Why the “stats” discussion on any weapon forum doesn’t do anything

As I’ve just now gone through the Iron Gauntlet new stuff, I’ve come to realize that some of the biggest discussions about the update were about what statistics the new weapons should have. Let me tell you why no “STATS!” discussion will ever actually be useful. #1. There are certain things Valve will never add to the game. These include: weapons that increase a Heavy’s, Scout’s, or Medic’s maximum HP. The Dalokohs is an exception but is only a temporary buff. This is mainly based off the facts that: the Pretty Boy’s Pocket Pistol was changed, Medics are a keystone… [Continue Reading]

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The New Vaccinator

During Tough Break, Valve reworked the Vaccinator again. As a Medic main, I felt it was my duty to try the thing out so I can see for myself if the poor thing has finally reached the lofty echelons of the other mediguns, or if it still sucked. I first tried it out on King of The Hill, a game mode that lets me quickly switch from offense to defense. I found that it served its job decently well in both categories. If I were taking on a single enemy with my pocket, I could easily switch to the correct… [Continue Reading]

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I guess it’s campaigns forever now…

The Smissmas update is not exactly that Smissmas-y. Yes, Miss Pauling is supposedly on holiday. Yes we’ve got the noise makers and the stockings. Yes there’s a festive crate wandering around. But there’s no spirit or anything going around. Once everyone’s dumped their Giftapults and Secret Saxtons, that’s kinda it. Previous years weren’t much better, but they did bring new weapons for people to use. Just a few generally, but enough. This year we’ve received not new weapons, but weapon reworks and not always in a good way. It’s not really a rework if a weapon is made pretty much… [Continue Reading]

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Tough Break and its Signs of Things to Come

The Tough Break update rolled out an extremely healthy list of balance changes to Team Fortress 2. Spanning the entirety of its class roster and with a general trend of making each class’ stock role more defined, it provides some very clear insights regarding the direction Valve is hoping to take TF2 in the coming months. SPUF is ablaze right now with questions attempting to make sense of some of the more extreme alterations, and since I’m stuck on a five-hour plane ride without internet I thought I’d take the time to comment on some things I’ve noticed and make… [Continue Reading]

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The Tough Break Smissmas Update

Editor’s note: Yes, I know we published an article on this yesterday, but Night’s article is better than mine. And more factually correct. This Smissmas is looking damn good. I can’t remember the last time I was really excited about an update. Gun Mettle was fun, I liked the contracts. koth_probed was fun on Invasion. Other than those two I haven’t paid attention to any major TF2 updates since mid-2014. The Tough Break Update, however, has my attention. This update brings the Tough Break Campaign Pass, available for US$5.99. The campaign will be spread over three months, just like Gun… [Continue Reading]

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The Tough Break Update – New TF2 Update – 17/12/15

A new TF2 update has been released. I assume this is the winter update we’ve all been expecting, although there is a distinct lack of genuine wintery things apart from the end of the article. Anyway, here’s the Tough Break Update. As of publishing, it hasn’t been released yet, but that ain’t stopping me from giving you a vague lowdown of all this stuff. Looks like standard stuff at first. It’s a new contract thing, just like Gun Mettle, costing $5.99 and introducing 26 new contracts, which I hope have been integrated with the old ones so we’ve got some… [Continue Reading]

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The potentially unintentional PAYDAY: The Heist update 1.22.0

On a normal day after a Nintendo Direct had finished up, I decided I was going to play some good old PAYDAY: The Heist. I was about ready to launch the game when I noticed that there was an update required to the game. “Strange,” I thought, this game hasn’t updated since December of 2012. Regardless, I inquired about the update with a peer and they also confirmed that they got an update. There were no patch notes available anywhere, and nobody seemed to know what was going on. It was first noticed on the Payday subreddit on Nov 12… [Continue Reading]

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Scream Fortress is here!

Scream Fortress has arrived! And technically it’s brought a new stupid event with it! Valve have somewhat kept up with its promises and has announced a bunch of community stuff. Although once again they have completely and utterly failed to scare us to death. Like Gun Mettle but not at all like Invasion (which will be ending soon), they’ve gone ahead with the contract system, this time called the Scream Fortress Gargoyle. Not the greatest name, but gargoyles are cool so I don’t mind. This time though, rather than weapon skins, you get items from previous events or a chance… [Continue Reading]

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Crimefest burns on…

Welp, Crimefest, the yearly big, free, 10-day update for Payday 2, is trundling along, and still on fire. Considering all the grinding that’s gone on, the first four days of Crimefest have pretty much crashed and burned. While Day 2 brought in a bunch of masks and Day 1 brought in crates and cosmetics that affect gameplay, things have quickly gone rather quiet on the Payday front. Day 3 introduced the Aftershock Heist, set in the middle of an earthquake. If you’re thinking of the film 2012 or San Andreas, you’ve got the wrong end of the stick. From gameplay… [Continue Reading]

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Invasion left Medics behind

Wow, this year has been a bad year for Medics. Literally nothing special has happened to the class at all. It’s been nothing but bad news for everyone’s favourite healer, over a variety of updates, not just Invasion. But Invasion kinda just rubs it in even more. This time round though, Medic’s pain is kinda shared with my other main class, Soldier (since I haven’t gotten around to being able to call Demoman a main of mine yet), but honestly, Soldier’s always been lucky so this is an unusual change of pace. That’s not to say that the Invasion update… [Continue Reading]

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