Sandviches for (not quite) everyone!

The Sandvich is overpowered. It allows one of the easier classes to play in the game to hide around a corner and heal himself or, worse, heal his team mates while he continues to tank damage and do massive damage in return. But here’s a thought, how would the Sandvich work on other classes? We’ll start with utility classes and work our way back. Of course, every class can benefit from what is essentially a free health pack, but since you have to taunt to use it, how effective would it be on every class? Spies, who are normally sneaking… [Continue Reading]

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The Family Business – The one weapon that SHOULD be multi-class!

The Family Business is nothing new. In fact, it’s one of those really annoying +stat/-stat weapons that most people despise and say it should be reworked and complain that it’s boring and stuff. But for someone like me, it’s great and I wish more people could use it. A quick reminder of the stats, the Family Business is your standard shotgun. It is currently equipped by the Heavy in the secondary slot. In exchange for an extra two shots in your clip, you get a nice 15% damage penalty. Doing the maths, it does a tiny weeny bit more damage… [Continue Reading]

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A Sudden Flurry Of Content!

Looks like we’ve finally got some new stuff on Team Fortress 2! An update on the 1st and a new comic! There’s also promises of a new map and new custom taunts. Warning! This post contains spoilers about the new comic! Please read it first! First off, the update. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Improved the Backpack UI Added page buttons for all pages Removed prev/next buttons Updated the drag/drop behavior to interact with the page buttons Strange quality items… [Continue Reading]

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Why the Heavy Failed

The Heavy arguably represents the most argued aspect of TF2, perhaps only next to the mutilated pile of animal bones that may have once been the random critical horse. From Xxx360tommy420 to ESEA invite players, Heavy has been called overpowered, boring, painful to fight against,  painful to play, and many more terms that may not pass the pink hearts filter. So why is heavy so, for the lack of better terms, broken? At the stock level, Heavy appears to be a kind of anti-scout. Sustained rather than burst damage, cripplingly slow speed rather than mobility, track rather than twitch, the… [Continue Reading]

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Heavy melees and you!

Do you like boxing? Even if you don’t, you might’ve heard of Muhammad Ali. A damn good fighter who is responsible for the phrase “Float like a butterfly, sting like a bee”. To fight like that is to be efficient – strike only when the enemy opens up and meanwhile dodge his attacks. Draw a parallel to TF2 and you will see how melee attacks should really be used – with a certain goal in mind, focused on avoiding the opponent’s swings and determined to win. Ali also kicked quite a lot of people, repeatedly, in their heads to prevent… [Continue Reading]

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My response to those who consider the Heavy a boring class

I’m not sure whether this is a prevailing sentiment towards the Heavy as a class, but I get the impression that people more commonly find this class uninteresting to play than any of the others, based on what I’ve witnessed with regards to typical class quantities in a team and remarks from other online players. Some have outright said in retaliation to getting dominated by me that the Heavy is “boring” or “unskillful”, whilst some have questioned me out of genuine curiosity why I enjoy the class when they fervently do not.

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Two New Helltower Playstyles!

Have you gotten bored with playing the same old classes with the same old playstyles? Tired of playing the trolldier, the axdegreaser pyro, the gunslinger engy, and the scout? Want to spice up the rest of the Halloween update? LOOK NO FURTHER! Here there be dragons…just kidding, but it would be cool for next year… *hint hint hint* I have not one, but TWO, I repeat, TWO new fun playstyles just for you!

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The Great Heavy Skill Floor and The Not-So Great Heavy Skill Ceiling

At the risk of being hanged, shot, crit-stickied and more hilarious ways Team Fortress 2 players can hurt each other (Hey Valve, a noose/lasso weapon, make it happen!) I will admit that I am not really a fan of the Fat Scout mentality that seems to have been touted as “the only way to skill-index the Heavy”. It seems rather defeatist to me, like the Heavy needs a super shotgun primary to have some kind of validity in higher skill levels, which is really limiting and rather traitorous to the initial weapons and designs that Valve introduced in Team Fortress… [Continue Reading]

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An Odd Relationship…

The Heavy Weapons Guy. Often considered the best pocket for newbie Medics. It’s a very strange relationship. Hand the Heavy-Medic connection to strange fans and they’ll do wonders or, more often,  horrific stuff with it. It’s  funny, sometimes, I can’t make a decision on what to write, but most of the time, I find I’m writing stuff because someone’s mentioned it. Or they just want to see me write something from the view of, um, me. Because I’m clearly really that mercenary who goes around healing people, and I’m quite obviously canon. This leads to an odd scenario. People start… [Continue Reading]

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