Flooricide

Killing Floor 2 came out recently, and I’ve taken the opportunity to take my first steps into the Killing Floor franchise. For someone who’s spent a significant amount of my gaming time perfecting my ability and understanding of Left 4 Dead 2 and Payday:The Heist, it’s a bit odd for me to avoid the third member of Steam’s horde-based co-op triumvirate. But I’d never liked how the objective was literally killing the zombies (or Zeds, to be politically correct.) I prefer my enemies to be an obstacle preventing me from achieving a more global objective, like reaching the next safe room or breaking… [Continue Reading]

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Breaking TF2 in a different game mode

Mannpower always attempted to screw over any sense of balance, particularly class-based. Most games are generally decided by who can get the best powerups first, with little hope for one team once things get steamrolling. Alternatively, things just grind to a halt while everyone goes around killing each other. Most people think the game mode is rather unbalanced and all that. It’s pure chaos, even more so than normal TF2. But it doesn’t have to be this way. Not when we already HAD a chaotic, nonsensical, semi-finished game mode already available. The last few years, Halloween has brought us fun… [Continue Reading]

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Why you shouldn’t ship Medic with Mercy

The hype on Overwatch has somewhat calmed down a bit, but shipping people with one another never, ever stops. Especially when there’s lots of female booty waiting to be made into pornographic artwork. Seriously, there’s always porn. And pictures of hugs and cuddles and confused space-and-time traveling moments. If there’s two characters with somewhat similar personalities, abilities, looks, well, anything, there’s a picture of them cuddling up. With TF2 and Overwatch, there’s a few candidates for such parings. Widowmaker and Sniper, Zarya and Heavy and of course, Mercy and Medic. You could probably pair Symmetra with Engineer and Pharah with… [Continue Reading]

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Payday 2 and Things Lost in Translation

I’m constantly having to explain to my friends how I could like Payday:The Heist better than Payday 2. The second game is a popular rollicking juggernaut with developer support, dozens of heists and weapons, customization options to rival TF2, and a huge player base. The first game has a mere nine heists, 13 weapons and nobody plays it anymore. It isn’t nostalgia; I had over 100 hours in the sequel before ever trying the first game. It’s not community-based; all of my friends play the sequel. I just really feel like Overkill Software lost track of some tiny things that hurt the whole package of… [Continue Reading]

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Maybe we do need deathmatching after all?

Team Fortress 2 has a LOT of game modes, not all of them successful. Territory Control, Arena, Special Delivery, Medieval, all rather tired and ignored, lacking in maps or players or both, while King of the Hill, Capture the Flag and Attack/Defense flourish. 5CP and Payload play along, trailing behind slightly. The most popular servers around have always been 24/7 Dustbowl or Teufort or something like that. Why? Because we all really like deathmatching. That’s the one thing Team Fortress 2 has never really had – a pure killing game mode. While every single game mode requires you to kill… [Continue Reading]

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Ways TF2 Could Have Been Designed Better

TF2 was the first online game I really played full-time hardcore srs-bzns style. Before TF2 entered my life, I’d occasionally get to try games on my friend’s N64s and I had vague memories of Oregon Trail and Humongous Entertainment games growing up, but I’d been largely sheltered from the gaming world due to my parents thinking that games rotted your brain. So once I left for college and experienced newfound freedom, The Orange Box seemed a logical first purchase, since I’d also played Portal when it came out for free in 2007 and (somehow) passed my parent’s “nonviolent and educational” criteria.… [Continue Reading]

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How to understand your Medic

Occasionally, a really good SPUF thread will pop up out of the blue. It’s up to us to keep these threads safe. One such thread is Understanding Your Medic by chibi_charon. While the thread covers the basics incredibly well, I felt it was worth expanding this concept a bit, especially since the thread is two years old. Although little has happened in that time, it’s always good to refresh people’s minds. Because I’m a sucker for homages, let’s stick to the question and answer thing. Here’s a bunch of ways to better understand your Medic buddies. Q. Why is my… [Continue Reading]

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Beings who would be great friends with the Medic

It must get boring being the Medic sometimes. Especially during times of peace. You’re stuck there with 8 other men, many of whom are often sweaty, stupid or both. It’s not fun. You could be at home with your wife. Instead you have to babysit a bunch of morons because Engineer’s working for the Administrator and Spy’s a prissy little bitch who you want to punch repeatedly. What can you do? Not much, really. You’ve got to stick around because no one else is going to hire you. Well, apart from the Team Fortress Classic team, but that’s beside the point.… [Continue Reading]

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Tips on how to defeat Minisentries

If anyone hasn’t noticed yet, I’ve been making a bunch of articles based off my very old posts. I never realised how many threads I used to post on a regular basis. But one that stood out was a thread I made when the Gunslinger hatred first started up and really got going (and when _Star used to go around saying how evil they were), back in 2012. It was about how to defeat minisentries. Maybe it’s worth looking over some of these tips? First things first, the Gunslinger DID receive some changes. The hitbox is larger and the minisentry… [Continue Reading]

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On Blood

Ah, blood. If guns are the protagonists of the first-person genre, blood is the deuteragonist, the damsel-in-distress the player needs to liberate from his opponent’s bodies. It’s a character like any other, a liquid life-force with a relationship to both the player and the world around him. The shooter genre seems almost unhealthily obsessed with it. As this mini-documentary covers in great detail, gore has been a cornerstone of gaming for decades, harking almost back to the beginning: But in this article I’m actually more interested in blood as a game mechanic. Because blood is often more than just a… [Continue Reading]

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