Welcome to this, where I take a couple of community-suggested changes and discuss about how they could either slightly unbalance a weapon, completely break a weapon or even ruin a weapon.

Brand new video game articles, every day!
The main category of the Daily SPUF, containing all sorts of articles from games like Team Fortress 2, Warframe, PAYDAY 2, Left 4 Dead, League of Legends and more!
As I posted recently, SPUF had a “Demoknights vs. Demomen” event, where we pit 9 demomen against 9 demoknights in three different gamemodes to see who wins. The result; resounding Demoknight victory, just like last time. pl_badwater: Demoknights capped in 6:20, then held off demomen from second point to the end. cp_yukon: Demoknights won 3 times in a row arena_lumberyard: Demoknights win 3 times in a row. Then the demomen team up and work together and defeat the demoknights in a flawless victory, while James Horner music plays in the background and the corpse of Walt Disney sheds a single… [Continue Reading]
Ah, pyro. Pyro pyro pyro. How SPUF can’t seem to make up its mind about you.
On one hand, even pyro mains think he needs a buff. His weapons are all incredibly close-range save the flare guns, his primary only seems good at inconveniencing the enemy, to the extent that the Degreaser is far more popular because it allows combos with afterburn (often touted as the only thing afterburn is good for.)
If it’s not that, its the ability to remove sappers from friendly buildings, or the ability to gain full health+crits with Phlog, or the ability to…basically do anything. If Soldier is TF2′s jack-of-all-trades, Pyro is its master-of-none.
So I’m here to end all that. The reason nobody thinks pyro is balanced…is because they aren’t using the right loadout. I present to you; the Degreaser-Manmelter-Sharpened Volcano Fragment-Jingle Belt.

Literally the day I write a blog post mentioning a desire for a “taunt kills” strange part, Valve releases one! And that’s not all; some very interesting changes have been made to the trading metagame. You can now use “Chemistry Sets” to make strange cosmetics items which track points scored. On one hand, I question the use of such things when nobody will see a cosmetic in a deathcam, plus points are largely irrelevant, but on the other hand Strange Genuine Archimedes. This is actually very, very good for the economy, and here’s why: Step 1: A player obtains a… [Continue Reading]
So I was leafing through my inventory, trying to figure out how to make loadouts using some stuff I never wear. It was when I tried to make a stat-obsessed LARPer parody using the Merasmus hat that I tried to fit as many counters onto one loadout as possible. Did you realize TF2 now has items that track stuff in every single loadout slot? Using the above loadout (along with three strange weapons, with 3 strange parts each, and a strange PDA tool), you now can track: · The number of kills on your primary weapon ···Three other random stats… [Continue Reading]
The first time I equipped the High Five! I wasn’t doing it for a tactical benefit. I’m just a friendly guy who likes being able to interact with his teammates, and I enjoy offering a congratulatory High Five to my crit-boosted enemies during humiliation to distinguish the honorable opponents from the vengeance-thirsty hordes.
But after a significant amount of time using it I quickly realized that the taunt had some very nice perks in the game proper. Here are three reasons you should consider stashing that rage-inducing Schadenfreude for some situational bonuses.

Remember when I covered Medieval Mode? It’s a great mode. Really fun for eight out of 9 TF2 classes.
I’m reasonably certain you can guess which class gets shafted (and not just by arrows).

Yes, poor Engineer has had everything he’s ever built stolen from him, and left to fend for himself with a plethora of melee weapons designed to augment nonexistent sentry guns. He basically shouldn’t exist as a choice, and for the most part if you play Medieval Mode, you’ll find that his representation on cp_degrootkeep is sorely lacking. (If there are engies, that’s usually a sign your server is busting out the bots).
Well, I’ve put a lot of thought into it, and decided that there is a simple fix that would go a long way towards making him fill an actual role that would improve Medieval Mode. Namely give him his Short Circuit back.
TEXAS GUNSLINGER MASSACRE PART 3 9 Gunslinger Engies vs the 9 classes of Team Fortress 2! demoknight is a class In previous seasons, (season 1 season 2) both the Highlanders and Gunslingers each have won once. But this year, there’s a twist! Gunslinger has been nerfed! Can the Gunslingers still pull a victory? Let us find out in Season 3! MAPS: PAYLOAD: Upward 5CP: Process KOTH: Lakeside CTF: If we get to it, Turbine FREE ROUND: ??? DETAILS OF EVENT: DATE: October 5th, 2013 TIME: 7 PM GMT (11 am PST, 2 pm EST) WHERE: SPUF Server Custom Sign up… [Continue Reading]
In terms of the particle itself, I think Quick-Fix may have the strongest healing beam out of all the other mediguns, with the default Medigun or the Vaccinator having the weakest. Each of the other mediguns builds uber faster than the default Medigun which probably makes them all have much denser particles in them. Inversely the Vaccinator might have a very weak particle beam too being that it overheals incredibly slowly, meaning its particles might require more build-up time in order to accumulate to full overheal. The Quick-Fix on the other hand has particles that heal incredibly quickly, don’t slow… [Continue Reading]