How to Fail Official Valve Spy Training

Have you tried out TF2’s training mode? It was added back in June 2010 as a way to familiarize new players with the Soldier, Demoman, Spy, and Engineer. Even if you vaguely remember doing them back in your TF2 career, you should check them out again, because at some point in history my progress was reset. And good thing too, because I quickly learned that I needed spy training. He’s by far my worst class, I can usually average .05 kills per life after hours of playing him. I tried to sap a stickybomb once. Even lone buildings are a threat. … [Continue Reading]

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Meet the Director

With the recent 15-minute TF2 short finally released, Source Filmmaker has been on the forefront of many SPUFers’ minds. SPUF’s preeminent videomaker, Nethero has been a longtime mainstay in the SFM community. He has a popular Youtube channel showcasing his high-quality Source Filmmaker videos, and as we learned in this interview, he’s got a lot more happening in his life than that. 1.    How did you first get into video game film-making?   Not gonna lie, it was when I saw Practical Problems by James McVee.  That video made animating looks so easy, simply for the fact that it looked just like a… [Continue Reading]

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For Those New to SPUF (NSFW)

Like all bodies of humanity, SPUF has developed its quirks, in-jokes, and commonly-referenced events. New users on SPUF might not recognize these, so this quick guide is designed to give them a stepping stone to understanding the insanity a little better. lodsofemone – Referencing some British comedian, stands for “loads of money”. Usually pointed at Valve either after they’ve made a particularly unsubtle money grab, or the hypothetical situation would result in such. “Soldier Update Confirmed” – Poking fun at Valve’s tendency to give soldier way more weapons than anyone else, even on updates named after other classes, anytime the… [Continue Reading]

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Theories on TF2’s Crazier bits

Respawn. That (and the fact that you can have up to 32 of the same merc on the field at once) is the major question that gets most debated by those nutters who care about canon and storyline and those sorts of ridiculous things. You know the type. They’re all over SPUF. “Why is the RED Scout talking about saving Smissmas in the new comic when it was BLU Scout who killed Nicholas Crowder in A Smissmas Tale?” they may ask. Or “Why does the Engineer Update state that Abraham Lincoln was assassinated by John ‘Tower of Hats’ Booth when the WAR!… [Continue Reading]

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My Favorite TFC Glitches

Recently I talked about the infinite hand grenade exploit in Team Fortress Classic. Well I thought I could take some time to go over some other awesome bugs that you can toy around with. Some are useful, some are fun, and some are simply bizarre. And no, bunnyhopping is not eligible for this list. Not opening that can of worms. 1) Caltrop-jumping. Thanks to the physics engine, you can jump with a significant supply of caltrops in the same place, as this video shows: This particular mobility tool is unusable any more, due to changes in the programming nature of the… [Continue Reading]

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Subclass Birthday Bash Results!

Danthefinn’s Birthday Bash is over, and boy was that fun! I got to play Battle Medic on some hilariously kooky maps, and to my amazement, I found that I really liked the Syringe Gun. It’s actually a lot better then I thought at stacking up the damage if you just aim intelligently and know how to lead (and I think all that pulse-rifling in Loadout is what subconsciously prepared me for it). As someone who dropped a crossbow within minutes of playing TF2 and never looked back, this was quite a shock to discover. But enough of that, you just… [Continue Reading]

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On Fire

  Flames are weird in video games. In real-life, they’re impossibly debilitating and would make continuing to do anything, much less fighting other people, an excruciating experience. Also, real-life flamethrowers can shoot yards of deadly liquid flames that put every video-game flamethrower to shame. In video games you generally want the players to still be functional and you want flamethrowers to fill the “close-range combat” role, so these aspects of flamethrowers are often toned down. You can read more about it on the TV Tropes page Video Game Flamethrowers Suck. Monolith Production’s Blood was the first game to have afterburn,… [Continue Reading]

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ACTUAL Training Weapons

Put that Rocket Jumper down. This article is designed to cover weapons that actually do the job of training somebody who hopes to get better with a class in TF2. These weapons encourage (or force) the player to learn things that translate well into regular loadouts, and don’t force the player to become reliant on them to do well. So put your Front Runners on, it’s training time! 1. Candy Cane. The Candy Cane is a depressingly low-poly melee weapon that grants Scout health kits on kill, at the cost of 25% explosive damage vulnerability. It’s this second half that… [Continue Reading]

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Why you should heal Shotgun Heavies

Most gag classes are not getting any sort of love from my Medigun. Trolldiers can go find their health somewhere else. Demoknights usually are in charge of taking care of themselves, what with the medley of health-returning swords at their disposal. Gunspies will get the same treatment as regular spies, i.e. a spritz behind friendly lines or a long-range crossbolt if I have a split-second and line-of-sight. And don’t get me started on so-called combat medics. But shotgun heavies, on the other hand, are always treated by me as lovingly as any other legitimate class, and they can look forward… [Continue Reading]

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TF2 To recieve new parachute

No, not a golden parachute. Though now that I’ve made the connection somebody will probably make a SPUF thread wailing “Could this be a sign Valve’s gonna retire TF2???” Well, they’re probably wrong, because this new blog post is pretty awesome and hinting at future content. Valve takes a bit of time to talk about some weapon ideas that were scrapped, and leaves us with a teaser regarding a potential new Soldier secondary in the works. I don’t personally understand why everyone is leaping on the assumption that it’s literally just a parachute with obvious parachute stats (slower falling speed,… [Continue Reading]

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