The Stupidest Item Ever Added to TF2

The term “stupidest item ever added to TF2” is obviously one of the more subjective terms one could use to describe a thing. It’s so heavily dependent on personal experience, opinion, and bias that no item could truly just qualify without question as “the stupidest item ever added to TF2”. Which is why you may be surprised that there actually is an item that indisputably qualifies as the stupidest item ever added to TF2, and it’s not the one you’re thinking of. It’s not something overpowered. Overpowered weapons fill a role in TF2 by letting players who equip them perform better and thus… [Continue Reading]

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Potions and Partypoopers – Medic in Skyrim part 3

Oh hey, it’s been a while, but I finally fired up that dodgy teleporter to continue my travels in Tamriel! Last time I was here, I killed a dragon. Then Delphine decided to be useful for two seconds. Unfortunately, after killing that dragon, half my screenshots disappeared. Not that it really matters, because all I did in the meantime was go to Windhelm, which wasn’t very far off, get into a fight with some guy who bet 100 gold he could best me in a fight (spoiler: he couldn’t…) then headed back to Breezehome to dump my stuff. I also… [Continue Reading]

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Why I’m Bothered By The New Medigun-Dropping Mechanic

It’s actually not very often that me and aabicus disagree on things, but somehow we’ve found something to argue about. Possibly. It’s not really arguing, more like politely putting down our opinions and compromising with one another. I don’t think we’ve ever really argued. But the sudden implementation of Medi Guns keeping Uber when dropped is certainly something to discuss between two Medic players who spend a lot of time running a blog together. Weapon switching does very much spice up the meta, which, when you look at it competitively, often gets very stale. Heck, even Valve servers get stale… [Continue Reading]

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Plagued by Chromas

While all you Team Fortress mercenaries complain about the appearance of your so-called Decorated Weapons, which appear to come in a billion randomized styles based on weapon collection, weapon rarity, weapon pattern and weapon rare, with a smaller chance of being strange or unusual for two out of four collections, us champions have been plagued by something far, far worse. I am talking about Chroma Packs, the newest paid for feature to pester the League of Legends with its presence. The idea of a Chroma Pack is incredibly simple, especially compared to the Weapon Retexture Project that appears to be… [Continue Reading]

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A Trip to Edge of Reality

Loadout is an amazing game that you should still totally go try out if you haven’t played it already. I’ve written about it twice before, and when I recently moved to Austin one of the secondary reasons was a desire to meet the developers. Edge of Reality is a company that has developed both original games and console ports since 1999, and as a huge fan of their self-published shooter I drove to Edge of Reality’s studio this Tuesday in the hopes of meeting them. I had obtained their address from Google: 6500 River Place Blvd. River Place is a… [Continue Reading]

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Holy shit this is the 800th article.

  Bloody hell. The time has flown! Seriously it feels like a few weeks ago that we celebrated our 700th article. And I spent most of that article writing about how much I love you all and how I can’t live without you all and all that sort of stuff. I guess I kinda have to do the same for this article, but eh… Thing is, lately, it’s been pretty rough for both me and aabicus. Dear old Aaby has had spouse-based health issues, job-issues and house issues, while I’ve been taking on all the responsibility of running the family… [Continue Reading]

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How Weapon Dropping Improved My Favorite TF2 Loadout

Let’s ignore the Ubercharge bit for a moment. The weapon-dropping mechanic on its own is surprisingly ineffectual considering what everyone started worrying about when they first heard it was going to become a thing. The weapons aren’t that easy to actually pick up, the presence of nothing but sidegrades and the fact that you have to drop a weapon you actually chose to equip means that in the grand scheme of things it’s just a fun new ability that opens up rare moments of awesome, aids in allowing players to try out skins they otherwise don’t own, and causes relatively… [Continue Reading]

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The Addicting Tyranny of Idle Games

It wasn’t until this gif popped up on my Steam Community overview page that I had even heard of the thriving genre of idle games. Games designed to not be played, instead to play in the background while you go about your life. Getting work done, sleeping…in the best examples you don’t even need the game running, it’ll automatically update itself when you next crank it up. This goes beyond games that incorporate being AFK into its design, like the skill-leveling system of EVE Online, or games like Animal Crossing that guilt you with spoiled crops and sad villagers if… [Continue Reading]

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My Left 4 Dead 3 Wishlist

There have been many rumors of a possible Left 4 Dead 3 in development, but I’m not going to link to any because I think they’re all druid pocky. I’ll believe there’s a new L4D game when Valve says so, and beyond that you’re just taking the running Half-Life 3 gag and switching franchises. But that doesn’t mean I’m not excited to think of ways I’d love to see Valve evolve the gameplay and come up with ways to improve it in a sequel. I doubt they’d go as balls-out crazy as Payday 2 did in expanding upon its prequel, but there are definitely some… [Continue Reading]

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4v4 – Fun but not serious, sadly

Week 8 of the UGC 4v4 season has come to a close, and we all breathe a sigh of relief as we thank some Deity that we don’t need to play against platinum and gold players any more. It was a lot of fun. Team SPUF (Special Party of Underrated Failures) finished the season 3-4, winning 3 rounds by forfeit and getting kinda rolled in the 4 matches we lost. And by kinda, I mean completely. But I can’t blame us for losing. We had to play against genuinely hard teams. Every single team we actually played against was UGC… [Continue Reading]

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