Minuscule asymmetries in official maps that make a difference

Last time I wrote, I mentioned that the ramps on cp_orange_x3 were unevenly spaced apart from the spawn rooms, allowing BLU team to jump back into spawn from the railing but not RED team.

Well, I’ve since learned about a number of other extremely small differences between sides of supposedly symmetrical maps that favor one team over the other. Let’s go over some.

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Why you really, really should not be a Battle Medic.

Picture by The Medic
Picture by The Medic

For everyone who plays Team Fortress 2 and is at least not a potato, it’s clear as day why Battle Medics are never a good idea. Although Medics have that little speed boost and regenerating health, their weaponry simply isn’t built for fighting. This, on top of a lack of heavy-class health and no true, reliable advanced mobility, is a recipe for disaster. Plus, it annoys your team mates, who are probably on fire right now.

But just how bad is a Medic’s weaponry when it comes to fighting? Let’s start with the basics. We’ll concentrate on primary weapons, because Medi Guns obviously can’t do damage, and melee weapons are, well, melee weapons. Only Demoknights and Pyros can really pull off melee-only combat, and even then, that’s due to unlocks. We’ll look at this by pitting an imaginary Battle Medic against the average Scout.

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The Solemn Vow – Saving Your Life At A Glance!

Solve "The Mystery of Your Opponent's Remaining Hit Points" without even having to equip the "Eliminating the Impossible" set!
Solve “The Mystery of Your Opponent’s Remaining Hit Points” without even having to equip the Sherlock Medic set! Picture by Gen. DeGroot.

Most Medics I know run with the Ubersaw. That’s understandable, it’s a nice weapon. It looks good. It’s useful. It’s balanced. It’s fun to use. And if you see a dumb Spy or an AFK Sniper, you’ve just got yourself free Uber. The Ubersaw also has a fancy kill taunt. A while ago, it used to be silent, so you could hide around corners and catch people unaware with it, just like the Stab Stab Stab taunt.

Some other Medics use the Amputator. When the Medieval Medic set was around, it was a great weapon, but to be fair, no one really used it for the taunt heals. They just used it alongside the everglorious Crusader’s Crossbow to get that lovely regenerating health. These days, it’s about as useful as the Bone Saw.

Lame Medics though use the Vita-Saw. Most Medics seem to agree that the Vita-Saw isn’t exactly balanced, since it rewards Medics who die a lot, and it messes with the eternal question of who has Uber advantage. And it’s got a silly downside.

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Why the Razorback is one of the best Sniper secondaries

Spufblog: Hey everybody! Today we’re going to be interviewing Maxillaws, one of SPUF’s most prolific posters and a sniper main. He’s going to be playing Sniper for the SPUF team in the recently announced “SPUF vs. Discussions II: Requiem.” Today’s topic of conversation: The Razorback. Widely derided as a joke secondary and one of the worst weapons Valve ever added to Team Fortress 2. But Maxillaws disagrees. Why is that?

Picture by FeelGoodInc.
It blocks a single type of a single attack of a single melee weapon on a single class! Can that really be worth it? Picture by FeelGoodInc.

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SPUF vs. Discussions II: Reqiuem

================IMPORTANT INFORMATION====================== The Date:Saturday September 21th at 6pm GMT The Server: SPUF Custom server The Rotation: koth_badlands, cp_granary, cp_gullywash ================================================== ======= On the stroke of 2013, two forums met on a lonely snow-covered hill, then an old abandoned factory, and finally a lonely snow-covered abandoned factory. To settle an old dispute. To prove once and for all which forum was more deserving of the steam that powered it. In the ensuing battles, gibs flew freely, fallen hats marked their owners’ graves, and basically everyone involved had a great time. So now its time for a rematch! Like last time, it’ll… [Continue Reading]

Move that blog up!

