Note: The following story is set in the past, back when Sniper’s foster parental units were still alive and kicking and living in a nice house in the middle of nowhere with a purple dog and a talking computer. Then that TF2 comic happened and everything changed. But this story still makes sense as long as you set it before the time the TF2 comics are set in.
Passive abilities
TF2 doesn’t feel like a game with a lot of passive abilities. There are few obvious ones, such as the scout’s double-jump and the Pyro’s afterburn immunity, but when you look into things, it turns out that almost every class has at least one. First of all, its debatable whether “more than 125 health” counts as a passive ability. Even though its pretty clearly the baseline for TF2, some people might consider speed and health a form of statistics instead of abilities. It’s also debatable whether any ability that requires equipping a weapon would count, like “can remove sappers” or… [Continue Reading]