Cookies with the Mercs

Today, I decided to do something very different. I decided to reveal who I really am. That’s right guys, I am not really Medic. I am in fact ENGINEER! Just kidding. I simply moonlight as an Engineer, whenever Carnival or Halloween comes along. Or when I decide to do baking! Yes. Baking. You think Engineer leaves all those dispensers to idle when he’s not busy defending the intelligence? “Medic!” you ask. “What are you baking today?” I’m glad you asked. I’m making double chocolate cookies. The recipe comes from She Wears Many Hats, but I’ve modified the recipe to better… [Continue Reading]

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One of the best GMOD Video makers is gone…

Today has been a bad week for, well, everyone, particularly the GMOD and TF2 communities. kitty0706, esteemed Garry’s Mod and TF2 video maker, most famous for Team Fabulous 2, has passed away. According to Facepunch and later on Reddit, Colin Wyckoff (Kitty0706) passed away on 25th January 2015, after a long struggle against Leukemia. According to those who knew him, he was always upbeat and optimistic. May he rest in peace, free from pain. The rest of this video will be dedicated to some of kitty0706’s best videos. Coherent GMOD animation takes skill, no matter what people say.   Be right back,… [Continue Reading]

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What if Pyro could Double Jump?

Pyro was always supposed to be the ambush class. He/she/it was supposed to sneak around, much like the Spy, then burn anyone he/she/it comes across, while a Spy aims for high priority targets like Medics and Snipers. That’s fine and all that, but Pyro lacks in multiple departments and often finds him/her/itself being nothing more than an Uber Stopper. Why? Because Pyro lacks mobility and a good, reliable way of getting around. So, what if Pyro could double jump? Why Pyro of all people? Surely Spy could do with a double jump? Well, I’d love to give Spy some form… [Continue Reading]

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A Medi Gun for every situation

When you play Medic, everyone’s relying on you. In the competitive scene, people rely on you even more. They scrutinize you, right down to your weapon choice. What Medi Gun you take will make or break a game. Assuming they’re allowed, since both the Quick Fix and the Vaccinator are currently unfavourable for numerous reasons. Not because they’re both bad… But anyway, that’s beside the point. With any normal Medi Gun, you’re stuck with it until you die. If you pick the wrong Medi Gun for the situation, you screw up everything. So what if there was a Medi Gun… [Continue Reading]

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Grappling Hooks would be balanced in Medieval Mode

Grappling hooks would be balanced in Medieval Mode. Seriously. Alright, why are we discussing this? Why bother considering balance in a stupid game mode? Why bother discussing Medieval Mode at all? Because 1. it’s fun and 2. it’s currently a very one-sided game mode because the only classes with mobility are Scout and Demoman, and the only classes with range are Medic and Sniper. Of course, Medieval Mode’s one single official map doesn’t help. It has giant walls. Really high walls. The RED team are locked up safe inside until they venture outside, and once they do, there’s no way… [Continue Reading]

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Return of the Beta

So 2014 was the year of the Beta. Or at least the return of the Beta. What Beta you ask? The Team Fortress 2 Beta. The birthplace of the Detonator. The testing grounds of the Overdose. That really weird thing that everyone ignored. Well, part of it is back. Interesting things lie ahead. The TF2 Beta though died a long time ago. I have a screenshot of its one year death day somewhere. But the reasons it died were relatively clear. Instead of being part of TF2, you had to download another 12GB of TF2 Beta, most of which sat… [Continue Reading]

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Why the Gibus died

The Ghastly Gibus is the hat of the new player. The newbie. The n00b if you’re feeling cruel. For many people, whether they played before the Uber Update or after, the Ghastly Gibus was often their first hat, or at least one of their early ones. Yet the Ghastly Gibus has become a much rarer sight these days. Odd. Being an achievement hat, you can assume that almost everyone but the newest players has a Gibus, whether it’s the classic first level Gibus or the Ghostly Gibus or the Ghastliest Gibus. The Gibus is unique in being one of the… [Continue Reading]

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A Different Gamechanger

Dedicated healers in games generally get the short end of the stick. Whether it’s having to rely on the skill of your team mates or your inability to keep up, being a healer is generally a thankless job, hence why many games go with the Combat Medic, someone who can heal but can also look after themselves, capable of surviving in a one on one fight just like anyone else. Turning back to the Team Fortress 2 Medic, he seems a tad out of line. A designer at Riot, the company behind League of Legends, once argued that it’s no… [Continue Reading]

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Randomness you can’t see…

It’s been a while since we last talked about randomness. Generally this sort of conversation dives to horrible depths, going over the same arguments over and over again until either one side gives in, it starts getting nasty or the thread goes off topic. Either way, the thread dies a horrible death. It keeps on happening. What’s interesting though is that the majority of these arguments are about random critical hits. The other random factors, random bullet spread and random damage spread, often lurk in the shadows, untouched. Why? With random bullet spread, there is rarely an argument for that.… [Continue Reading]

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Soldier is overpowered and we don’t care…

In any class-based video game, you generally have some form of balance. Agile classes come with a lack of health, while power classes exchange speed for pure power, with other classes scattered between them. So the idea of a mobile, strong ace of all trade class appears to spit in the face of all this. In any other game, people would say that Soldier is overpowered. What few consider is that he may actually be so. If you look at his base stats, Soldier does seem rather mundane. High health, low walking speed, high damage weaponry with average reload times.… [Continue Reading]

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