Making Strange Filters Work For You

Strange Filters were integrated poorly. I know of nobody who disagrees with this. They should have been like strange parts, adding a prefix and a subcounter showing how many kills you’ve gotten on a single map. Lobotomizing the actual function of the strange weapon on 99% of maps is not the way to get people to buy them. This article by Brokkoli makes a good case for strange filters by pointing out that it makes your weapon truly unique. Indeed, you are unlikely to ever see a Strange Rigid Market Gardener for the rest of your TF2 career, assuming you made… [Continue Reading]

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Guide on… walking out of spawn in TFC

Hello, my name is eugensiman and I’m a passionate newcomer into the world of Team Fortress games (400+ hours overall). I quickly found out that I’m more of a theorist than a practicalist in these shooters. I can acknowledge the importance and strategical advantages of various rocket jumps, however sometimes I can’t even do some of the simplest wall jumps on Badwater. But we’re here not to talk about walls. As I’ve said, I’m a newcomer not only into TF2, but into all the Team Fortress games. That means that I also like to spam some grenades around, make sentries… [Continue Reading]

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Why you shouldn’t demoknight in MVM

As an enthusiast of the demoknight well past the joysticking days who knows the strengths and weakness of our beloved and equally loathed pick subclass; I can say that the knight subclassing is based on the sole fact that the playstyle preys on on the variable that is human perception. Humans are flawed- Many of us are sluggish compared to robots, we are easily distracted and often inebriated. We are big dumb stupid apes who require fuel, rest and shelter to contribute to an overall well being. We aren’t well oiled, finely tuned machines that can home in right away… [Continue Reading]

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Engineer: subtlety at its finest

Hello, My name is Wwlink55, or Clockwork Rainbowdash on Steam, and this is my first article for the Daily SPUF. I’m someone who absolutely loves the engineer. The sweet feeling of a scout being mulched down with bullets, the clang of a wrench on the skull of an enemy spy, or the beeping of a sentry, looming through the hallways. It’s a bit of an art form to me, and having everything in the best possible spot is such an awesome feeling. The key to this, is subtlety. Before you just throw your buildings down, think of all the possibilities… [Continue Reading]

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Dear VALVe: Please Don’t Add Low Gravity to Any Official Map

One of the most worrisome requests I’m seeing from numerous people is for Valve to add low gravity in some form to rd_asteroid. I understand that it would be thematically appropriate, but I’ve played on lowgrav servers and it screws with class balance in all the wrong ways. Before requesting lowgrav, I highly encourage you to go try out a lowgrav trade server just so you get a feel of what lowgrav does to a playstyle. Scout in particular becomes downright infuriating to play. His dodging/strafing ability becomes crippled when every time his feet leave the ground he blimps slowly… [Continue Reading]

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Why Medic should be the Second Introductory Class for TF2

Imagine that you’re a first time player. You’ve spent a while downloading the game, or downloading updates and converting to Steam Pipe if you used a CD, and you’re looking forward to seeing what all the fuss is about. As the game loads and you reach the main menu, you’re rather confused. Thankfully, a little notice pops up, suggesting that you play the tutorial. The first tutorial and the only one available when you first start the game is Soldier. There are tutorials for Demoman, Engineer and Spy too, that unlock one at a time as you complete them. The… [Continue Reading]

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For Those New to SPUF (NSFW)

Like all bodies of humanity, SPUF has developed its quirks, in-jokes, and commonly-referenced events. New users on SPUF might not recognize these, so this quick guide is designed to give them a stepping stone to understanding the insanity a little better. lodsofemone – Referencing some British comedian, stands for “loads of money”. Usually pointed at Valve either after they’ve made a particularly unsubtle money grab, or the hypothetical situation would result in such. “Soldier Update Confirmed” – Poking fun at Valve’s tendency to give soldier way more weapons than anyone else, even on updates named after other classes, anytime the… [Continue Reading]

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A couple of useful sites…

For a change, I thought I’d do something different and sell my soul and advertise a few things point out some useful sites for TF2 players to use. Everyone’s heard about the official Team Fortress 2 Wiki, which I will not shorten to TF2Wiki so you don’t get the wrong idea, but there’s a billion other useful sites around. Today, I’m going to point out four of them. Gamebanana – tf2.gamebanana.com Gamebanana is heaven if you want to customize your game in any way. It’s got the majority of skins, textures and all sorts for pretty much every moddable game in… [Continue Reading]

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“Snipin’s a good job mate”… just like being a nuclear physicist

Let’s get something straight. Our bushwhacking friend the Sniper, that lean, mean shooting machine, is an interesting class. He’s got more firepower than Pyro’s toaster and more attitude than a diving plane. His accent alone makes him a respectable character. Small wonder so many people like slipping into his sunnies when they first try out TF2. For the good of your team, DO NOT DO THAT. What we should all know already from movies, books and common sense is this. The job of a sniper requires high specialization, that is, a unique skill set. Snipers must have superhuman patience, an… [Continue Reading]

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ACTUAL Training Weapons

Put that Rocket Jumper down. This article is designed to cover weapons that actually do the job of training somebody who hopes to get better with a class in TF2. These weapons encourage (or force) the player to learn things that translate well into regular loadouts, and don’t force the player to become reliant on them to do well. So put your Front Runners on, it’s training time! 1. Candy Cane. The Candy Cane is a depressingly low-poly melee weapon that grants Scout health kits on kill, at the cost of 25% explosive damage vulnerability. It’s this second half that… [Continue Reading]

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