The best pyro loadout in the game

Ah, pyro. Pyro pyro pyro. How SPUF can’t seem to make up its mind about you. On one hand, even pyro mains think he needs a buff. His weapons are all incredibly close-range save the flare guns, his primary only seems good at inconveniencing the enemy, to the extent that the Degreaser is far more popular because it allows combos with afterburn (often touted as the only thing afterburn is good for.) If it’s not that, its the ability to remove sappers from friendly buildings, or the ability to gain full health+crits with Phlog, or the ability to…basically do anything.… [Continue Reading]

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A guide to Shotgun Heavy

Shotgun Heavy, AKA “Fat Scout”, is a method of playing Heavy by attacking and killing enemies with only your secondary and melee weapons. Not a supremely easy (or even very effective) strategy, it is more for use in the mindset of not entirely caring or messing around. As such, if you are in a situation that you playing Shotgun Heavy is a pure detriment to your team and is causing your team to lose, don’t do it; more, reserve Shotgun Heavy for times when you’re on a team that is good enough to where you can essentially do whatever you… [Continue Reading]

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“Taunt Kills!” + Why the new Chemistry Sets are good for the economy

Literally the day I write a blog post mentioning a desire for a “taunt kills” strange part, Valve releases one! And that’s not all; some very interesting changes have been made to the trading metagame. You can now use “Chemistry Sets” to make strange cosmetics items which track points scored. On one hand, I question the use of such things when nobody will see a cosmetic in a deathcam, plus points are largely irrelevant, but on the other hand Strange Genuine Archimedes. This is actually very, very good for the economy, and here’s why: Step 1: A player obtains a… [Continue Reading]

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(Blog posts about Strange Parts: 1)

So I was leafing through my inventory, trying to figure out how to make loadouts using some stuff I never wear. It was when I tried to make a stat-obsessed LARPer parody using the Merasmus hat that I tried to fit as many counters onto one loadout as possible. Did you realize TF2 now has items that track stuff in every single loadout slot? Using the above loadout (along with three strange weapons, with 3 strange parts each, and a strange PDA tool), you now can track: · The number of kills on your primary weapon ···Three other random stats… [Continue Reading]

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Why you should equip the High Five! taunt

The first time I equipped the High Five! I wasn’t doing it for a tactical benefit. I’m just a friendly guy who likes being able to interact with his teammates, and I enjoy offering a congratulatory High Five to my crit-boosted enemies during humiliation to distinguish the honorable opponents from the vengeance-thirsty hordes. But after a significant amount of time using it I quickly realized that the taunt had some very nice perks in the game proper. Here are three reasons you should consider stashing that rage-inducing Schadenfreude for some situational bonuses. Related posts: Curse of Sudden Death! Arena! On… [Continue Reading]

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Why the Short Circuit should be allowed in Medieval Mode

Remember when I covered Medieval Mode? It’s a great mode. Really fun for eight out of 9 TF2 classes. I’m reasonably certain you can guess which class gets shafted (and not just by arrows). Yes, poor Engineer has had everything he’s ever built stolen from him, and left to fend for himself with a plethora of melee weapons designed to augment nonexistent sentry guns. He basically shouldn’t exist as a choice, and for the most part if you play Medieval Mode, you’ll find that his representation on cp_degrootkeep is sorely lacking. (If there are engies, that’s usually a sign your… [Continue Reading]

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It is time… Gunslingers versus Highlanders! Season 3!

TEXAS GUNSLINGER MASSACRE PART 3 9 Gunslinger Engies vs the 9 classes of Team Fortress 2! demoknight is a class In previous seasons, (season 1 season 2) both the Highlanders and Gunslingers each have won once. But this year, there’s a twist! Gunslinger has been nerfed! Can the Gunslingers still pull a victory? Let us find out in Season 3! MAPS: PAYLOAD: Upward 5CP: Process KOTH: Lakeside CTF: If we get to it, Turbine FREE ROUND: ??? DETAILS OF EVENT: DATE: October 5th, 2013 TIME: 7 PM GMT (11 am PST, 2 pm EST) WHERE: SPUF Server Custom Sign up… [Continue Reading]

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Quick-Fix may have the strongest heal beam

In terms of the particle itself, I think Quick-Fix may have the strongest healing beam out of all the other mediguns, with the default Medigun or the Vaccinator having the weakest. Each of the other mediguns builds uber faster than the default Medigun which probably makes them all have much denser particles in them. Inversely the Vaccinator might have a very weak particle beam too being that it overheals incredibly slowly, meaning its particles might require more build-up time in order to accumulate to full overheal. The Quick-Fix on the other hand has particles that heal incredibly quickly, don’t slow… [Continue Reading]

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A Tale of Two Saws

We here at spufblog pride ourselves on keeping our daily articles relevant and balanced between all nine of Team Fortress 2‘s classes, and I’d say that this week’s articles are shining examples of that. Let’s see…we had article about the Sticky Jumper….followed by an announcement about “Demoman vs. Demoknights,” followed by an analysis about Demomen vs. Demoknights…followed by a break-down of the Demoknight’s Half-Zatoichi… Okay, at this point you’re probably pretty positive I’ve never played anything but demoman. But that isn’t true, actually he’s not even my main. I consider myself a Medic. Problem is, I haven’t played him recently… [Continue Reading]

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How to Win cp_orange_x3

Now, in my last Demoman vs. Demoknights post, I neglected to mention my personal favorite of the two demoman playstyles. Do I prefer demolitons man, or demoknight, or maybe even hybrid? None. My favorite demoman loadout revolves around the Sticky Jumper. The Sticky Jumper is addicting. Unlike the Rocket Jumper, it requires zero skill to use effectively (as opposed to a little skill) and it lets you keep your powerful Grenade Launcher and melee of your choice. This means you are perfectly capable of filling a viable role on your team; you have the absolute best mobility of any class… [Continue Reading]

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