I’ve mentioned once or twice that I’ve had problems with Blog.com. As much as I love the URL, it seems like our fair blog is constantly being set upon by data vampires, who eat unsuspecting blog posts in the night. We’ve already lost three blog posts to the dastardly beasts, as well as our “Write for us!” page. In addition, readers are reporting that they cannot always see new blog posts, and the scheduling feature has a habit of just not paying attention to the set deadline. So I’m going to migrate over to wordpress and see if that solves… [Continue Reading]

Demoknights vs. Demomen: The Results

As I posted recently, SPUF had a “Demoknights vs. Demomen” event, where we pit 9 demomen against 9 demoknights in three different gamemodes to see who wins. The result; resounding Demoknight victory, just like last time. pl_badwater: Demoknights capped in 6:20, then held off demomen from second point to the end. cp_yukon: Demoknights won 3 times in a row arena_lumberyard: Demoknights win 3 times in a row. Then the demomen team up and work together and defeat the demoknights in a flawless victory, while James Horner music plays in the background and the corpse of Walt Disney sheds a single… [Continue Reading]

A Tale of Two Saws

We here at spufblog pride ourselves on keeping our daily articles relevant and balanced between all nine of Team Fortress 2‘s classes, and I’d say that this week’s articles are shining examples of that. Let’s see…we had article about the Sticky Jumper….followed by an announcement about “Demoman vs. Demoknights,” followed by an analysis about Demomen vs. Demoknights…followed by a break-down of the Demoknight’s Half-Zatoichi… Okay, at this point you’re probably pretty positive I’ve never played anything but demoman. But that isn’t true, actually he’s not even my main. I consider myself a Medic. Problem is, I haven’t played him recently… [Continue Reading]

Demoknights vs. Demomen, Season 2!

Hey everybody!

Do you all remember the Demoknights vs. Demomen event back in February? Where the demoknights won in a landslide? Sure you do!

We’ll its happening again! And this time, we’re adjusting the way people can enter the event; there will be no prior sign-ups. An hour or later before the event, add me on Steam if you’d like to join and talk to me. I’ll give the server password to the first 18 people in this fashion, meaning until then anybody has a chance of playing. This is to fix the recurring problem where people sign up a week before the event, forget, and then nobody is available when the event actually happens.

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Demoman Vs. Demoknights: A 1v1 analysis

There are two very distinct types of demomen: good ones and dead ones demoknights and demolitions men. Players have to choose between the two types early on, as it’s laughably easy to get your Chargin’ Targe with 5 demoman achievements, and odds are good that your next demoman weapon drop will be a sword. Lord knows pubs can’t seem to stop spitting them out on both teams, so even if you never play the class you’ll be intimately familiar with hearing the least subtle melee class on the battlefield, whose Tarzan-like cry usually precipitates a critical blade beheading you or one of you teammates in the blink of an eye (and there can be only one eye.)

Picture by FeelGoodInc.
Picture by FeelGoodInc.

If you’ve visited SPUF, you’ve probably heard the poor demoknight trashed as the weakest possible way to play a TF2 class, that he’s a mediocre midrange picker bested by anyone in any situation, that Valve for some reason continues buffing and releasing unlocks for him despite nobody considering him a valid class. Those people have a lot of clout and their stance is not unreasonable.

You’ve also probably heard SPUF proclaim the demoman as one of (if not the) most powerful and versatile class in TF2, capable of doling out hundreds of DPS, setting lethal traps, rapidly switching from offense to defense, and in general being a golden class that is rightly limited to one per team in any competitive setting. Again, this stance is not unreasonable.

So, when SPUF user “The Pyro King” announced (and later flaked on, forcing myself and thesupremecmdr to pick up his slack) the Demoman Vs. Demoknights fight, everybody on SPUF was quick to predict the event would be an incredibly easy win in favor of the team composed entirely of explosive weapons and bottles. The demoman team filled up almost immediately (including myself initially), and the demoknights became anyone who showed up late and didn’t mind getting curb-stomped if it meant getting to be a part of the event. Anyone who wasn’t in the event loudly questioned why such a one-sided event need bother occur, and there was a large movement demanding that demoknights be allowed to use grenade launchers to give them a fighting chance.

But I stuck to The Pyro King’s original wishes (wherever he disappeared to) and when the first round started (best out of three on badwater), demoknights were restricted to booties, shield, sword/axe.

The end result of Badwater? The demoknights won. Handily. Offense and defense. When round two started (Yukon) the demomen refused to keep playing and the event fizzled out. But it was quite interesting to me why that had happened. (Of course, everyone on SPUF started posting that they knew this was going to happen, and X reason was totally unfair in favor of the demoknights, blah blah blah.) I’d like to spend this post detailing the main reasons why I think the most powerful class in TF2 lost to the least powerful subclass.

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