Demoman got nerfed, but FAIRLY this time! – Smissmas 2014

After EotL, there wasn’t much hope in the TF2 community. But Valve brought a small amount of hope back with the 2014 Smissmas update. And what did it contain? Those promised Demoman changes from the Love and War update! You all remember that, right? The changes that broke him and made Engineers run rampant that they thankfully reversed? This time round, Valve actually thought about it AND listened to the community! First off, here’s the patch notes. I warn you now, it’s a biggie! All Players who play TF2 during the event will receive a Gift: a Stuffed Stocking! Stockings… [Continue Reading]

Regenerating Health and not a Medic

I have a thing about regenerating health. I like it. If I’m falling back, I can heal some of that damage I just took before I am even close to a health kit. Regenerating health though is sparse, because it counters all forms of damage over time and generally punishes people for not finishing you off. It always used to be that Medics were the only people with regenerating health, but now we have two more sources of this small but appreciated ability. When it comes to regenerating health, it’s been a bumpy ride. The Blutsauger was the original weapon… [Continue Reading]

Very Festive SPUF Event

After EotL, everyone was very depressed. So I, sensing an opportunity to make people feel better, conjured up a little event. The premise was simple. A normal Highlander match with an extra Demoknight (can’t leave out those Demoknights!), while wearing your festive items. And hopefully, the Winter Noisemaker. The map rotation was simple: Winter TF2 maps only. You can’t have a Smissmas party on Dustbowl now, can you? Although the game started late, as we tried to sorted out players and stuff, but we managed to get some wonderful people from the Fast Company regulars to fill any slots and… [Continue Reading]

A Pyro Story

He admired their tenacity. They were all down there, planning an attack on the newly recaptured Foundry. Again. They were gathered around the table, pointing at a map, drawing lines and suggesting ideas. All nine of them. Their Spy had gathered the intelligence. Stolen it from under the noses of his own team. He’d seemed to have recovered well from being shot in the face by his team mates. Pyro knew though that deep down, the silly little Frenchman was bitter. And why shouldn’t he be bitter? After all, he was ever so cruelly tricked. The information had been pieced… [Continue Reading]

Some interesting ideas – TF Comics

So, it’s been a month since the startling events in Team Fortress Comics #4 and already I’m wondering what’s going to happen next. Let’s be frank, the last bit of that comic was startling. Sniper really isn’t having a good time and Soldier’s girlfriend is having a hard time being the tenth class. Those other mercenaries are worrying and the Administrator looks like shit. Hey, don’t look at me like that, it’s hard writing an opening paragraph that describes what I’m talking about without spoiling the comics for those who are waiting for them all to come out! Anyway, yes,… [Continue Reading]

Coordinating Anger

Good day, everyone! Just thought I’d write a little something to try and calm down and reach out to you all. Alright, the End of the Line update was meh. Apart from the short, it was the same old stuff that you’d expect from any minor patch which introduces a new crate. We got a bunch of cosmetics, a multi-class melee reskin that’s similar in size and shape to the Conscientious Objector minus the need for a decal tool and a pay-to-stat duck thing. Also a couple of maps got vandalized by Pyro. It was a lackluster update that wasn’t… [Continue Reading]

Why I’m not sure 4v4 works

4v4 is the third or fourth version of TF2 competitive, after 6v6, Highlander and, whether you consider it or not, Ultiduo. Thing is, it doesn’t quite work. Or at least, I feel that it doesn’t quite work. Alright, I am by no means an expert, I’ve only played a couple of matches, but since I am a somewhat intelligent person, I quickly saw the flaws in what I played. Before we start, there are a LOT of positive things behind 4v4. It is much easier to organize eight people over sixteen or eighteen people, and getting them into a server… [Continue Reading]

I Understand, I Really Do…

Right now, people are angry. For the first time in, well, ever, the majority of players in the Team Fortress 2 community, at least the ones with access to any sort of tool of discussion, are united with the same thought in mind. That thought is “Man, EotL was a rather lame update.” For now, I am going to ignore the various promises and stuff that were thrown up. Let’s just leave that. Now, normally I am a optimistic, middle-of-the-road person. My complaints are generally justified, as is whatever it is I am agreeing with. I’m not normally someone who… [Continue Reading]

Unusuals – a Thought, Part 3…

I’ve discussed this before. Not once, but twice actually, which is why this is part 3. Last time round, I was discussing how I quite liked unusuals but felt they weren’t worth the effort and my main point was that unusuals were a small step on the wealth ladder. Have my opinions changed? Um, I’m not sure. Let’s get this out of the way, I still haven’t unboxed an unusual. I probably never will. I do one or two crates whenever there’s a TF2 event thingy going on and that’s about it. I struck lucky this Halloween, buying one crate… [Continue Reading]

The End of the Line Is Here

So, after three weeks of crates and a year of hype, the End of the Line, the second Community Update after Robotic Boogaloo, has finally, FINALLY arrived. Finally. What’s in this fancy update, you ask? Let’s count. The fancy, voiceless 14 minute video, the End of the Line, featuring a train with a bomb on it and Scout as always. 21 cosmetics, as seen in the End of the Line video. A variant of the sitting Pyro taunt. Something to do with ducks. Four new unusual effects. One multi-class weapon. Keys for those crates we’ve been deleting over the last 3… [Continue Reading]