Team Fortress 2 Weapons in Skyrim

This is one of those “does what it says on the tin title” articles, but if you’re in the mood for really utterly breaking the lore (and perhaps the law) in The Elder Scrolls V: Skyrim, then this article is for you. First off, where do you get this glorious add on? Simple. The Steam Workshop. As much as the Nexus Mod Manager and all that are great, just clicking “subscribe” works well too. I found these mods by typing TF2 into the search bar. There are three addons for the TF2 weapons, a melee add on, a crossbow add… [Continue Reading]

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Community-created merch on WeLoveFine.com!

Gentlemen, it’s time for an update. You may recall the announcement approximately one month ago. It constituted a call to arms, as ’twere, for TF2 fans to design new merchandise. Now there’s another announcement! The first batch of community-created merch items is now ready for sale on welovefine.com. Below is a screenshot of the TF2-dedicated portion of this site. Valve has been selling stuff here already, as well as on the Valve Store. It’s the same website where the recently created ‘Mini-Mercs’ are showcased. For more info on those cute models, check out their Facebook page at https://www.facebook.com/TeamFortress2?fref=ts So far… [Continue Reading]

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Your Eternal Frustration

A couple of weeks ago I realized my inventory had filled up with duplicates. I seemed to have three of every weapon I didn’t like and none of the weapons I was really keen on. So I had a look at Crafting blueprints on the Wiki. My Spy loadout was looking a bit bland and I wanted to try out a new knife. So the first new thing I crafted was Your Eternal Reward. What a mistake. To craft this knife you need to mix Reclaimed Metal with the Cloak and Dagger. Alrighty, I had three of those watches and… [Continue Reading]

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How to Attract Medics and Influence People

As a Medic main, I’ve had a lot of experience with people who want me to heal and Uber them, and people who I want to heal/Uber but they don’t seem to notice. In this day and age of loadout versatility, it’s no longer enough to be playing the correct class in a situation; you need to have the correct weapons equipped before Medics are going to start considering you a viable Uber target. Here are some tips for those wishing Medics would consider Ubering them more often. These are listed by class, and only cover classes that are considered regular… [Continue Reading]

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LAZORS

When you think lasers in TF2, you think of Dr Grordbort. You think of the Cow Mangler, the Righteous Bison, the Man Melter and *shudders* the Pomson. They’re the lasers we have. It’s either those or the Machina and the little beams seen on the Wrangler and Sniper bots in MvM. But do they really fulfill that idea of a deadly laser? Not really. We complain about them but they’re not really lasers. Or at least, they’re not the awe-inspiring things you see in other video games. Let’s have a quick look around in Team Fortress 2 before we head off… [Continue Reading]

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The Vita-Saw

The Vita-Saw is a truly unique weapon. The only item in the entirety of TF2 that can carry an effect over from respawn, it brings up so many questions on a fundamental canonical level that I could make my entire article on that. Instead, I’d like to talk about its practical usage. In-game, it’s far and away the best Medic melee, hands down. Competitive Medics who run the Vita-Saw force their opponent to run the saw as well or be at a constant disadvantage just because dropping the Medic doesn’t automatically equal Uber advantage. How quickly did he respawn? Has… [Continue Reading]

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Why you shouldn’t demoknight in MVM

As an enthusiast of the demoknight well past the joysticking days who knows the strengths and weakness of our beloved and equally loathed pick subclass; I can say that the knight subclassing is based on the sole fact that the playstyle preys on on the variable that is human perception. Humans are flawed- Many of us are sluggish compared to robots, we are easily distracted and often inebriated. We are big dumb stupid apes who require fuel, rest and shelter to contribute to an overall well being. We aren’t well oiled, finely tuned machines that can home in right away… [Continue Reading]

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Itsurblog and SPUF-IRC

IRC Well, after the newest itsurblog-thread’s maker was banned from SPUF, I thought that “OK, I have had this idea in my head for very long time now. I shall create IRC for SPUF”. Now, the thing I want to discuss here is about that IRC channel that I made and itsurblog in general. So, first of all, lets shamelessly (lol pun) plug about my IRC. This IRC channel is at Quakenet so connecting here will get you there, if you connect into channel called #spuf. The rules there are not being moderated by SPUF moderators (obviously because it is unofficial),… [Continue Reading]

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Confusion muses about bugs in: Fallout New Vegas

All games have bugs. Glitches or exploits, they make the game interesting, as long as they don’t crash the game or make it unplayable. You played a game as big and as long as I have played Fallout NV, you are bound to find a few amusing or noteworthy ones. The entire spectrum of error is full of unfriendly death laser, poor password protection and a demon performing brain surgery on you. Welcome to New Vegas. Enjoy your stay. If you have heard of NV, one thing you probably probably know about is “That Daily Solar Deathray Laser” that is… [Continue Reading]

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5 Weapons that Synergize with the Bushwacka

1. Jarate Now that we’ve gotten that out of the way, let’s talk about some more interesting pairs with everyone’s favorite (or least favorite) machete. It’s basically the Sniper default melee of choice these days, just because it’s the only Sniper melee with interesting stats. Even Valve agrees; the earliest ever strange Sniper crate contained a strange Bushwacka, whereas the Strange Kukri had to wait over two years later to exist. Maybe because even without jarate, you can still get the most out of your melee with: 2. The Cleaner’s Carbine: Ever since the stat adjustment where the weakest hitscan… [Continue Reading]

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