s kinda logical for someone to get their opinion here, or maybe a story, if they have anything to share, so I’ll do exactly this thing.

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My favorite TF2 Glitches

As we all know, TF2 is a perfect game with absolutely no flaws. As a matter of fact, not only is it completely flawless now, but it’s actually remained a perfect game since the day it came out, with a grand total of zero glitches for the past seven years. That’s pretty impressive. But every so often Valve feels the need to remove legitimate gameplay strategies such as “Taunt with Amputator, disconnect from server, your team regnerates health indefinitely until the server crashes or changes maps.” Here are the ones I miss the most. 1. The Level 2 Mini-Sentry Is… [Continue Reading]

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November 24th-November 30th

This was a busy week in Team Fortress history! Back in 2007, Valve fixed a very annoying bug with the demo system where it would get all jittery when you played it back. In 2011, they fixed a problem with allclass hats where they wouldn’t appear until you touched a resupply cabinet. November 30th, 2012 saw the release of the Track Terrorizer, War Pig, Pyrotechnic Tote, Bearded Bombardier, Soviet Gentleman, Pocket Purrer, Medi-Mask, Koala Compact and Hat of Cards, the latter of which is one of my favorite Spy hats. 2012 was also the conclusion of the Saxxy Awards, meaning… [Continue Reading]

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Observations on Killstreak Weapons

On the 21st of November, the Two Cities update shipped. With it came two new Mann Versus Machine maps, Mannhattan and Rottenburg, much-needed class buffs for the mode, and some fancy-schmancy new cosmetic gimmicks. Completing the Two Cities tour nets you a “Killstreak Kit” for a random weapon, and according to what I’ve heard (unfortunately I have yet to actually beat a single mission), a couple random “Specialized/Professional Killstreak Fabricators”, which can be completed using the pieces of robot scraps found by completing missions. Being the owner of two of these, I would like to make known some truths about… [Continue Reading]

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