Character Annihilation 2 – Critical

Character Annihilation is a series of short stories based on the people of SPUF. Today’s story features Vintage Keith, or just Keith (whose tagline should be “My name is Keith. Vintage Keith”). Engineer enthusiast, builder of sentries, Shotgun terror and a somewhat rather unwilling Demoman. Keith tapped his foot impatiently. Bastards. Bastards the lot of them. Making him wait around like this. Keith just wanted to dick around and have some fun, but no, he had to wait here, for further instructions. They were all bastards. Everyone’s a bastard. Why was he doing this again? Oh yeah, he signed up… [Continue Reading]

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Character Annihilation – A Series of Stories and SPUFers

Feels like ages. It really does. Time flies when you’re having fun. Especially here at the Daily SPUF. But alas, I think it’s time for something different. We pride ourselves on writing a lot of articles, mostly about Team Fortress 2, occasionally about Left 4 Dead and other games. We never take the time though to sit back and talk about the people behind SPUF, without which the Daily SPUF would be nothing. Let’s be honest though, interviews are kinda lame when people don’t have much to say, and you could find out about fellow SPUFers by adding them as… [Continue Reading]

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Character Annihilation 1 – Launched

Character Annihilation is a series of short stories based on the people of SPUF. Today’s story, the first in the series, is based on SleightSoda, resident Detonator jumper and an all round nice guy crazy enough to allow SPUFers to use his FastCo. server for events. The light flickered a couple of times, before finally deciding it wanted to illuminate the room. The sun shining brightly outside often feared to tread in this space. A typical garage, full of mostly forgotten things, best kept out of sight. What better place was there to hide such a treasure? Sleight slowly inched… [Continue Reading]

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Respawn Theories

In Team Fortress 2, unless you’re playing Arena mode, you respawn when you die. Respawning is a common thing in video games. Often it’s hand-waved as part of the game, you just do. It’s either that or having a limited number of lives, showing a Game Over screen when you lose them all. Some games manage to explain respawning after death pretty well – the first and second Bioshock games have vita-chambers from which you can respawn and can be turned off for Super Hard Mode; and Borderlands basically charges you money, the whole thing being a paid service to… [Continue Reading]

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2 Kill 2 Mockingbirds

Harper Lee is publishing a sequel to To Kill a Mockingbird! You know, that book you read in high school along with stuff from Charles Dickens, William Shakespeare and a bunch of other dead writers? The fact that the author is still alive is as much a surprise as the announcement that she’s publishing her second book ever. Go Set a Watchmen has something of a legacy to live up to, what with its prequel winning every literary prize known to mankind, and earning its author numerous honorary degrees, the National Medal of Arts and a Presidential Medal of Freedom for her contribution to… [Continue Reading]

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A Pyro Story

He admired their tenacity. They were all down there, planning an attack on the newly recaptured Foundry. Again. They were gathered around the table, pointing at a map, drawing lines and suggesting ideas. All nine of them. Their Spy had gathered the intelligence. Stolen it from under the noses of his own team. He’d seemed to have recovered well from being shot in the face by his team mates. Pyro knew though that deep down, the silly little Frenchman was bitter. And why shouldn’t he be bitter? After all, he was ever so cruelly tricked. The information had been pieced… [Continue Reading]

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Popularity, Lore and Intrestingness

When you have a game with multiple characters, it’s hard to make sure that they all get equal amounts of usage, story and fun. Often one character will stand out ahead of the others, either because the developers like that character the best or simply because that character is the most popular or pliable. Or both. Team Fortress 2 is no exception to this. No franchise is. People need to sell this stuff to make money you know. The main character of Team Fortress 2 was always the Heavy Weapons Guy. Big powerful man with a silly Russian accent and… [Continue Reading]

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