Sniper Versus Machine: The Post Dualcity

Valve have recently rolled out an awesome MvM update – Two Cities. For most part it’s great – Medic and Soldier buffs, killstreak weapons (that don’t look too good in most occasions but some are really awesome), Rottenburg. On the downside there is Empire Escalation Wave 4. But that’s later. Since it’s a blog, it’s kinda logical for someone to get their opinion here, or maybe a story, if they have anything to share, so I’ll do exactly this thing.

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You Shouldn’t Rely on Glitches

It seems like SPUF is always in two minds when it comes to glitches within our expansive game of TF2. Whether it’s high-fiving someone into the enemy spawn or staying invincible as a Medic, we’ve certainly seen our fair share of bugs that Valve has accidentally exposed over the years. Of course, the latest one on the public mind (but not a recent one, dating back to just after last Halloween when it occurred) was the persistence of Halloween spells on items beyond when they were supposed to expire. This glitch was patched during and after this year’s update, with all… [Continue Reading]

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Why the CnD deserves some love

Howdy! First post on the SPUF blog here, and since I noticed a certain lack of Spy posts, here’s one about possibly the most unloved (and probably least mentioned!) weapon in TF2: The Cloak ‘n’ Dagger. At first, it seems like a straight upgrade, but when moving it actually drains cloak faster than you’d think, certainly faster than the Invis Watch, and it refuses to collect ammo. Most people just craft it off or let it be as a keepsake or a Spy weapon to collect, but it’s actually damn useful at times. Here’s why.

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They See Me Snipin’, They Hatin’…

Let’s face it. We hate Snipers. In every single Remove A Class thread on SPUF, the class that gets picked on the most is the Sniper. Despite his loud-mouthed insults, his only-just Australian accent and his ability to throw jars of urine around, people still despise the poor guy. It’s not his fault though, it’s just the way he was designed! The question is, why does everyone hate Sniper? Is it his bad accent? His lack of Mannliness? Finding five of them on a team of twelve? All those jars of urine? The Bushwacka? Not quite.

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Why you really, really should be a Battle Medic

So you’re playing Team Fortress 2 and the enemy team is full of potatoes. What class should you pick so as to maximize the amount of fun you can get out of the game before the objectives are finished and the inevitable votescramble passes? Well, you could always go Battle Medic. Whilst a Battle Medic may be somewhat of a liability against a team full of combat classes, he is more than capable of handling himself against a less strong team, and has several unique features that make him a superior choice in the field of sub-par class choice combat.

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A Comparison of Scout Secondaries

If you were to ask me what I thought the most versatile weapon slot in TF2 is, I’d say Scout secondary. Unlocks in that section vary from pistols to drinkables, to throwables that either deal damage or leave status effects. (If Valve ever releases the Scout and Medic Grordbort sets, that’ll add a laser weapon to the list). Of all the classes, scout is the one I have the most different loadouts for. Most classes it’s more like “Every so often my Pain Train isn’t needed, so I equip Caber,” or “If I’m using the Quick-Fix, I might as well… [Continue Reading]

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Minuscule asymmetries in official maps that make a difference

Last time I wrote, I mentioned that the ramps on cp_orange_x3 were unevenly spaced apart from the spawn rooms, allowing BLU team to jump back into spawn from the railing but not RED team. Well, I’ve since learned about a number of other extremely small differences between sides of supposedly symmetrical maps that favor one team over the other. Let’s go over some.

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