Why the Ball-Kicking Boots Is My Favorite Cosmetic

My two favorite cosmetics are Archimedes and Giddeon, but if you ignore the birds then my favorite wearable has to be the Ball-Kicking Boots. Generic-looking, yes, but they spawn a soccer ball for your team. In my opinion this trumps any possible visual bonuses from anything else. A free soccer ball has a whole host of uses, almost none of them combat-oriented. Here are some opportunities no other cosmetic will give you. 1. Give your whole team something to do while stuck in spawn. If you’ve played TF2 for any amount of time, you’ve probably gotten bored while confined to… [Continue Reading]

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A Survey of the Pocket Pets

In the last few years, there have been an awful lot of cosmetic items added to TF2 that are generally referred to as “pocket pets.” These cosmetics have proved extremely popular, and therefore more are added each year. As of the writing of this article (March 2014 by most calendars), there are a total of 16 cosmetics that I would classify as a Pocket Pet. I didn’t include items that hover above your shoulder such as the Robro 3000, Balloonicorn, etc, since they aren’t really a “pocket” pet if they aren’t physically attached to your body. Similarly, I didn’t include… [Continue Reading]

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Analysis of the Persian Persuader’s Health Regen

If I’m not using the Ullapool Caber or Pain Train, I’m using the Persian Persuader. Health regen is a great thing to have on the Demoman, and the Sticky Jumper synergies surprisingly well with the Persian because it doubles the health return you get from ammo. (I’ve mentioned this before). But I never really understood why. Finally, I got around to doing some testing to figure it out, and I learned that the Persian derives its health return from the amount of primary and secondary ammo on the wearer. (For these purposes, the Booties are considered a stock grenade launcher… [Continue Reading]

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What’s In Your TF>Custom Folder?

This will be a general survey to see what y’all keep in your TF>Custom folder in the way of mods, skins, scripts, or whatnot. Screenshots are encouraged! Medic: I feel bad. I don’t have much in my custom folder at all. I have a custom hitsound, but it’s just a simple ding noise. I do have 3Fort’s SPUF hat as a reskin for the Proof of Purchase. I do love that hat and it’s one of the few I wear often, apart from my unusual. I only have it as a reskin for Medic’s Proof of Purchase recently, I’m not… [Continue Reading]

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Bush Sentries: When Man & Machine team up with Nature to ruin your day

Being one of the elders of tf2 at nearly the age of thirty, I’ve been around since the release of the Orange Box, before the game was stuffed to the gills with trickle content and inevitably released for free to the public as a means to extend it’s life, Before the Beggar’s Bazooka and it’s inevitable sky flying nerf; Before the Axtinguisher’s reign on close quarter encounters and it’s inevitable demoknight contenders and even before before The Mini Sentry and it’s widespread loathing and unavoidable slandering towards one’s sexual preference for choosing to use it liberally on King of the… [Continue Reading]

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The Non-Soldier Trolldier

Did you know that Demoman has a neat axe melee weapon?  No, not the Halloween one.  It’s great and all, but I’m talking about a different one.  You know, that one that’s under that pile of dust in the corner of your backpack, next to that Sun-on-a-Stick.  Yeah, the Scotsman’s Skullcutter, and I’m here to show you one of the best ways to actually use this weapon: pair it with the sticky jumper.

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Sniping for those who hate scopes…

I never told anyone this, but I have a phobia. Vlepsophobia. The fear of scopes. Actually, that’s a lie, although the word I used is theoretically correct. But ever since I started playing First Person Shooters, staring with Left 4 Dead at 5 frames per second, moving onto Garry’s Mod and settling down in Team Fortress 2, I have always been troubled by using the scopes provided on certain weapons. It’s the tunnel vision, I think, that puts me off. Anyway, today, we’re discussing what to do if you want to snipe but hate peering down a scope.

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Going Mobile: A New Trolldier For A New TF2

  Don’t worry, Airborne Armaments, not all of us have. It seems that whenever I decide to write an article about changing weapons or changing MvM, the very next day, Valve will release an update! So… let’s try that again! This time, I’m here to talk about the Soldier, my #2 class and go-to Rage class. Specifically, I’m here to talk about the Liberty Launcher, the Gunboats, and the Market Gardener. In the Two Cities Update, Valve rolled out some weapon changes that brought weapons like the Baby Face’s Blaster to the forefront, and took the Crusader’s Crossbow out behind the shed… [Continue Reading]

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Using Cosmetics To Your Advantage

The largest element in TF2 that doesn’t affect gameplay at all are hats. You could argue that I could leave out ‘that doesn’t affect gameplay at all’ and still be correct. But anyway, since the Move That Gear Update this summer, the last link between cosmetics and actual gameplay was broken with the removal of the Polycount set bonuses. The only bonus these sets give you now is a merely cosmetic and merely visible tombstone after you kill an adversary. That said, cosmetics can still turn the tide of your battles and may even help your team! Here are several… [Continue Reading]

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