“Snipin’s a good job mate”… just like being a nuclear physicist

Let’s get something straight. Our bushwhacking friend the Sniper, that lean, mean shooting machine, is an interesting class. He’s got more firepower than Pyro’s toaster and more attitude than a diving plane. His accent alone makes him a respectable character. Small wonder so many people like slipping into his sunnies when they first try out TF2. For the good of your team, DO NOT DO THAT. What we should all know already from movies, books and common sense is this. The job of a sniper requires high specialization, that is, a unique skill set. Snipers must have superhuman patience, an… [Continue Reading]

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Birthday/500th Post/3-Star SPUF Event: Stupid Class, Stupid map, 6v6 Tournament!

Well hello, fine ladies and gentlemen of SPUF! My name is danthefinn (DiabetoDan on Steam) and I’ve been lurking around these parts since 2012. To celebrate my upcoming 18th birthday, as well as my 500th post and 3-star status, I’m hosting a little event on my very own TF2 server at 1 PM EST on June 16th. This will be a 6v6 tournament- but nothing like the 6v6 you all know and (at least some of you) love. This tournament will played over a series of 5 maps, with a best of 3 win rule. These maps will be the… [Continue Reading]

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ACTUAL Training Weapons

Put that Rocket Jumper down. This article is designed to cover weapons that actually do the job of training somebody who hopes to get better with a class in TF2. These weapons encourage (or force) the player to learn things that translate well into regular loadouts, and don’t force the player to become reliant on them to do well. So put your Front Runners on, it’s training time! 1. Candy Cane. The Candy Cane is a depressingly low-poly melee weapon that grants Scout health kits on kill, at the cost of 25% explosive damage vulnerability. It’s this second half that… [Continue Reading]

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Mod Showcase: TF2 x10

Welcome back to Mod Showcase. Brickinator here to tell you about the ‘TF2 x10’ mod, a plugin that cranks everything up to 11. Well, up to 10 really. I’ll try not to lie to you guys in the future. At its most basic, x10 simply multiplies every weapon attribute by ten. Each weapon has either been buffed to godlike status or nerfed into oblivion and everything goes crazy like a monkey fight in a nightclub. The gap between which items have been improved and which have been worsened is pretty jarring. The good-bad spectrum basically boils down to Mother Teresa… [Continue Reading]

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The Pyro should remain a mystery.

The tagline for the Spy was that he is a riddle wrapped in an enigma, but it turns out we know quite a lot about the Spy. He fancies Scout’s mother and he had a full miniature meal in his teeth. The only thing that we know about the Pyro is that when fire is around, he sees everything as rainbows and candy. We don’t even know if he’ s a he. Actually, I say that, there is some stuff we know about the Pyro. We know it likes puppies and we know that it can actually run a business,… [Continue Reading]

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Why you should heal Shotgun Heavies

Most gag classes are not getting any sort of love from my Medigun. Trolldiers can go find their health somewhere else. Demoknights usually are in charge of taking care of themselves, what with the medley of health-returning swords at their disposal. Gunspies will get the same treatment as regular spies, i.e. a spritz behind friendly lines or a long-range crossbolt if I have a split-second and line-of-sight. And don’t get me started on so-called combat medics. But shotgun heavies, on the other hand, are always treated by me as lovingly as any other legitimate class, and they can look forward… [Continue Reading]

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TF2 To recieve new parachute

No, not a golden parachute. Though now that I’ve made the connection somebody will probably make a SPUF thread wailing “Could this be a sign Valve’s gonna retire TF2???” Well, they’re probably wrong, because this new blog post is pretty awesome and hinting at future content. Valve takes a bit of time to talk about some weapon ideas that were scrapped, and leaves us with a teaser regarding a potential new Soldier secondary in the works. I don’t personally understand why everyone is leaping on the assumption that it’s literally just a parachute with obvious parachute stats (slower falling speed,… [Continue Reading]

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How to Impersonate Scout in Loadout

Loadout’s been one of those other games I’ve been getting into these days.  One of the main gimmicks is that you build your weaponry out of a bunch of gun parts and chassis, and shoot bad dudes on the other team in a way reminiscent of older twitch shooty games.   It’s actually a good bit of fun once you can get past some of the crude humor.  Today we are going to try and replicate a TF2 class and see if its any good in a completely different game.  Let’s make the scout. So what will we need?  First, a… [Continue Reading]

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Nucleus is a great map and I don’t care what you say about it.

I remember saying once that I disliked Nucleus. I can’t remember why, but it was something along the lines of it being a Sniper friendly map. But after having played on it a bit more, and having played on REAL Sniper friendly maps, I feel I should retract that statement. And maybe add a few more positive statements too. My original thoughts were about Snipers being way too powerful on Nucleus, especially on Arena Mode since you die and that’s it. I decided though to try and play Sniper myself. We all know I’m a useless Sniper, but to be… [Continue Reading]

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How to Jump Safely in a Wrangled Universe: Adaptability, Self-Preservation, and You

As fun as it can be, the viability of sentry jumping — undoubtedly one of the flashiest tools in the Engineer’s arsenal — is severely limited in comparison to the other two forms of self-initiated explosive mobility, rocket- and sticky-jumping. The setup and positioning demands, not to mention the unforgiving health cost — all the more dangerous for a light class — can leave players scratching their heads and asking, quite reasonably, what possible use sentry jumping could have outside of gimmick plays in artificial or highly unlikely situations. No matter how you spin it, sentry jumping will always require… [Continue Reading]

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