The Short End of the Stick

Gun Mettle came, Gun Mettle saw, Gun Mettle conquered and then got you to spend a ton of money on crap. At least, that’s the case if you have been playing Medic throughout this update. Medics got the short end of the stick, almost as much as Engineers. But unlike Engineers, Medics didn’t really see it coming. I’ll be blunt, Engineers have had it coming for a very long time. The Short Circuit, the Wrangler, the Gunslinger. All weapons that were hated almost everywhere by competent players. Engineer has always been a speed bump of sorts, but before Gun Mettle… [Continue Reading]

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May 25th – June 2nd

This article will wrap up Ketchup week. We’re back on track for “This Week in TF2 History”! Congrats everybody! I know it wasn’t actually a week, but the only alternative was to wait to fall behind an extra 14 days before starting, and that’s just the sort of logic that got us into this mess. Speaking of messes, the Spy weapons added as per Sniper vs. Spy were all decently buggy due to how strangely they messed with the mechanics of the game. The Dead Ringer in particular had more bugs than any other weapon before or since, and the… [Continue Reading]

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May 18th – 24th

The first notable date this week takes us back to 1996, way before TF2 was even remotely on the radar. Version 2.9 was released for Team Fortress Quake, and it turned out to be the last update that game got before Team Fortress Classic usurped it as the Team Fortress of choice. Fast forward 13 years, and TF2’s Sniper vs. Spy update was getting released on May 21, 2009. This time, Valve tried to fix a problem where every time they released a class update the entire game got flooded with 90% of every server playing the new class. To this effect, Sniper… [Continue Reading]

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April 24th – May 1st

Well, ever since tax season ground me through the wringer and spat me out (I work in a tax place these days), I took a weeklong break from “This Week in TF2 History”, and now that it’s almost June I should probably dial myself back in. That’s right, this week is: And what a week to start with. April 29, 2008 brought the first major TF2 update ever: the Gold Rush Update! Payload immediately sky-rocketed to becoming one of the most-played game modes ever, the Medic class experienced a renaissance when he suddenly became fun, and future TF2 traders felt the… [Continue Reading]

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Assassinating and being hard to kill…

Power in TF2 comes from killing people. You kill your enemies then push forward. But there will always be someone waiting in the shadows to push against you. An Engineer. A Medic with Uber. A Sniper. A camping Heavy. A Demoman and his stickies. You need to take them out, but can’t afford to split up your team and waste men. How? Assassins. Alternatively, you need to quickly take out that Carry? Kill them nice and fast before they ace your team? There’s an answer for that too. Assassins. Ass-ass-ins, if you are that way inclined. What is an assassin?… [Continue Reading]

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The Spy Who Loved Me

The Spy has been, and always will be, my favorite class in any video game (or other game, for that matter) that has classes. Paladins of D&D, Snipers of Battlefield come close, but ultimately, they are nothing compared to our resident globe-trotting lady killer. Everything about the Spy appeals to me on every level: his sneaky, underhanded playstyle, his awesome voice lines, and his weapons. Good lord, his weapons. The way the Spy functions is so interesting, so quirky, and so unique, that it brings a whole new level of intrigue to the most intriguing mercenary around. The closest analogue… [Continue Reading]

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The Inconvenience of Handsome French Men

In the spirit of Valentine’s, I’m gonna do the opposite and talk about something I hate! Not really hate, I guess, but strongly dislike. Spies can be annoying, but they aren’t that difficult to deal with really. They’re more of an inconvenience to distract your team. “Spah creepin’ around here?” Well just go Pyro for a few minutes and go wild. If they’re using the Dead Ringer + Spycicle, try to just airblast them into a corner as soon as they use their Dead Ringer and pull our their Spycicle, and boom, Spy-Be-Gone! Occasionally you’ll come across that one super-duper Battle… [Continue Reading]

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Passive abilities

TF2 doesn’t feel like a game with a lot of passive abilities. There are few obvious ones, such as the scout’s double-jump and the Pyro’s afterburn immunity, but when you look into things, it turns out that almost every class has at least one. First of all, its debatable whether “more than 125 health” counts as a passive ability. Even though its pretty clearly the baseline for TF2, some people might consider speed and health a form of statistics instead of abilities. It’s also debatable whether any ability that requires equipping a weapon would count, like “can remove sappers” or… [Continue Reading]

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Weapons that Reward you for doing your Job

Within Team fortress 2 there are quite a few weapons that people claim are imbalanced because “they reward you for doing what you should already be doing”. Of course I do not understand how this is a bad thing, how is rewarding players for accomplishing something they are supposed to do as a bad thing? Would you rather valve release weapons that encourage not doing your job? He says, angrily looks at the Rocket Jumper. One of the most notorious of these weapons is the Diamondback, a revolver that grants in critical hits for every sapped building and backstab kill… [Continue Reading]

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The Art of the Backcap

The backcap is an under-appreciated skill these days. It seems like nobody ever sends a brave lone gunman to scout ahead and take the next point milliseconds after you finish capping this one. And while this loss of a fundamental strategy is sad for the state of TF2’s metagame, it can be quite fun if you’re willing to be the team’s backcapper. Backcapping, as the name implies, involves racing ahead to the next control point once determining (or just hoping to God) that your team can take this one alone. The two most popular classes to backcap are scout and… [Continue Reading]

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