Creative Tactical Advantages you can gain with Sprays

Sprays are fun player-chosen pictures you can post in TF2. As it would suggest, the character “sprays” them on the wall like they’re graffiti, and to a lot of people they’re treated not much better. You can deactivate them in the TF2 Options menu, OR you can make them work for you! How? Related posts: In Defense of Medieval Mode How to think like a spy: The Art of War from behind the cloak and dagger What Use Are Friendly Disguises? The Art of the Backcap Passive abilities

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A Comparison of Scout Secondaries

If you were to ask me what I thought the most versatile weapon slot in TF2 is, I’d say Scout secondary. Unlocks in that section vary from pistols to drinkables, to throwables that either deal damage or leave status effects. (If Valve ever releases the Scout and Medic Grordbort sets, that’ll add a laser weapon to the list). Of all the classes, scout is the one I have the most different loadouts for. Most classes it’s more like “Every so often my Pain Train isn’t needed, so I equip Caber,” or “If I’m using the Quick-Fix, I might as well… [Continue Reading]

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Some tips on posting successful trades on TF2 Outpost

While I wouldn’t consider myself a “hardcore trader”, I certainly do it. Most TF2 players enjoy making at least one of the classes look as cool as they can afford, or grabbing strange versions of weapons they truly enjoy. This pretty much requires using a significant amount of TF2 Outpost, which can be a great experience if you find a good trader. Unfortunately, the percentage of users who seem interested in making things fast, easy, and simple are vanishing every day. As a frequent buyer, my usual strategy is to search for something, open a bunch of tabs of online… [Continue Reading]

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Minuscule asymmetries in official maps that make a difference

Last time I wrote, I mentioned that the ramps on cp_orange_x3 were unevenly spaced apart from the spawn rooms, allowing BLU team to jump back into spawn from the railing but not RED team. Well, I’ve since learned about a number of other extremely small differences between sides of supposedly symmetrical maps that favor one team over the other. Let’s go over some. Related posts: In Defense of Medieval Mode Regarding the Homewrecker Why the CnD deserves some love On The Direct Hit How to understand your Medic

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Why you really, really should not be a Battle Medic.

For everyone who plays Team Fortress 2 and is at least not a potato, it’s clear as day why Battle Medics are never a good idea. Although Medics have that little speed boost and regenerating health, their weaponry simply isn’t built for fighting. This, on top of a lack of heavy-class health and no true, reliable advanced mobility, is a recipe for disaster. Plus, it annoys your team mates, who are probably on fire right now. But just how bad is a Medic’s weaponry when it comes to fighting? Let’s start with the basics. We’ll concentrate on primary weapons, because… [Continue Reading]

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The Solemn Vow – Saving Your Life At A Glance!

Most Medics I know run with the Ubersaw. That’s understandable, it’s a nice weapon. It looks good. It’s useful. It’s balanced. It’s fun to use. And if you see a dumb Spy or an AFK Sniper, you’ve just got yourself free Uber. The Ubersaw also has a fancy kill taunt. A while ago, it used to be silent, so you could hide around corners and catch people unaware with it, just like the Stab Stab Stab taunt. Some other Medics use the Amputator. When the Medieval Medic set was around, it was a great weapon, but to be fair, no… [Continue Reading]

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The Trials and Tribulations of Running an Event

So some of you may know me as an admin for the SPUFserver. It’s a job that comes with a lot of pain because running a server is very hard work. However, it’s a job that can be quite a bit of fun, knowing that you are the god of the little TF2 universe stuck within that server. One of the interesting things I get to do is pop up on SPUF and offer to host events that are being floated around. I like doing this because events are a fun thing for the community to enjoy, but there’s a… [Continue Reading]

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Some tough spots to get to (that aren’t that hard!)

Heights and ledges are a major part of any map. Everybody who isn’t a scout, soldier, or demoman is going to find something that limits their movement, and learning to find a way around that is a part of every learning curve. Except when it isn’t. Sometimes there is a trick to reaching faraway places. Here’s a few of them. Related posts: In Defense of Medieval Mode Minuscule asymmetries in official maps that make a difference Mod Showcase: PropHunt Some Under-loved Weapons Which Shine on rd_asteroid Passive abilities

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Some Other Reasons the Crusader’s Crossbow is my favorite primary

When I first made this blog, I was planning on having a lot of posts just dedicated to single weapons, like how the first post ever was about the Half-Zatoichi. However this hasn’t really happened, so now I’m going to try to incorporate more of them into our standard rotation. Because Valve has added some very cool weapons with unique stats into TF2. My favorite is the Crusader’s Crossbow! Unique from the Syringe Gun unlocks in the Medic primary slot, it fires a single bolt (which recently became a bolt and not an arrow during the July 10th Update) that… [Continue Reading]

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SPUF vs. Discussions results!

Two weeks ago we announced SPUF vs. Discussions II: Requiem, where the two Valve TF2 forums pit each other in a 3-map highlander match to determine who was better. The results are in: SPUF won the first round of koth_badlands, but Discussions rallied and won the next two, taking badlands. After that Discussions won cp_granary twice in a row. As that’s two maps out of three to SPUD, they win the tournament. Thanks for joining in everybody! We’re not sure what the next SPUF event is going to be, but stay tuned, there are more coming your way! Related posts:… [Continue Reading]

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